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| Ideas and Suggestions Want To Help Red Orchestra Get Better? Share Your Wisdom Here |
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#1
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This is just a small realism bit I thought of.
From what I understand the Tiger's turret traversion speed could be increased when the engine was revved. So, how about when you have a driver in his position, the turret speed goes to it's max. When nobody's in the driver position, the turret speed is at it's min. At the very least this would encourage team tanking. If any other tanks were effected by engine RPM, I'd like to see this implemented there too.
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![]() IS-2: Greatest Tank of Clone War II "Soda Popinki" in game |
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#2
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I guess this was mentioned to be on Alans Wishlist, though if/when it will come is unknown. Currently we got the Average Time to rotate the Turret. With no Driver = Engine Out it would rotate even slower.
The PzIII/T-60 wouldn't be affected btw cause of Manual Traversion.
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Steam-Name: Tank-Boy-Ken |
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#3
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IIRC the Pz.III and T-60 are manual, the Pz.IV, Panther, T-34/76, T-34/85, IS-2/3 are electric traverse. The Tiger used a hydraulic system due to the weight of the turret. Pressure in the system was provided by the engine, which is why higher RPM made it traverse faster. When the engine is off, it should be manual cranking all the way.
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#4
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Solo tank that! This would be excellent to see... just like those ready racks I seem to recall Wilsonam saying would be in a patch.
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#5
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Hand cranking the Tiger's turret for long distances should reduce your stamina and eventually kill you...
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#6
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LOL! You can only crank the turret of the tiger for so long then you have to swap seats...
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#7
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You get out of the tank and your arm is red lol.
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#8
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Yeah, and you can play rock-scissors-paper with your team-tanker to tell who has to hand crank. The one hand cranking has to trigger the mouse as fast as possible to get higher turret speeds.
Oh, and I want to be able to burn bugs on hedgehog with my sniperscope!
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Red Orchestra - The only game where you can rest your rifle on a dead cow.
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#9
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LMAO burn bugs
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#10
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Yes please... we really need a revved turret traverse.
__________________
![]() Iron Crescendo: play intense teamwork oriented battles. No responsibilities! *Signee of the Panzer IV-H petition. |
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#11
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yes that be good for me
as i am known on the servers for my love of tigers
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#12
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Speaking of using stamina to hand-crank turrets, has anyone else noticed "fatigue" sounds when reloading? I seem to get this quite often - maybe it's because I enter tanks after sprinting and the sound persists, but it always seemed like reloading made my character do the "fatigued" heavy breathing sounds. If this is not an intentional feature, maybe it should be. Perhaps reloading can use up your stamina, and switching positions would have a minimal stamina requirement (crawling around in a cramped tank is damn tiring...).
Oh, and the OP may want to rename this thread if the forum allows it, because there have been like 1,000,000 threads about how the tiger's turret needs to traverse faster, and since this isn't another stupid thread like that, the title kinda gives it a bad rap... |
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#13
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From Otto Carius's book, the chapter "Portrait of the Tiger".
Quote:
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#14
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Quote:
Hopefully someone can clear this up.
__________________
![]() Iron Crescendo: play intense teamwork oriented battles. No responsibilities! *Signee of the Panzer IV-H petition. |
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#15
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This has already been discussed in another thread...
The way it is modelled now is actually to the Tiger's advantage: It's at the engine idle speed of about 60 seconds for a complete revolution. If Tripwire were to make it 100% accurate, it would be TWO MINUTES for manual traverse (IE engine off). It would be 60 seconds (the way it is now) if the Tiger is stationary. It would be faster (about 20 seconds) if the driver has the throttle maxed. So solo tanking would automatically mean that the 2 minute traverse would be used. Only if the Tank is moving full speed ahead (or simply revved in Neutral if they add that gear) would the turret rotation speed increase over what it is today. |
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#16
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THIS woud be awesome! Serious!
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Originally Posted by Yoshiro Our own internal schedule for support for RO:O goes till the end of 2007 and a tad into 2008. |
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#17
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Quote:
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AKA angelangelv2 |
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#18
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I personelly will not use the Tiger & panther for the very reasons that the turret atm is so slow to turn.
I will always go to the Panzers on any map as I find it far more manouverable & with the turret traversing at a far greater speed I am able to capitalize on this when in combat with more than one opponent & clown cars. |
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#19
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Quote:
It's completely impossible for a single man to operate a tank like we do in RO, and would never happen. The current system is a compromise. Anyway, revving the engine to the max in neutral = 20 second 360 traverse?
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![]() Iron Crescendo: play intense teamwork oriented battles. No responsibilities! *Signee of the Panzer IV-H petition. |
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#20
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Quote:
And yes, I believe the max turret traverse rate was in the 15-20 second range, though I've only heard that through 3rd party sources. I've never seen the statistic written anywhere. |
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