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| Ideas and Suggestions Want To Help Red Orchestra Get Better? Share Your Wisdom Here |
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#61
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Last edited by Field Marshal Rommel; 09-21-2006 at 11:12 AM. |
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#62
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My idea,
give At soldiers at German side a SMG or Rifle or Pistol choice.. Russian only SMG or Pistol cause the PTRD can be used as a rifle.. Don't give them grenades, give the Germans 3 panzerfausts (or one very strong) and the Russians a PTRD with 15 rounds.. Give both sides binoculars.. just my 2 cents.. pretty balanced imho..
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[FONT=Georgia]Everyone's a pacifist between wars. It's like being a vegetarian between meals. ~Colman McCarthy[/FONT] |
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#63
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As for their useage, I'm not saying that the Panzerfaust should become a clip-loaded weapon or some other BS, it was a one-shot weapon plain and simple, that concept wasn't lost to me. Quote:
Lastly, I still have yet to see solid in-game proof that the PTRD in RO is overpowered. Now those of you who have presented the facts and numbers are right, but thats for reality, and reality just plain ISN'T allways going to work for a GAME. Having said that, even though the PTRD in RO is MUCH more powerful than the real one, you can see in any tank map that the PTRD is still too weak to have any substantual effect on the game, heck, it barely has an impact on infantry in a map. PTRD kills are rare at best and if you make the PTRD any weaker than it is now it might as well just be removed because it isn't going to do anything more than be an oversized rifle, and thats not what it was built for. Now I am NOT saying the PTRD should be able to make one-hit kills on the front armor of an Panzer or Tiger, but its power should be updraged enough so that you dont have to have pin-point accuracy to be able to kill anything. So far there has been no solid reason the PTRD should stay in the game, especially if its weakened even further. The only reason I can give you to keep the PTRD and all the hard work that has allready gone into it is to even up the gap between the Anti-Tank weaponary. YES, you are all right that the PTRD more powerful than the real deal, and that the Panzerfaust is weaker than the real deal, but when you start taking reality so far into a game that you start to RUIN it for everyone, thats when I start to say you got to stop and take a look at the other side of the fence. I'm all for having a realistic game, but within reason, as long as the game remains FUN. I honestly cant see anyone having fun when you start to tip the scales so far. (I apologize if I came off too rude or angry, but I keep feeling like I'm the only one on this side of the fence, and I really dont want to see this game end up hurting itself like this. Having a realistic game is honorable, and wanting to contribute to that is great, but please take the gameplay into consideration and please try to think about the effects of too much realism.) Thank you for your time. Last edited by Isaak Johnson; 09-21-2006 at 05:40 PM. |
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#64
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Look I really wouldnt mind getting killed by a Soviet At-rifle as long as it kills me in more than one shot to a realistic area like the sides or rear(-PanzersIV and III) but when I get killed in 1 frontal shot by a AT-rifle some distance and when Panthers G's and Tigers start to get damaged and destroyed by At-rifle fire thats when you know its way too powerful.Other than the tracks,optics,ect anything tank in game excluding the PanzerIV and Panzer III should suffer no damage even from a point blank rear shot.I was playing arad yesterday we got are a**es handed to us not only because (Germans lost all 7 or 8 rounds in a row)of the Soviet tanks but because of the At-rifle* which killed 3 of my Panthers ( I think this game put a weak shot in the back some where),1 PanzerIV and disabled my Tiger I's tracks.
Now the only thing there that is accarate is the Tigers tracks being disabled. I was killed frontally in my PanzerIV which is why I avoid it since it has become a death trap because of the overpowered AT-rifle. My proposal to evenout the AT-rifle is: 1.Points for disabling tanks. 2.Although it is still overpowered a bit. It should only Kill the vulnerable tanks in their actual vulnerable areas in several shots!(You get 19 rounds! and have the advantage of cover and range currently with an at-rifle) 3.Make tracks easier to hit with the rifle but make the track a break after several shots to the area. 4. NO frontal penetration on Panzer IV or rear on PanzerIII. * Arad has way too many Panzerfausts everywhere Its crazy! Clowncars stop jumpout fire then drive away-Most unrealistic!-At least when the Germans have the Panzerfaust there is no clowncar get away car that sneeks up behind u and destroy you then moves on to another tank after caping 2or 3 objectives along the away. (grrrr!)-lol
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#65
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So...the German carrying 3 fausts @15 lbs. each + an SMG @ 10 lbs. plus 4 spare clips = 60 POUNDS OF WEAPONS is not ridiculous?
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#66
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I've taken frontal hits, side hits, rear hits, turret hits, and track hits and I have never been damaged by an AT rifle that registered anything to my little tank-health guage. I still firmly believe the AT Rifle's power needs to be upped so that it will damage tanks when hitting the logical areas like the rear and tracks, but I dont think TW would set the damage up so high that one-hit kills on frontal armor will ever be possible, plus they test their updates first before releasing them, I dont think any of us will need to fear AT Rifles THAT powerful. Quote:
But untill the AT Rifles can at least do minor (or more) damage with a single round to a logical damage area like the rear or tracks, 19 rounds isnt going to do the average player any more good than shooting your pistol at it. I have had PTRD soldiers waste all their ammo at my tank and I have done the same into enemy tanks, 19 rounds isnt enough to do anything untill they cause some form of basic damage. Untill then the only "overpowered" part of the PTRD is the rare one-hit kills that I've only seen done a handful of times, by then the Panzerfaust has allready racked up the kills to make that "overpowered" AT rifle look quite weak. Quote:
Last edited by Isaak Johnson; 09-21-2006 at 07:11 PM. |
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#67
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#68
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I dont play on servers with mutators! Look all Im trying to say is yeah its okay to have the At-rifle be a bit more powerful than it was but at the same time it should only cause damage if it hits armor it could penetrate in reallife and yes it should still take several direct shots to down a tank(no magic one shot kills!!).-Afterall isnt that why they switched to the semi-automatic Ptrs so they could take several shots repeatedly a vunlernable area? the ptrd was capable of taking out the most common german tank the PanzerIV H (rear) so it should!Even the Panzerfaust cant take out a common soviet tank out ( t-34/85 or 75) in 1 shot needs 2 close range shots (although realisticly it should). Also the At-rifle could take out many other lightly armored vehicles and self propelled guns , light tanks,gun postions,and mortars but sadly those things arent in game. Quote:
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#69
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#70
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#71
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PTRD + Mosin Nagant + 20 rounds 14.7mm.
2 Panzerfaust + MP-40/K98K And there we have nice AT classes. I'd like to see a dev comment on this. Less than 20 minutes ago I was playing Berezina on 2Manny's server as a Russkie AT rifler. I scored five one hit kills through the frontal armor of three PzIIIs and two PzIVs at ranges of 20-400m. Most of my kills however came from attacking the sides and rear of their tanks.
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Red Orchestra since 3.3 Last edited by Kipper; 09-23-2006 at 04:32 PM. Reason: "Russikie" is not a word =[ |
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#72
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Last edited by Field Marshal Rommel; 09-23-2006 at 05:56 PM. |
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