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Beta Map Releases Post your beta maps here!

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  #1  
Old 07-31-2006, 01:24 AM
Moz Moz is offline
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Default Black July - Beta Two (doesn't work)




THE REAL Map Orchestra link here

Apartently there is a problem with the trees. USE AT YOUR OWN RISK

Beta Two
  • Fixed objective bug
  • Changed Tree Colour
  • Added limited bot support
  • Adjusted time and capspeed
  • Added T60
  • Better optimization
I had to rush this release out because I'm not going to be able to work on the level until next monday (I will be out of the city.)

Quote:
Beta one:
  • Optimization
  • Villages added
  • placeholders replaced
  • New objective layout
  • More visual content added
  • More detailed terrain
  • Allied rear spawn adjusted
  • More of the level is played on
  • Sound effects added
  • Added Railroad and highway
  • River fixed
It DID rain
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Last edited by Moz; 07-31-2006 at 08:56 AM.
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  #2  
Old 07-31-2006, 01:33 AM
FreeMan FreeMan is offline
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Download is beta 1.....
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  #3  
Old 07-31-2006, 02:26 AM
Moz Moz is offline
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Quote:
Originally Posted by FreeMan
Download is beta 1.....


I'm tired, alright.

(first post updated)
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  #4  
Old 07-31-2006, 06:27 AM
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Quote:
Originally Posted by Moz


I'm tired, alright.

(first post updated)
As you progress alongside TREES on either the hiway or the forest edges... there is a serious problem... black triangles come and go as you pass the trees making it impossible to enter the forests. The strange capping problems are seemingly still present.

Back to B1
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Last edited by Mike_Nomad; 07-31-2006 at 08:00 AM.
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  #5  
Old 07-31-2006, 08:32 AM
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fantastic. my train leaves in 30 minutes
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  #6  
Old 07-31-2006, 08:53 AM
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I just did a quick run through (at slomo 10 times, so uber fast) around all all the treelines and I did not encounter any problems. I also tested the north flank (south flank should be fine because its set up exactly the same) and it seem to work just as I intended.

I did however encounter a GPF about lack of virtual memory (which ofcourse it wasn't) when I entered the axis mine field, but that might be specific to my hardware.

Mike_Nomad is it possible for you to collect screenshots and details on how to recreate the errors you mentioned and for the black polygon ones, I'd like to know what videocard you are running.

I'll see about hopefully getting a chance to download RO off of steam on a second computer and loading it up there and hopefully fix this problem. (though it is very unlikely)

Otherwise Beta Two point Five will come out after the free week.

Would be nice if there was a more resources for testing this level but alot of times you need a week advance to sort that out and when it does happen, everyone always plays as a team too much causing it to play like a clanmatch and not a pub (for balancing)
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  #7  
Old 07-31-2006, 10:51 AM
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nVidia 7800 SLI

All you need do is drive into the trees.... you'll see the black triangles


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Last edited by Mike_Nomad; 07-31-2006 at 11:06 AM.
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  #8  
Old 08-01-2006, 04:16 AM
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aceto aceto is offline
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we played beta2 yesterday at our server too.

3 guys in teamspeak including me had the problems with the black triangles.
they appear only if you drive near the trees.

but objectives are much better than in the old version.
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  #9  
Old 08-01-2006, 10:21 AM
Helmut_AUT Helmut_AUT is offline
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Same problem with the trees here - Nvidia 6600 card, if that matters.
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  #10  
Old 08-01-2006, 03:42 PM
Mobius One Mobius One is offline
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Yeah, I have that same problem too, I have an ATI Radeon 9800 Pro.

I guess it's map related.
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  #11  
Old 08-01-2006, 03:59 PM
GS_Schimpf GS_Schimpf is offline
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Missing alpha blending, apparently judging from the screens.
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  #12  
Old 08-02-2006, 09:54 PM
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unlikely, because the new texture is infact stock RO material.

Argh.

I might have time to work on it tonight, but I'm gone for the weekend again.
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  #13  
Old 08-03-2006, 01:28 PM
Lruce Bee Lruce Bee is offline
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This sometimes happens when you're running 16 bit instead of 32 bit colour

Lruce
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  #14  
Old 08-03-2006, 07:19 PM
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Quote:
Originally Posted by Lruce Bee
This sometimes happens when you're running 16 bit instead of 32 bit colour

Lruce
Very true, its the first thing I checked.. and then I tried other maps to make sure including Beta 1 and it worked perfectly..
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  #15  
Old 08-03-2006, 07:39 PM
Moz Moz is offline
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it must be something about the texture. I wont be able to do anything about it until the 7th most likely, I'm going to be away from the internet all weekend as well
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  #16  
Old 08-06-2006, 09:25 AM
Tru3Slaughter Tru3Slaughter is offline
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i found it was easiet to reproduce if you drive the T-60 open the visor it starts while on the road on your right side vision then as you get to the forest drive close to the trees it's on your left side. the map is coming along great otherwise keep up the good work
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  #17  
Old 08-06-2006, 04:04 PM
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back in the city now but I am exhausted, I will release a fixed version soon.
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  #18  
Old 08-08-2006, 06:23 PM
Moz Moz is offline
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Rebuild bot pathing.

Its 600% better now but the bots are still retarded. (I can't help anything if they feel the need to get out of the tank, shot wildly into the air or ram parked vehicles)

Assorted other changes that I am too hungry to recall. (skipped lunch while working on the level )

http://www.youtube.com/watch?v=nDw-uaDu02o
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  #19  
Old 08-08-2006, 06:28 PM
Dheepan Dheepan is offline
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Question: Is the time limit reduced in this verision? And from the other thread more destroyed static meshes! I think level could be more dramatic.
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  #20  
Old 08-08-2006, 07:55 PM
Moz Moz is offline
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there are zero new deco tanks.

Those were infact destroyed tanks
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