The current ranking system is just for grinding and discourages tactical play, I was thinking on making the ranking system, more towards something like skyrim. Where when you choose a class you have only some parts that can be leveled up and remove all the need of leveling 99 levels so that everyone needs to grind to be better. It is true that if you have profficiency in firing a gun you do a better job, but why not implement it something as like:
You have an MG guy. You can level him in: Ammo, deployment speed, and how easy he suppresses, or maybe a feature not exploited yet camo.
Or as like an assault soldier, which doesn't need so many bullets but he needs grenades and to run fast and doesn't need so much camo. Things can be modified to make it better to level up and encourage team play.
1:Remove leveling for killing bots because this encourages farming.
2:Give experience for the same guns: by this I mean why do you need separate xp for the anti tank rifles which are the same or for snipers and simple bolt action rifles, which in practice are the same guns. So there aren't so different after all.
3:Reward xp only if you teamplay and capture objectives: as like 10.000 xp for capturing that objective with your team mates or deffending it.
Rank should be only more cometically oriented not that much in making the soldier better, so that the game would be more balanced. Why not make it as like have the same level of xp for every soldier on practice servers to level up, IN TEAMPLAY NOT GRINDING. And when you get into ladder, you get separate xp system that is defined by the style you play and is evolved for the branch you want to follow, speed of movement, reloading, or accuracy with weapons, or how well you hide or camouflage yourself.
You have an MG guy. You can level him in: Ammo, deployment speed, and how easy he suppresses, or maybe a feature not exploited yet camo.
Or as like an assault soldier, which doesn't need so many bullets but he needs grenades and to run fast and doesn't need so much camo. Things can be modified to make it better to level up and encourage team play.
1:Remove leveling for killing bots because this encourages farming.
2:Give experience for the same guns: by this I mean why do you need separate xp for the anti tank rifles which are the same or for snipers and simple bolt action rifles, which in practice are the same guns. So there aren't so different after all.
3:Reward xp only if you teamplay and capture objectives: as like 10.000 xp for capturing that objective with your team mates or deffending it.
Rank should be only more cometically oriented not that much in making the soldier better, so that the game would be more balanced. Why not make it as like have the same level of xp for every soldier on practice servers to level up, IN TEAMPLAY NOT GRINDING. And when you get into ladder, you get separate xp system that is defined by the style you play and is evolved for the branch you want to follow, speed of movement, reloading, or accuracy with weapons, or how well you hide or camouflage yourself.