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I think healing should be worth my experience as a Medic

So, I mained medic in the first game, and I've been maining medic in KF2. Being a medic in KF2 is MUCH better and been improved in so many fantastic ways! The medic is more important and efficient than ever for keeping the team alive.

BUT

I think healing isn't worth as much EXP as it should be right now. I've played across all the difficulties, and I know you get a slight boost in healing experience when you play on Suicidal and Hell on Earth, but the amount you earn by healing is so much less than you get for killing monsters that it really pushes you to be more of a combat medic if you want to level-up than a healer-medic.

Many classes right now have perks for damage reduction or healing over time later in their skill branches.

Right now I am a level 12 medic on my way to level 13. I got to this point almost solely because of combat, and I heal my team a lot. I try and focus on keeping my team alive rather than going for the monsters, but I find if I want to level-up to get the skills that will benefit my healing-medic game, I have to focus on killing monsters more than keeping them alive often. I default to playing on hard difficulty, and delve into suicidal and hell on earth, but at the moment to get to the next level I need 6000-7000 exp. Every time you heal someone, depending on the difficulty and how much health you heal, is worth 1-4 exp. That's a **** ton of healing to get to the next level, and I'm only about half-way leveled right now, and most of it was from focusing on monster killing with medic weapons. Killing monsters, in comparison, is worth 8-45+ experience, depending on the difficulty and monster. Healing also becomes less frequent on higher difficulties and with higher-level players because of all the reduced damage and auto-heal over-time perks. I get much more experience for quickly shooting a few clots in the head quickly or throwing a healing grenade down into a mass of monsters.

Now, healing was a grind in KF1 as well, I managed to get to level 6 Field Medic after 250-something hours of playing, but right now the experience for healing for the healing class feels greatly outweighed for the personal gain of just going combat medic. For a class that's focused on trying to keep the team alive and saving people, I feel the experience is too skewered to just running and gunning like the other classes. I actually would be up for Medic gaining a bit more experience for healing and a bit less experience for killing monsters compared to the other perks to balance it out right now.

(the my in the title was obviosuly a dumb oversight, should be 'more')

Interested to see if other medics feel the same.
 
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You're supposed to be a combat medic. I wouldn't want a medic on my team who couldn't rack up nearly as many trash kills as a commando.

im thinking this is a sarcastic post, and i really hope it is.

Medic needs some revamping for sure, you should get more exp. for healing as opposed to killing things. There should be a bigger incentive to using your syringe and darts to heal instead of killing things to get exp. points. Perhaps swap the exp. values for killing and healing.

Also healing registry is pretty poor with the syringe, and you should be able to heal two teammates on a single charge instead of one. It is honestly easier to just heal one's self , and probably more advantageous than trying to heal your teammates. So far i see a ton of players self healing rather than trying to heal one another. As it is, there is simply not enough incentive to use your syringe on others.
 
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So, I mained medic in the first game, and I've been maining medic in KF2. Being a medic in KF2 is MUCH better and been improved in so many fantastic ways! The medic is more important and efficient than ever for keeping the team alive.

BUT

I think healing isn't worth as much EXP as it should be right now. I've played across all the difficulties, and I know you get a slight boost in healing experience when you play on Suicidal and Hell on Earth, but the amount you earn by healing is so much less than you get for killing monsters that it really pushes you to be more of a combat medic if you want to level-up than a healer-medic.

Many classes right now have perks for damage reduction or healing over time later in their skill branches.

Right now I am a level 12 medic on my way to level 13. I got to this point almost solely because of combat, and I heal my team a lot. I try and focus on keeping my team alive rather than going for the monsters, but I find if I want to level-up to get the skills that will benefit my healing-medic game, I have to focus on killing monsters more than keeping them alive often. I default to playing on hard difficulty, and delve into suicidal and hell on earth, but at the moment to get to the next level I need 6000-7000 exp. Every time you heal someone, depending on the difficulty and how much health you heal, is worth 1-4 exp. That's a **** ton of healing to get to the next level, and I'm only about half-way leveled right now, and most of it was from focusing on monster killing with medic weapons. Killing monsters, in comparison, is worth 8-45+ experience, depending on the difficulty and monster. Healing also becomes less frequent on higher difficulties and with higher-level players because of all the reduced damage and auto-heal over-time perks. I get much more experience for quickly shooting a few clots in the head quickly or throwing a healing grenade down into a mass of monsters.

Now, healing was a grind in KF1 as well, I managed to get to level 6 Field Medic after 250-something hours of playing, but right now the experience for healing for the healing class feels greatly outweighed for the personal gain of just going combat medic. For a class that's focused on trying to keep the team alive and saving people, I feel the experience is too skewered to just running and gunning like the other classes. I actually would be up for Medic gaining a bit more experience for healing and a bit less experience for killing monsters compared to the other perks to balance it out right now.

Interested to see if other medics feel the same.

I am in agreement with you AestheticGamer. I'm happy to get kills and contribute to the team with bullets. I mainly focus on taking out special zeds, E.G. Sirens, Husks or any trash that could interfere with my team when they're engaging Scrakes and fleshpounders.

When it comes to healing I don't feel rewarded except the fact that I keep my group alive which in itself is a great reward but I've noticed I will try my hardest to kill a lot more than I normally would in order to keep the exp rolling it. I feel like I have to work that much harder for my experience compared to other classes that their main exp income is simply dealing damage.

I wouldn't mind more experience for healing and a little less zed experience to compensate. I am only level 16 and haven't played suicidal or HoE but from what others have said, the experience doesn't exactly scale up that high in those levels from healing.
 
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im thinking this is a sarcastic post, and i really hope it is.

Medic needs some revamping for sure, you should get more exp. for healing as opposed to killing things. There should be a bigger incentive to using your syringe and darts to heal instead of killing things to get exp. points. Perhaps swap the exp. values for killing and healing.

Well, the name is "Field Medic". No one in their right mind would send just a medic to battle zeds. They send someone who can contribute shooting and is also tasked with keeping everyone alive.

You can't put the bigger part of the experience gain in healing because people getting hurt isn't something that should reliably happen (and if it does, it's being exploited). What I mean is... if your team is good, then suddenly you get a lot less experience because they don't get hurt as much... but zeds are plenty and you always get full experience even if you just shoot a bullet on them.

Healing should compliment a medic's shooting. That's why every medic weapon can easily heal while he's shooting zeds. That's the incentive: it's not a hassle, and you get it on top of the killing experience.

Seeing the field medic as just "a healer" is wrong. Every perk is first and foremost a specialist shooter (or, well, brawler) of some sort, but with a special skill. In the case of the medic it's easily heal other teammates while fulfilling their "shooting duties".

The key is not focusing ONLY on healing OR shooting.

If you just heal, the team will get more strained in ammo and probably will receive more damage.

If you just shoot, well, they'll have to clumsily heal themselves and everyone will be overrun faster.
 
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i think the problem is if you make a medic healing strong enough and useful enough for a class to get by on it as its primary focus your going to make that class essential in every game.

i didnt play KF1 much at all , but i am surprised to find myself loving the medic in kf2.

it seems the design choice is everyones a killer and each perk brings a little something extra, the commandos ability to detect stalkers a bit easier isnt overwhelming nor is the supports ability to trap team members behind locked doors at inconvenient moments ;)

maybe a future perk will have more direct healing but i dont think its likely.

its not like you loose anything by attacking our healing seems to be a seperate and infintie resource . its easy enough to just snap heals off as needed.

maybe they could up the xp for all role stuff , i mean supports get like 60? xp for welding a door , its not like any perk gets much xp from its role.
 
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Maybe Meds should get some bonus xp at the end of the round for every teammate still alive?

Anyways, I agree that the Medics should still have to kill enemies, but as it is healing is a disproportionately small source of xp for meds when they should be rewarded for their job. It's not like a bit of an alternate playstyle where your number one priority is keeping your your team alive shouldn't be legitimate, or punish the Medic player who are doing that. Besides, there are going to be medics that concentrate on killing zeds, medics that are on a team that's doing plenty on the zed killing but needs lots of heals, and medics that do both and carry their team and stuff. XP rewards being messed isn't going to make Medics play "the right way", it just means some Meds are going to have a much slower time leveling up.
 
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Well, the name is "Field Medic". No one in their right mind would send just a medic to battle zeds. They send someone who can contribute shooting and is also tasked with keeping everyone alive.

You can't put the bigger part of the experience gain in healing because people getting hurt isn't something that should reliably happen (and if it does, it's being exploited). What I mean is... if your team is good, then suddenly you get a lot less experience because they don't get hurt as much... but zeds are plenty and you always get full experience even if you just shoot a bullet on them.

Healing should compliment a medic's shooting. That's why every medic weapon can easily heal while he's shooting zeds. That's the incentive: it's not a hassle, and you get it on top of the killing experience.

Seeing the field medic as just "a healer" is wrong. Every perk is first and foremost a specialist shooter (or, well, brawler) of some sort, but with a special skill. In the case of the medic it's easily heal other teammates while fulfilling their "shooting duties".

The key is not focusing ONLY on healing OR shooting.

If you just heal, the team will get more strained in ammo and probably will receive more damage.

If you just shoot, well, they'll have to clumsily heal themselves and everyone will be overrun faster.

No.

The medic's job is to make sure the team is healed, and to tank the bigger zeds if necessary. That is the responsibility you take on when you go medic, if you want to kill things then switch to a perk that specializes in damage output. The only time a medic should prioritize shooting over healing is if he needs to kill a specimen that is attacking the person he is trying to heal, or to draw the aggro of a raging scrake or FP. If a medic is shooting more than he/she is healing, the team is going to be in trouble. And if you're gonna make the claim of "oh but my team doesn't take much damage", then your team doesn't need a medic either, and healing amongst themselves will be sufficient.

a 68W in the army doesn't get sent to provide suppressing fire, or clear a house, or take a bunker, they are tasked with providing first aid, that is their JOB. People throw around combat medic without realizing what exactly it means to be one. a combat medic is a healthcare specialist that is tasked to perform his/her duties IN COMBAT, not because they specialize in combat.
 
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No.

The medic's job is to make sure the team is healed, and to tank the bigger zeds if necessary. That is the responsibility you take on when you go medic, if you want to kill things then switch to a perk that specializes in damage output. The only time a medic should prioritize shooting over healing is if he needs to kill a specimen that is attacking the person he is trying to heal, or to draw the aggro of a raging scrake or FP. If a medic is shooting more than he/she is healing, the team is going to be in trouble. And if you're gonna make the claim of "oh but my team doesn't take much damage", then your team doesn't need a medic either, and healing amongst themselves will be sufficient.

a 68W in the army doesn't get sent to provide suppressing fire, or clear a house, or take a bunker, they are tasked with providing first aid, that is their JOB. People throw around combat medic without realizing what exactly it means to be one. a combat medic is a healthcare specialist that is tasked to perform his/her duties IN COMBAT, not because they specialize in combat.

All you need to do in order to heal someone is flick your aim over them and click.

Are you telling me that people are incapable of doing that in an orderly fashion and that there is actually a choice between healing and shooting rather than both being done at maximum efficiency?
 
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I concur that healing should be worth more. I got a pal focusing on medic and its taking much longer than the other perks to level. I'm level 10, he's level 6. I don't know about you but I damn well want medics on my team to prioritize healing me over shooting the thing I'm about to decapitate with a shovel anyways.
 
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