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  #1  
Old 07-31-2006, 09:01 PM
ButterFace ButterFace is offline
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Default Finishing Touches to Make More Realism

1: You cannot exit moving vehicles.

2: It takes at least 5-10 seconds to exit an armored vehicle.

3: Simul kills should be a reality.

4: It takes at least 2 seconds to arm one's self with different weapons.

5: Can an ATR really kill a medium tank?

6: Running into a building at full speed in any vehicle is going to hurt everyone on board.
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  #2  
Old 07-31-2006, 09:34 PM
piller piller is offline
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I have to agree with everyone of those, except the ATR one. Its laughable enough as is:

I managed to get a PTRD kill on Arad once and about half the german team was up in laughture talking about taking screenshots and what not.
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  #3  
Old 07-31-2006, 10:16 PM
Deathsai Deathsai is offline
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Quote:
Originally Posted by ButterFace
3: Simul kills should be a reality.
They are.

Quote:
Originally Posted by ButterFace
5: Can an ATR really kill a medium tank?
I've killed Panthers with them.

Quote:
Originally Posted by ButterFace
6: Running into a building at full speed in any vehicle is going to hurt everyone on board.
So somebody who might lag for a second is going to kill everyone.
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  #4  
Old 07-31-2006, 10:49 PM
Sichartshofen Sichartshofen is offline
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Quote:
Originally Posted by ButterFace
1: You cannot exit moving vehicles.

2: It takes at least 5-10 seconds to exit an armored vehicle.

3: Simul kills should be a reality.

4: It takes at least 2 seconds to arm one's self with different weapons.

5: Can an ATR really kill a medium tank?

6: Running into a building at full speed in any vehicle is going to hurt everyone on board.
1-6 agreed.

On #5, the PTRD code is completely bugged. The only tanks that it would be a remote threat to are the Panzer 3 and 4. The Panzer 4 would be vulnerable at 100 meters at the side and rear. The Panzer 3 would be vulnerable at the side only at 100 meters. Even if the little 14.5mm round penetrates it's not going to have any power left to cause a catastrophic explosion like now. To sum it up, PTRD=Bull****.

If you still don't believe it. You are able to destroy a KV-1s with 1 shot at the front and a IS-2 and Tiger will blow up after 3-7 hits. These are all tanks with 75mm-120mm of armor. Way way way way beyound the capabilities of an anti-tank rifle.

Mean while the devs are adding questionable features instead of fixing bugs that have existed since March.

Last edited by Sichartshofen; 07-31-2006 at 10:55 PM.
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  #5  
Old 07-31-2006, 11:01 PM
Zell Zell is offline
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Quote:
Originally Posted by piller
I have to agree with everyone of those, except the ATR one. Its laughable enough as is:

I managed to get a PTRD kill on Arad once and about half the german team was up in laughture talking about taking screenshots and what not.
Was there something special about this particular PTRD kill or something?
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  #6  
Old 08-01-2006, 12:53 AM
The_Cook The_Cook is offline
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PTRD rules tanks but not as much as pfaust

PTRD way over powered on side shots to ammobox only, pfaust to many, underpowered and good out to 400yrds

Anti tank roles need to be looked at carefully along with the detpacks.
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  #7  
Old 08-01-2006, 09:52 AM
Archeoptrix Archeoptrix is offline
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I always wondered (Only because it worked in Sniper Elite), those drums on the side of tanks, are those not full of fuel? Should shooting them do anything?
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  #8  
Old 08-01-2006, 10:26 AM
Zell Zell is offline
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Lol, that part is obviously fake. Why would any tank ever have a single weak point on them that any infantryman can shoot to kill it? I guess they store thier fuel inside the tank. Plus, I doubt a bullet would set fuel off.
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  #9  
Old 08-01-2006, 10:57 AM
Santini Santini is offline
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No, the ruskies did mount fuel tanks...
But they used desil or however it's spelt. The not petrol
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  #10  
Old 08-01-2006, 11:26 AM
Deathsai Deathsai is offline
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Quote:
Originally Posted by monster
I don't think simul-kills are in game.

I've heard my rifle shoot a split second after the opponent, at very close range, and then I die with nothing happening to the opponent (yes, I'm sure I would have hit).

A person lagging so bad that they can't stop before an obstruction probably shouldn't be driving. Plowing into a building at ~ 30-45 mph should hurt. Bad.
Yes, they are in-game, and I've done it many times. Realistic ballistics and not hitscans make it possible and probable.
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  #11  
Old 08-01-2006, 03:48 PM
Harry S. Truman Harry S. Truman is offline
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Quote:
Originally Posted by monster
I don't think simul-kills are in game.

I've heard my rifle shoot a split second after the opponent, at very close range, and then I die with nothing happening to the opponent (yes, I'm sure I would have hit).

A person lagging so bad that they can't stop before an obstruction probably shouldn't be driving. Plowing into a building at ~ 30-45 mph should hurt. Bad.
Yes, they are. I've had it happen and seen it many times. Typically though, the "owner" of the bullet who gets killed first, looses the ownership of HIS bullet. So what you'll see is the other guy getting killed by no one.

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  #12  
Old 08-01-2006, 03:52 PM
Heinz Heinz is offline
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Quote:
Originally Posted by ButterFace
1: You cannot exit moving vehicles.
2: It takes at least 5-10 seconds to exit an armored vehicle.
3: Simul kills should be a reality.
4: It takes at least 2 seconds to arm one's self with different weapons.
5: Can an ATR really kill a medium tank?
6: Running into a building at full speed in any vehicle is going to hurt everyone on board.
I think those are all excellent points. 1 through 4 are spot on. 5 is an obvious problem with the game. the russian ATR should not be a problem for much of anything beyond a halftrack/PzII.
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  #13  
Old 08-01-2006, 04:07 PM
2M|Bivoj 2M|Bivoj is offline
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1-5 = very, very good ideas. The best is number 2, it would solve a "clown car problem".

Number 6 is interesting, but since we do not have physics implemented, I must say NO - if IS2 run into a wooden building (or brick-made building), it should ruh throught it, so none of the crew is hurt inside the tank...
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  #14  
Old 08-01-2006, 06:57 PM
Deathsai Deathsai is offline
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While I don't really like #6, tanks aren't big strong forcefields of ramming. While a crew might be unharmed by driving through a house, the crew inside isn't going to have much fun doing it.
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  #15  
Old 08-01-2006, 08:03 PM
0bst. v¤n Sybe † 0bst. v¤n Sybe † is offline
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Little step back to the external fuel tanks on Russian tanks.

They were real and increased the range of the tank, but for safety the had a quick-release-function to jettison them in case of Panzer encounters or other threats.
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