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  #81  
Old 09-27-2006, 12:21 PM
Teq Teq is offline
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I think there is some values on this link:

http://www.militaryvideos.net/#

Find the BASIC URBAN SKILLS TRAINING - BALLISTIC PENETRATION TESTS.


I think we had a few discussions on this before on this link:

http://www.redorchestragame.com/foru...t=10202&page=2

Teq
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  #82  
Old 09-27-2006, 02:31 PM
Dslyecxi Dslyecxi is offline
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Quote:
Originally Posted by KrazyKraut View Post
This US Army video
It's a Marine video. Uploaded by me, actually.. small world.
  #83  
Old 09-27-2006, 03:01 PM
Quietus Quietus is offline
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Quote:
Originally Posted by [-project.rattus-] View Post
To keep it simple, I think it's best to categorize the weapons in 5 different subclasses:

1) Pistols (very bad penetration): P08, P38, TT33
2) SMGs (bad penetration): MP40, MP41, PPD40, PPSh41, PPS43
3) Assault Rifles (medium penetration): StG44
4) Rifles + MGs (good penetration): Kar98, G41, G43, MG34, MG42, MN1891, M38, M44, SVT40, DP28
5) PTRD (extreme Penetration): Well, er... the PTRD
See that's the thing, it's not simple. I think some experts need to arrive at the correct values BEFORE any further steps. For instance all classes of gun aren't the same, the TT33 has more penetration than the German pistols, same with Russian SMG's (more penetration) also I doubt the German SMG's have more penetration than the German pistols as they fire the exact same bullet! So unless the extra barrel length magically adds velocity it'll be the same as the pistols.
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  #84  
Old 09-27-2006, 03:08 PM
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Zetsumei Zetsumei is offline
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Quote:
Originally Posted by Quietus View Post
See that's the thing, it's not simple. I think some experts need to arrive at the correct values BEFORE any further steps. For instance all classes of gun aren't the same, the TT33 has more penetration than the German pistols, same with Russian SMG's (more penetration) also I doubt the German SMG's have more penetration than the German pistols as they fire the exact same bullet! So unless the extra barrel length magically adds velocity it'll be the same as the pistols.
Although going as realistic as possible would be best, but anything is better than nothing. And there is still cpu power we need to think of
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  #85  
Old 09-27-2006, 03:12 PM
Dslyecxi Dslyecxi is offline
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Quote:
Originally Posted by Quietus View Post
So unless the extra barrel length magically adds velocity it'll be the same as the pistols.
There's nothing magical about longer barrels giving the round a higher velocity. That's how it works.
  #86  
Old 09-27-2006, 03:12 PM
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Quote:
Originally Posted by Zetsumei View Post
Although going as realistic as possible would be best, but anything is better than nothing. And there is still cpu power we need to think of

Ahhh, now people are starting to see why the devs are delaying (or not planning on, whichever is the case) this! If they want to do it fully accurate, indeed think of the CPU usage!


That said, awesome muty. Glad to see it in some form or another
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  #87  
Old 09-27-2006, 03:18 PM
mat69 mat69 is offline
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Quote:
Originally Posted by Quietus View Post
correct values BEFORE any further steps.
I don't think waiting is necessary. If the variable of each weapon is added to their class you could create a simple script that creates the files for you. Like one txt with the weapon names, another txt file with the bullet carachteristics and then auto-create the needed files as I did.
If you have scripts that take away the gratuitous repeating work changes can be accomplished pretty fast.
  #88  
Old 09-27-2006, 03:35 PM
Quietus Quietus is offline
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Quote:
Originally Posted by Dslyecxi View Post
There's nothing magical about longer barrels giving the round a higher velocity. That's how it works.
Well judging by wikipedia I can find stats that say the lugers typical round was 360-390m/s and the mp40 380m/s.. I'd bet if you take both guns and fire the exact same brand ammo through them the difference would be very small in velocity.
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  #89  
Old 09-27-2006, 03:41 PM
Dslyecxi Dslyecxi is offline
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Quote:
Originally Posted by Quietus View Post
Well judging by wikipedia I can find stats that say the lugers typical round was 360-390m/s and the mp40 380m/s.. I'd bet if you take both guns and fire the exact same brand ammo through them the difference would be very small in velocity.
P38, 350m/s.
http://en.wikipedia.org/wiki/Walther_P38

MP-40, 380m/s
http://en.wikipedia.org/wiki/MP40

It's not a huge difference, but it is present, and it is because of barrel length.
  #90  
Old 09-27-2006, 09:55 PM
WhiteMeat WhiteMeat is offline
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I'm really looking forward to this particular project thankyou to geogob & Beppo for doing this - even if it does work up the CPU load it would be great for 5v5 or 6v6 scrims who lean much more to the realism side & tightly co-ordinated team work (use of fire teams & tactics & so on)

Quote:
Originally Posted by Quietus View Post
So unless the extra barrel length magically adds velocity it'll be the same as the pistols.
I know that there are links and such below - i just wanted to add this one to show how barrel length affects muzzle velocity with a 223.

http://www.accuratereloading.com/223sb.html

Pity they did that to such a nice rifle though
  #91  
Old 09-28-2006, 03:23 AM
mat69 mat69 is offline
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This mutator will make the MGs more important than they are now, especially the MGs on tanks. Then it is hard to shoot at a tank and hide in those buildings with wood walls at Arad.

If you want to see what it is like to fire every weapon (excluding Tank-cannons and PTRD) with penetration than you can download this file ROGame-penetration.
IMPORTANT!!! This file is not a mutator (in contrast to the mutator Beppo wrote), make a backup of your ROGame.u then rename the file you downloaded to ROGame.u and start an Offline game. You won't be able to play online with this file so you have to restore the backup before you tryY
With this file you can shoot through walls even with the MGs of the tanks.
That is what Beppo meant that changing the ROGame.u - just adding the a few lines of code he wrote - by TW would be very easy compared with doing it as a mutator.


Edit: Beppo is it possible with your system to say that every mesh in MilitarySM.sandbag acts like a sandbag ie. you can only shoot through the edges?

Last edited by mat69; 09-28-2006 at 04:35 AM.
  #92  
Old 09-28-2006, 10:05 AM
Omar The Insurgent Omar The Insurgent is offline
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Well I dont know will this help, but I found something about 7,92mm Mauser penetration values.

http://www.mausershooters.org/k98k/8_8mm.html
  #93  
Old 09-28-2006, 01:48 PM
mat69 mat69 is offline
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MP40 Ammunition: 9mmx19mm Parabellum; Penetration performance: dry pinewood 23cm at 50m, 15cm at 200m; brick wall 4cm at 50m; sheet metal 2mm at 50m; steel armor of 2mm will only be dented. Source: http://www.geocities.com/Augusta/8172/panzerfaust7.htm
On the same hp you can find some info about the 7.92 Infanteriepatrone as well: http://www.geocities.com/pizzatest/p...t5.htm#patrone the figures look the same allthough.
  #94  
Old 09-28-2006, 06:02 PM
Beppo Beppo is offline
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Thanks for the links and comments.

I hope I will get the time friday evening/night to finish this.
Tuesday and wednesday were sport days/evenings and I got a huge bruise/contusion on my right foot while playing soccer on wednesday evening. So, I was more interested in staying in bed with an ice pack on my foot instead of sitting in front of my PC.... understandable I guess.
Walking is more or less ok already but the body is asking for some time to regenerate and so I wasn't able to do anything more than checking my emails tonight.

Hope to get something out the door friday night, tho.
  #95  
Old 09-28-2006, 06:07 PM
Beppo Beppo is offline
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Quote:
Originally Posted by mat69 View Post
... Edit: Beppo is it possible with your system to say that every mesh in MilitarySM.sandbag acts like a sandbag ie. you can only shoot through the edges?
If all you want is special behaviour for hitting specific objects, then you can add some modifications to the resulting penetration 'depth' based on what specific object was hit, just like as if it would be a specific material.
  #96  
Old 09-28-2006, 06:24 PM
[tR]Mad Mac [tR]Mad Mac is offline
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Just for clarification, this mutator does effect the velocity and direction of the bullets as they penetrate material, right?
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  #97  
Old 09-28-2006, 06:57 PM
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It seems it allows for penetration only at the moment.
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  #98  
Old 09-28-2006, 07:21 PM
Beppo Beppo is offline
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Velocity and damage were already affected by our first version too.
Direction will be affected in the upcomming version.
  #99  
Old 09-28-2006, 08:45 PM
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Ah, excellent. Where are you hosting the latest version?
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  #100  
Old 09-28-2006, 09:52 PM
Moz Moz is offline
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with this new penetration, we need a Swat/SAS mod STAT.
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