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  #1  
Old 08-21-2006, 03:33 PM
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Mormegil Mormegil is offline
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Default Tiger Turret Traversion speed

This is just a small realism bit I thought of.

From what I understand the Tiger's turret traversion speed could be increased when the engine was revved.

So, how about when you have a driver in his position, the turret speed goes to it's max. When nobody's in the driver position, the turret speed is at it's min.

At the very least this would encourage team tanking.


If any other tanks were effected by engine RPM, I'd like to see this implemented there too.
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  #2  
Old 08-21-2006, 03:35 PM
Witzig Witzig is offline
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I guess this was mentioned to be on Alans Wishlist, though if/when it will come is unknown. Currently we got the Average Time to rotate the Turret. With no Driver = Engine Out it would rotate even slower.

The PzIII/T-60 wouldn't be affected btw cause of Manual Traversion.
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  #3  
Old 08-21-2006, 07:16 PM
[CoFR]BooBoo [CoFR]BooBoo is offline
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IIRC the Pz.III and T-60 are manual, the Pz.IV, Panther, T-34/76, T-34/85, IS-2/3 are electric traverse. The Tiger used a hydraulic system due to the weight of the turret. Pressure in the system was provided by the engine, which is why higher RPM made it traverse faster. When the engine is off, it should be manual cranking all the way.
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Old 08-21-2006, 07:23 PM
Comrade Wasabi Comrade Wasabi is offline
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Solo tank that! This would be excellent to see... just like those ready racks I seem to recall Wilsonam saying would be in a patch.
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  #5  
Old 08-21-2006, 07:27 PM
Avenger Avenger is offline
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Hand cranking the Tiger's turret for long distances should reduce your stamina and eventually kill you...
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  #6  
Old 08-21-2006, 07:38 PM
Comrade Wasabi Comrade Wasabi is offline
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LOL! You can only crank the turret of the tiger for so long then you have to swap seats...
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Old 08-21-2006, 08:15 PM
jtkalal jtkalal is offline
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You get out of the tank and your arm is red lol.
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  #8  
Old 08-21-2006, 08:29 PM
Reznor Reznor is offline
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Yeah, and you can play rock-scissors-paper with your team-tanker to tell who has to hand crank. The one hand cranking has to trigger the mouse as fast as possible to get higher turret speeds.


Oh, and I want to be able to burn bugs on hedgehog with my sniperscope!
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Old 08-21-2006, 08:46 PM
jtkalal jtkalal is offline
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Quote:
Originally Posted by Reznor View Post
Yeah, and you can play rock-scissors-paper with your team-tanker to tell who has to hand crank. The one hand cranking has to trigger the mouse as fast as possible to get higher turret speeds.


Oh, and I want to be able to burn bugs on hedgehog with my sniperscope!
LMAO burn bugs
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  #10  
Old 08-21-2006, 09:27 PM
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Yes please... we really need a revved turret traverse.
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  #11  
Old 08-21-2006, 10:27 PM
karl stiner karl stiner is offline
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Quote:
Originally Posted by kabex View Post
Yes please... we really need a revved turret traverse.
yes that be good for me as i am known on the servers for my love of tigers
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  #12  
Old 08-22-2006, 02:50 AM
Eater1 Eater1 is offline
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Speaking of using stamina to hand-crank turrets, has anyone else noticed "fatigue" sounds when reloading? I seem to get this quite often - maybe it's because I enter tanks after sprinting and the sound persists, but it always seemed like reloading made my character do the "fatigued" heavy breathing sounds. If this is not an intentional feature, maybe it should be. Perhaps reloading can use up your stamina, and switching positions would have a minimal stamina requirement (crawling around in a cramped tank is damn tiring...).
Oh, and the OP may want to rename this thread if the forum allows it, because there have been like 1,000,000 threads about how the tiger's turret needs to traverse faster, and since this isn't another stupid thread like that, the title kinda gives it a bad rap...
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  #13  
Old 08-22-2006, 05:04 AM
Rak Rak is offline
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From Otto Carius's book, the chapter "Portrait of the Tiger".

Quote:
". . . The turret was turned by a hydraulic gearbox. The gunner's feet rested on a tilted platform. The more he pressed in the corresponding direction, the faster the movement. At it's slowest, a 360 degree revolution of the weapons in the turret took sixty minutes. At it's quickiest, it took sixty seconds. Extreme aiming accuracy thus ensured. The practised gunner didn't need to adjust afterwards with his hand . . ."
So, we already have the fastest rotation modelled in game (60 seconds). I don't think it can be any faster?
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  #14  
Old 08-22-2006, 05:16 AM
kabex kabex is offline
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Quote:
Originally Posted by Rak View Post
From Otto Carius's book, the chapter "Portrait of the Tiger".



So, we already have the fastest rotation modelled in game (60 seconds). I don't think it can be any faster?
Wasn't this another thing? I thought it was the driver who revved the engine. I did read that the gunner had some mechanism to turn the turret extremely slow, maybe this one is it.

Hopefully someone can clear this up.
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Old 08-22-2006, 08:23 AM
Rameusb5 Rameusb5 is offline
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This has already been discussed in another thread...

The way it is modelled now is actually to the Tiger's advantage: It's at the engine idle speed of about 60 seconds for a complete revolution.

If Tripwire were to make it 100% accurate, it would be TWO MINUTES for manual traverse (IE engine off).

It would be 60 seconds (the way it is now) if the Tiger is stationary.

It would be faster (about 20 seconds) if the driver has the throttle maxed.


So solo tanking would automatically mean that the 2 minute traverse would be used.


Only if the Tank is moving full speed ahead (or simply revved in Neutral if they add that gear) would the turret rotation speed increase over what it is today.
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  #16  
Old 08-22-2006, 09:10 AM
jedinstven-o crni Wuk jedinstven-o crni Wuk is offline
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Quote:
Originally Posted by Rameusb5 View Post

So solo tanking would automatically mean that the 2 minute traverse would be used.
THIS woud be awesome! Serious!
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  #17  
Old 08-22-2006, 09:31 AM
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Quote:
Originally Posted by [CoFR]BooBoo View Post
IIRC the Pz.III and T-60 are manual, the Pz.IV, Panther, T-34/76, T-34/85, IS-2/3 are electric traverse. The Tiger used a hydraulic system due to the weight of the turret. Pressure in the system was provided by the engine, which is why higher RPM made it traverse faster. When the engine is off, it should be manual cranking all the way.
LOL it takes like 5 minutes to rotate the turret one time.
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  #18  
Old 08-22-2006, 09:34 AM
Druidor Druidor is offline
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I personelly will not use the Tiger & panther for the very reasons that the turret atm is so slow to turn.

I will always go to the Panzers on any map as I find it far more manouverable & with the turret traversing at a far greater speed I am able to capitalize on this when in combat with more than one opponent & clown cars.
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  #19  
Old 08-22-2006, 10:14 AM
kabex kabex is offline
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Quote:
Originally Posted by Rameusb5 View Post
This has already been discussed in another thread...

The way it is modelled now is actually to the Tiger's advantage: It's at the engine idle speed of about 60 seconds for a complete revolution.

If Tripwire were to make it 100% accurate, it would be TWO MINUTES for manual traverse (IE engine off).

It would be 60 seconds (the way it is now) if the Tiger is stationary.

It would be faster (about 20 seconds) if the driver has the throttle maxed.


So solo tanking would automatically mean that the 2 minute traverse would be used.


Only if the Tank is moving full speed ahead (or simply revved in Neutral if they add that gear) would the turret rotation speed increase over what it is today.
You're wrong, because solo tanking is not supposed to represent a single person inside a tank, but a full tank and the player is switching from one tank crew to the next.

It's completely impossible for a single man to operate a tank like we do in RO, and would never happen. The current system is a compromise.

Anyway, revving the engine to the max in neutral = 20 second 360 traverse?
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  #20  
Old 08-22-2006, 12:05 PM
Rameusb5 Rameusb5 is offline
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Quote:
Originally Posted by kabex View Post
You're wrong, because solo tanking is not supposed to represent a single person inside a tank, but a full tank and the player is switching from one tank crew to the next.

It's completely impossible for a single man to operate a tank like we do in RO, and would never happen. The current system is a compromise.

Anyway, revving the engine to the max in neutral = 20 second 360 traverse?
Er, no, I'm not wrong. This is not WWIIOL where each position stays manned when you aren't occupying it.


And yes, I believe the max turret traverse rate was in the 15-20 second range, though I've only heard that through 3rd party sources. I've never seen the statistic written anywhere.
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