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| Red Orchestra Tactics All About Tactics |
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#1
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SMGs are my worst nightmare. They are quite accurate, carry tons of ammo, require little skill to use, and they have little recoil, and spraying with this gun will ensure a kill.
On larger maps, A Rifleman (me) would have the upper hand, thanks to cover and range, but tiny maps with lots of close combat Like Lyes Krovy and Stalingrad Kessel make Assault Troopers my biggest threat. Since the maps have so many places to hide, an Assault Trooper will hide, and spray at anything he sees. Or, he will Charge and shoot anybody they see. I try to shoot them, but its harder than you think, because SMG is deadly at close range. I attempt to bayonet them. Thats Sucide. They spray me with an entire clip of ammo as I attempt to bayonet them. My last chance is greandes, and I only have 2. I am surprised how accurate SMG is with Iron sights, and how little recoil they have shooting from the heap.
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#2
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Quote:
Your statement does accurately describe semi-automatic rifles though. |
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#3
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No offense, but is this a joke...?
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RO name: Vunderhof |
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#4
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If you can aim well with a rifle, it isn't too hard. They'll be spraying, but it takes just one hit from a rifle to win. Rifles have their place in any map. Even Lyes Krovy.
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#5
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Indeed,I've taken the 1st place on Krovy several times with a rifle,
but when I was learning a rifle was my nightmare weapon,I had almost no aiming skills,but all comes with time.I started with an SMG and worked up to rifles/snipers. In my mind the SMG is a "newb-weapon"...
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#6
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I don't want to sound like a noob, but one of the Russian SMGs have like no recoil. The German SMGs seem normal though. I kept on spraying with one of those russian SMGs, and the gun didn't go up or down.
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Read my Review on Red Orchestra-Updated review!)http://forums.relicnews.com/showthread.php?t=102680 |
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#7
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Holy crap! I Found the problem!
Linky:http://www.youtube.com/watch?v=QsQ--MQyBo0 I die all the time because I lag! The SMG has no recoil cause the FPS drops! Thanks anyways.
__________________
Read my Review on Red Orchestra-Updated review!)http://forums.relicnews.com/showthread.php?t=102680 |
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#8
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The skill needed to hip shoot someone with a bolt is way more than hipping from an SMG simply because you get 1 shot, miss and you will be hosed down. Miss with an SMG and you can just re-aim and shoot some more. BUT if you practice you will start to get good at killing smgers before they can get an accurate burst on you even when they are in their effective range. You will get killed a lot to start with but practice and you will start to get a good feel for where to aim when shooting from the hip.
The skill with SMG's is getting into your effective range though (using cover and dodging side to side to **** up the bolter's aim), and controling your hip shot bursts. |
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#9
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Quote:
All the Russian SMGs have rediculous recoil.
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RO name: Vunderhof |
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#10
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#11
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I would say that SMGs are easier than rifles
Anyways back to the point at hand, on maps like leskrovy and stalingrad the best way (in my opinion) to combat SMGs would be to narrow the area you have to cover. For example:Lets say your in Leskrovy, narrow your view to one trench line, when the enemy gets in your view "bam". Make sure your team has all access to the objective covered so that you can more effeciently cover your zone without the worry of being flanking. Never get tunnel visioned however Another tactic to use would be the fall back plan. Once you fire your shot your enemy knows you must rechamber your weapon. Use that time to fall back to a pre-determined location and make the enemy advance into your field of cover again. Make your shots count, do not always shoot at the first thing you see, often times there more than one enemy and if you do not have a clear enough shot do not take it. Once you fire your position is compromised and if you miss your in that much more trouble. Keep distance from you and your target. A good rule of thumb is to stay outside as often as possible. Guard large stretches of area that are void of cover.
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#12
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I personally have noticed that in some servers the PPD40 will have no recoil whatsoever and be just as accurate as a rifle while the ppsh41 has lots of recoil. In other serves the PPSH41 has no recoil while the PPD40 shoots the sky after 3 shots.
Same goes for the mp40 - some servers have horrible recoil while others have little to no recoil. I think it might just be my game, but I have noticed a definite variation between the recoil in SMGs in different servers. |
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#13
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Thanks for the tips, but I am kinda angry at how SMGs have ZERO RECOIL. This bug is getting annoying, and makes SMGs increadibly effective at all ranges. I hope they fix this. Snozz is right, some servers, SMGs are fine, others, SMGs are weird.
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Read my Review on Red Orchestra-Updated review!)http://forums.relicnews.com/showthread.php?t=102680 |
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#14
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SMGs are very easy to use. Point, click, point click,point click and hold and you have four kills.
When in CQB and a smg'er bumps into you, fire and if you miss DONT rebolt your rifle, then go for the bayo/headbash kill.
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#15
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Quote:
You can please some of the people some of the time...
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#16
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I've been able to repeat the no-recoil thing.
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#17
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The only way to counter smg's with rifles is hipshots.
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![]() Hail and Kill |
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#18
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Id have to disagree, a well positioned suprise attack or a circumstance where the rifleman is waiting for the SMG to move up and can be deadly for the attacker. Their fully automatic weapons sometimes give them the impression that cover isnt as important, but a person with cover will amost always have the advantage.
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#19
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The no recoil bug was fixed? Then why does my SMG have no recoil.
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Read my Review on Red Orchestra-Updated review!)http://forums.relicnews.com/showthread.php?t=102680 |
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#20
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well any weapon which is proped up against something or rested has less recoil. Make sure you try the PPSh while just staning up and see if it has recoil.
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