So, I mained medic in the first game, and I've been maining medic in KF2. Being a medic in KF2 is MUCH better and been improved in so many fantastic ways! The medic is more important and efficient than ever for keeping the team alive.
BUT
I think healing isn't worth as much EXP as it should be right now. I've played across all the difficulties, and I know you get a slight boost in healing experience when you play on Suicidal and Hell on Earth, but the amount you earn by healing is so much less than you get for killing monsters that it really pushes you to be more of a combat medic if you want to level-up than a healer-medic.
Many classes right now have perks for damage reduction or healing over time later in their skill branches.
Right now I am a level 12 medic on my way to level 13. I got to this point almost solely because of combat, and I heal my team a lot. I try and focus on keeping my team alive rather than going for the monsters, but I find if I want to level-up to get the skills that will benefit my healing-medic game, I have to focus on killing monsters more than keeping them alive often. I default to playing on hard difficulty, and delve into suicidal and hell on earth, but at the moment to get to the next level I need 6000-7000 exp. Every time you heal someone, depending on the difficulty and how much health you heal, is worth 1-4 exp. That's a **** ton of healing to get to the next level, and I'm only about half-way leveled right now, and most of it was from focusing on monster killing with medic weapons. Killing monsters, in comparison, is worth 8-45+ experience, depending on the difficulty and monster. Healing also becomes less frequent on higher difficulties and with higher-level players because of all the reduced damage and auto-heal over-time perks. I get much more experience for quickly shooting a few clots in the head quickly or throwing a healing grenade down into a mass of monsters.
Now, healing was a grind in KF1 as well, I managed to get to level 6 Field Medic after 250-something hours of playing, but right now the experience for healing for the healing class feels greatly outweighed for the personal gain of just going combat medic. For a class that's focused on trying to keep the team alive and saving people, I feel the experience is too skewered to just running and gunning like the other classes. I actually would be up for Medic gaining a bit more experience for healing and a bit less experience for killing monsters compared to the other perks to balance it out right now.
(the my in the title was obviosuly a dumb oversight, should be 'more')
Interested to see if other medics feel the same.
BUT
I think healing isn't worth as much EXP as it should be right now. I've played across all the difficulties, and I know you get a slight boost in healing experience when you play on Suicidal and Hell on Earth, but the amount you earn by healing is so much less than you get for killing monsters that it really pushes you to be more of a combat medic if you want to level-up than a healer-medic.
Many classes right now have perks for damage reduction or healing over time later in their skill branches.
Right now I am a level 12 medic on my way to level 13. I got to this point almost solely because of combat, and I heal my team a lot. I try and focus on keeping my team alive rather than going for the monsters, but I find if I want to level-up to get the skills that will benefit my healing-medic game, I have to focus on killing monsters more than keeping them alive often. I default to playing on hard difficulty, and delve into suicidal and hell on earth, but at the moment to get to the next level I need 6000-7000 exp. Every time you heal someone, depending on the difficulty and how much health you heal, is worth 1-4 exp. That's a **** ton of healing to get to the next level, and I'm only about half-way leveled right now, and most of it was from focusing on monster killing with medic weapons. Killing monsters, in comparison, is worth 8-45+ experience, depending on the difficulty and monster. Healing also becomes less frequent on higher difficulties and with higher-level players because of all the reduced damage and auto-heal over-time perks. I get much more experience for quickly shooting a few clots in the head quickly or throwing a healing grenade down into a mass of monsters.
Now, healing was a grind in KF1 as well, I managed to get to level 6 Field Medic after 250-something hours of playing, but right now the experience for healing for the healing class feels greatly outweighed for the personal gain of just going combat medic. For a class that's focused on trying to keep the team alive and saving people, I feel the experience is too skewered to just running and gunning like the other classes. I actually would be up for Medic gaining a bit more experience for healing and a bit less experience for killing monsters compared to the other perks to balance it out right now.
(the my in the title was obviosuly a dumb oversight, should be 'more')
Interested to see if other medics feel the same.
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