Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra: Ostfront 41-45 Forums > Red Orchestra Modifications > General Modding Discussion > Final Mutator Releases

Reply
 
Thread Tools Display Modes
  #1  
Old 08-17-2006, 01:58 PM
Case's Avatar
Case Case is offline
Data Hippo... in the pants
 
Join Date: Nov 2005
Location: Maui, HI
Posts: 344
Default RELEASE: RORoundLimitMut

RORoundLimitMut: a mutator that allows a server admin to set a per-map round limit.

By default the map round limit is defined server-wide for all maps. This mutator allows a server admin to define a per-map round limit for each map individually in the server's .ini file. You can download the zipfile at:
http://www.physics.ohio-state.edu/~tcr/RORoundLimitMutv2.zip

EDIT: Version 2 Released! This version adds per-map WinLimit as a config parameter.

Last edited by Case; 08-19-2006 at 09:49 AM.
Reply With Quote
  #2  
Old 08-17-2006, 02:52 PM
Monkwarrior Monkwarrior is offline
Senior Member
 
Join Date: Nov 2005
Posts: 1,144
Default

Great, great work, tnx
Reply With Quote
  #3  
Old 08-17-2006, 04:42 PM
Jono's Avatar
Jono Jono is offline
Senior Member
 
Join Date: Nov 2005
Posts: 890
Default

that's right Case is in |Ez25|!

__________________

Whey-hey!
Reply With Quote
  #4  
Old 08-18-2006, 07:48 AM
DirtyRat's Avatar
DirtyRat DirtyRat is offline
Senior Member
 
Join Date: Jan 2006
Location: Sewer
Posts: 1,617
Default

great job case!


works like a charm
__________________
Reply With Quote
  #5  
Old 08-19-2006, 07:56 AM
Gwart Gwart is offline
Senior Member
 
Join Date: Mar 2006
Posts: 250
Default

Thank you very much dude.

Giving it a try on the [Splat] server.
__________________


"Gwart mit uns"

" show me on the doll where he touched you." -zips-
Reply With Quote
  #6  
Old 08-19-2006, 09:50 AM
Case's Avatar
Case Case is offline
Data Hippo... in the pants
 
Join Date: Nov 2005
Location: Maui, HI
Posts: 344
Default New Version Released

Bump for new version. Check first post.
Reply With Quote
  #7  
Old 08-19-2006, 12:13 PM
=GG= Mr Moe =GG= Mr Moe is online now
Senior Member
 
Join Date: Mar 2006
Location: Newton, NJ
Posts: 7,729
Default

Great job! I am sure this will make lots of Admins happy, as well as many players.
__________________
Reply With Quote
  #8  
Old 08-19-2006, 01:54 PM
viktorgorchev viktorgorchev is offline
Junior Member
 
Join Date: Aug 2006
Posts: 8
Default

I'm a total n00b to this, so excuse my ignorance... But the readme is a little vague. What .ini do i actually edit? As in what's the name, where's it kept, whatever. Thanks.
Reply With Quote
  #9  
Old 08-19-2006, 02:00 PM
Case's Avatar
Case Case is offline
Data Hippo... in the pants
 
Join Date: Nov 2005
Location: Maui, HI
Posts: 344
Default

I didn't specify a full name for the server's .ini file because it can be set arbitrarily on the server command line. If you don't specify it at all it should be RedOrchestra.ini. If you start your server and check its log file (again, dependent upon your command line, but usually RedOrchestra.log if not specified) you'll find a line towards the top that starts like:

Code:
Init: Ini:
This line tells you what .ini file is being used.
These files all live in your installation's System folder.
Reply With Quote
  #10  
Old 08-19-2006, 02:03 PM
viktorgorchev viktorgorchev is offline
Junior Member
 
Join Date: Aug 2006
Posts: 8
Default

Thank you =)
Reply With Quote
  #11  
Old 08-19-2006, 02:40 PM
viktorgorchev viktorgorchev is offline
Junior Member
 
Join Date: Aug 2006
Posts: 8
Default

Alright, I figure I'm still doing stuff wrong... I added the mutators, I added the [RORoundLimitMut.RORoundLimitMut] and such to the .ini... but my games still keep using the default time limit. What am I missing here? And sorry again if I'm being an idiot.
Reply With Quote
  #12  
Old 08-19-2006, 02:56 PM
Case's Avatar
Case Case is offline
Data Hippo... in the pants
 
Join Date: Nov 2005
Location: Maui, HI
Posts: 344
Default

This mutator doesn't change anything with regards to map time limits. It only changes the number of rounds a map is played before switching and the number of rounds needed to win the map.
Reply With Quote
  #13  
Old 08-19-2006, 03:09 PM
viktorgorchev viktorgorchev is offline
Junior Member
 
Join Date: Aug 2006
Posts: 8
Default

Oh, someone pointed it out wrong to me then.
Reply With Quote
  #14  
Old 12-12-2006, 05:43 PM
Pascualin Pascualin is offline
Junior Member
 
Join Date: Jun 2006
Posts: 27
Default

I've uploaded the mutator to our server, but i hasn't worked.

[RORoundLimitMut.RORoundLimitMut]
MapRoundLimits=(MapName="RO-Berezina_beta4",RoundLimit=1,WinLimit=1)
MapRoundLimits=(MapName="RO-BlackDayJuly",RoundLimit=1,WinLimit=1)

Is the configuration ok?

Reggards
Reply With Quote
  #15  
Old 12-14-2006, 09:27 AM
Case's Avatar
Case Case is offline
Data Hippo... in the pants
 
Join Date: Nov 2005
Location: Maui, HI
Posts: 344
Default

In what way does it not work? Do you have any error messages in your log file?
Reply With Quote
  #16  
Old 12-16-2006, 04:03 PM
Pascualin Pascualin is offline
Junior Member
 
Join Date: Jun 2006
Posts: 27
Default

With configuration exposed, Black day july was playable two rounds after restarting server. I didn't test Berezina.

Reggards
Reply With Quote
  #17  
Old 12-16-2006, 10:05 PM
Case's Avatar
Case Case is offline
Data Hippo... in the pants
 
Join Date: Nov 2005
Location: Maui, HI
Posts: 344
Default

Did you reenable the mutator after restarting the server? Do you have the mutator enabled on the server commandline?
Reply With Quote
  #18  
Old 12-23-2006, 03:15 PM
<RTR> Redeye's Avatar
<RTR> Redeye <RTR> Redeye is offline
Member
 
Join Date: Aug 2006
Posts: 81
Default

I have the mutator enabled and the round limits set but every time the map restarts the mutator is not enabled when I check it in web admin. Also do we need to change anything in the Rules section of web admin pertaining to the round limit and win limit? If I leave that at 3 and 2, then all the maps go 3 rounds or 2 wins despite what I have specified in the ini list. Thx for any help as I would like to get this mutator working.
__________________
Reply With Quote
  #19  
Old 12-23-2006, 04:06 PM
Zetsumei's Avatar
Zetsumei Zetsumei is offline
Rising Storm Team
 
Join Date: Nov 2005
Location: Amsterdam, Netherlands
Posts: 11,816
Default

Quote:
Originally Posted by <RTR> Redeye View Post
I have the mutator enabled and the round limits set but every time the map restarts the mutator is not enabled when I check it in web admin. Also do we need to change anything in the Rules section of web admin pertaining to the round limit and win limit? If I leave that at 3 and 2, then all the maps go 3 rounds or 2 wins despite what I have specified in the ini list. Thx for any help as I would like to get this mutator working.
go to defaults, then votingconfig add the mutator there.
__________________
Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm.
Reply With Quote
  #20  
Old 03-05-2007, 03:31 PM
PrivateJazz PrivateJazz is offline
Member
 
Join Date: Mar 2006
Location: London
Posts: 69
Default

Bump this post as I can't seem to get this to work either. Having the same problem as Redeye and Pascualin.

I can't even see the the mutator in votingconfig.

Can anyone give any guidance on this one as per Zetsumei suggestion but it is enabled and all seems fine in my ini file. It just seems to resort to the defaults that are set in bat file.

Should I remove these presets in the Bat and just use the ones in the RO engine?
__________________

[FONT=Arial]www.splatclan.org.uk[/FONT]
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:16 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC