Does anyone know how to add glossiness to a material in the KF2 SDK. I have tried connecting the texture node to the specular_intensity in the material editor however this is not getting the desired effect.
I have created the textures using the latest Substance Designer. I am using Physically_Based_Specular_Glossiness as my shader. Would the Blinn Shader more accurately depict what the engine will render it as?
I have created the textures using the latest Substance Designer. I am using Physically_Based_Specular_Glossiness as my shader. Would the Blinn Shader more accurately depict what the engine will render it as?