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#1
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![]() ![]() ![]() ![]() ![]() ![]() THE REAL Map Orchestra link here Apartently there is a problem with the trees. USE AT YOUR OWN RISK Beta Two
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![]() Last edited by Moz; 07-31-2006 at 08:56 AM. |
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#2
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Download is beta 1.....
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#3
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![]() I'm tired, alright. (first post updated)
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#4
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Back to B1 Last edited by Mike_Nomad; 07-31-2006 at 08:00 AM. |
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#5
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fantastic. my train leaves in 30 minutes
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#6
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I just did a quick run through (at slomo 10 times, so uber fast) around all all the treelines and I did not encounter any problems. I also tested the north flank (south flank should be fine because its set up exactly the same) and it seem to work just as I intended.
I did however encounter a GPF about lack of virtual memory (which ofcourse it wasn't) when I entered the axis mine field, but that might be specific to my hardware. Mike_Nomad is it possible for you to collect screenshots and details on how to recreate the errors you mentioned and for the black polygon ones, I'd like to know what videocard you are running. I'll see about hopefully getting a chance to download RO off of steam on a second computer and loading it up there and hopefully fix this problem. (though it is very unlikely) Otherwise Beta Two point Five will come out after the free week. Would be nice if there was a more resources for testing this level but alot of times you need a week advance to sort that out and when it does happen, everyone always plays as a team too much causing it to play like a clanmatch and not a pub (for balancing)
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#7
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nVidia 7800 SLI
All you need do is drive into the trees.... you'll see the black triangles
Last edited by Mike_Nomad; 07-31-2006 at 11:06 AM. |
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#8
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we played beta2 yesterday at our server too.
3 guys in teamspeak including me had the problems with the black triangles. they appear only if you drive near the trees. but objectives are much better than in the old version. |
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#9
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Same problem with the trees here - Nvidia 6600 card, if that matters.
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#10
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Yeah, I have that same problem too, I have an ATI Radeon 9800 Pro.
I guess it's map related. |
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#11
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Missing alpha blending, apparently judging from the screens.
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#12
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unlikely, because the new texture is infact stock RO material.
Argh. I might have time to work on it tonight, but I'm gone for the weekend again.
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#13
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This sometimes happens when you're running 16 bit instead of 32 bit colour
Lruce
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Transcending To Another Level
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#14
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#15
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it must be something about the texture. I wont be able to do anything about it until the 7th most likely, I'm going to be away from the internet all weekend as well
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#16
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i found it was easiet to reproduce if you drive the T-60 open the visor it starts while on the road on your right side vision then as you get to the forest drive close to the trees it's on your left side. the map is coming along great otherwise keep up the good work
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#17
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back in the city now but I am exhausted, I will release a fixed version soon.
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#18
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Rebuild bot pathing.
Its 600% better now but the bots are still retarded. (I can't help anything if they feel the need to get out of the tank, shot wildly into the air or ram parked vehicles) Assorted other changes that I am too hungry to recall. (skipped lunch while working on the level )http://www.youtube.com/watch?v=nDw-uaDu02o
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#19
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Question: Is the time limit reduced in this verision? And from the other thread more destroyed static meshes! I think level could be more dramatic.
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#20
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there are zero new deco tanks.
Those were infact destroyed tanks
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