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#1
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Ok i have tried and failed miserably several times to make a convincing looking snowy pine tree facade for my map. Everytime i do it i end up with chunks of background etc. If any has a decentish one lying about or is willing to make one youll get a magical brownie frome me.
Thanks
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#2
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The area of the alphachannel tends to contract some, hence showing background too. Try making expanding the alpha a bit onto the actual texture so that when it expands it expands to show texture, not background..Hmm weird explination, hope you get it.
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#3
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not really. Tbh i was just hoping someone had a facade lying about that theyd dish up. I could sit there for ages removing every pixel thats not trees but i think i would go mad!
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#4
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http://www.maporchestra.com/download...p13_fileid/202
Divinehammer posted this on MapOrchestra, maybe you could use it. |
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#5
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DOh i really should have checked there first! Thanks fyrom and divine exactly what i wanted.
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#6
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yeah this was very frustrating to try and do. but use mine should work well for you.
Can I still get the magical brownie?
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People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. -George Orwell Maps: Dubrava, Pavlov's House Shared Links |
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#7
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on its way once i release the map :P
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#8
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One way that i use is, to create an empty map and place a tree mesh into it. Then toggle bUnlit to true, take a screen cap with printscrn and paste into Photoshop. the background should be all black then you can use select>select range and select the black then hit ctrl+alt+I (inverse selection) and copy and paste that to a new layer. Now you can use that to make the alpha map. and voila you have a masked tree facade.
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