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#1
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Well, Ive decided I'd like to start skinning for RO, but I have run into a problem.
The other game that I skin for, Aces High II, already has the skin unmapped. All you need to do with it is open up a bitmap file and edit. From what I understand, you must unpack/unmap? the texture you want to skin in RO. My question is, how do I go about doing this? |
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#2
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Let me take a swing at it (i've had afew too many beers :S)
open unrealed. Click on the texture browser. (top menu, the one that is a picture icon) Find the package with the vehicle you want and look for the texture. Right click and select export. The file is DDS, which means you'll need a DDS plugin. (google) Getting it back in is alot more work. I'm actually working on a mut right now that replaces the skins of the stug 3 and p3 myself. But it **** at skinning and they look like balls.
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#3
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[FONT="Trebuchet MS"]I don't know why everyone suggests the plugin for PS.
Just use this small program. Click It works perfectly. Now, if someone can just tell me what to do in ROED to get the skin in game, I'll be all set. It's like some freaking secret or something... [/FONT] |
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#4
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well, everyone suggests it because when you want to convert it you'll probably will want to edit it to, so why not open it in photoshop/paintshop, edit it and then save it as another file
if you want to get it ingame, import it into a myLevel package and select it in the texure browser then place the static mesh you want into your level, and somewhere in the staticmeshes properties there is an option which allows you to change the texture. press on the use button next to that option and it should be replaced with your own texture. pretty sloppy explanation by me, but i think it's covered in the unrealwiki @ beyondunreal, you'll find it more detailed there
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#5
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#6
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its a coding thing. you can go to the animation browser and change the skins to preview it (DON'T SAVE) but if you want to use then in a map you're going to have to get a coder to help you and a mapper to use it.
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#7
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resource as to where I could learn to do it myself? I've looked all over the unreal wiki - and am clueless. I guess I'm not good at finding things like this... [/FONT]
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#8
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The DDS converter gives me errors, "Cant load something.dds, convert failed"
Any ideas how can I convert them if that program doesnt work? (No photoshop on this comp.) E: had to resort to photoshop, it did the job fine. Last edited by Welt; 08-13-2006 at 07:53 AM. |
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#9
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Took me many moons to learn the wonders of my ways.
Then again I am a moron. What you need to do is subclass 3 actors. (the tank pawn, the cannon weapon, and the cannon pawn) *ofcourse you'll need to learn what subclassing is. Change the default properties of the new subclasses to reference your skins *ofcourse you'll need to learn what defaultproperties are Then you'll need import the skins *ofcourse you'll need to learn how to work with packages.. (LIKE NOT USING THE SAME NAME, EVEN FOR DIFFERENT TYPES OF PACKAGES - this one was a tough lesson is frustration) Then you'll need to compile it. *wotgreal is the uscript editor to have. the free version is okay except an annoying message at the begining. Then you'll need to stick it in a map. (find any mapper, ask them nice enough and they could make a version of konigsplaz is about 30 seconds that would have your skin in it.) ???* PROFIT *unrealwiki knows all
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#10
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if you come to me with a finished skin. If I have time I could throw it all together for you. All I would need is the .utx file with the skins
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#11
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[FONT="Trebuchet MS"]Well I made a recolor of the stock green german skin to the grey color which I took a sample of from a real picture of the M36 german uniform. It looks pretty good in the animation editor. I do think I need to go in ROED and find the helmet texture though.
If you want it, or a screen, hollar.[/FONT] |
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#12
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Screens Please!!!!!:d:d:d:d
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#13
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[FONT=Trebuchet MS]Well, nothing to brag about but...
![]() I still need to do the helmet and the collar. I also think it would be smart to skin the gore textures. It wouldn't make sense if you threw a grenade at someone wearing a grey uniform, and their bloody detached arm had a green sleeve on. I also was thinking about adding more brown to the suspenders because they look kind of green. [/FONT] |
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#14
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However, if you still wish to have a grey M36 uniform, remember that the collar should be a dark bottle green. anyway congrats on your first RO skin & I look forward to seeing what else you do.
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[FONT=Franklin Gothic Medium]Ihr Vater ist ein Hamster und Ihre Mutter geruche der Holunderbeeren[/FONT] ![]() http://www.fjr6.co.uk/ |
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#16
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You'll find the collar on the bottom right of the rifleman texture.
The only reliable photo on the Hessan Antiques site is the black & white period photo (not exactly a good colour guide!), the rest are pictures of repro uniforms & not the best repros either - all vendors of repro kit say that theirs is the best & most accurate - it's a sales pitch. (As a fallschirmjager reenactor I'm fed up with all the Heer camo FJ smocks that are sold as 100% accurate when the camo is vastly different to luftwaffe camo)
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[FONT=Franklin Gothic Medium]Ihr Vater ist ein Hamster und Ihre Mutter geruche der Holunderbeeren[/FONT] ![]() http://www.fjr6.co.uk/ |
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#17
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[FONT="Trebuchet MS"]Originally, I was trying to make a uniform similar to one that a soldier from the 2nd Panzer Group would wear. I was researching what their uniforms were and I come across a uniform requirements page for what seems to be one of those WWII reinactment groups (here. So I searched for pictures based on those uniform specifications.
I don't even think the Hessan Antiques uniforms look all that great, I was just looking for a color sample.[/FONT] Last edited by Arro; 08-15-2006 at 05:01 PM. |
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#18
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Ah, just got the time to figure this out. Thanks for all of your help! Hopefully I'll be able to turn out a few decent skins in the coming weeks.
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