Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra: Ostfront 41-45 Forums > Red Orchestra News and Announcements > News and Announcements

News and Announcements Find out the latest news about Red Orchestra here.

Reply
Click here to go to the first Dev post in this thread.  
Thread Tools Display Modes
  #81  
Old 07-20-2006, 06:52 PM
Rak Rak is offline
Banned
 
Join Date: Nov 2005
Location: Dönerland
Posts: 3,442
Default

Quote:
Originally Posted by JCoquillon
. . . Anything that increases teamplay, and encouarges people to stick together and follow the commander's directions without forcing them to do it is a good thing in my book.
Of course it is, but I think I'll feel really uncomfortable when It is used in maps and places that it shouldn't be in.

Anyway let's see how this thing work before commenting

Is there a plan for "fixing" and polishing up "some" MG's? I want the mod MG behavior
Reply With Quote
  #82  
Old 07-20-2006, 06:55 PM
HotDang HotDang is offline
Senior Member
 
Join Date: Apr 2006
Location: N.Yorks, UK
Posts: 300
Default

Devs that listen and then produce. Nice work, I can't wait.
__________________

I know the bots are dumber than some Belgians I've met - [RO]Wilsonam

Reply With Quote
  #83  
Old 07-20-2006, 06:58 PM
smegger smegger is offline
Junior Member
 
Join Date: Mar 2006
Posts: 24
Default

wow new map, smokes, fixes, and all so soon.
gooood job.
Reply With Quote
  #84  
Old 07-20-2006, 07:27 PM
fullmj|mjw fullmj|mjw is offline
Junior Member
 
Join Date: May 2006
Posts: 11
Default

thanks again devs, for some cool fixes and the new map looks cool.

However i dont think removing draws from the game is a good idea, especially not in ladder matches. When you are playing a hard map like arad or baksan valley you sometimes need to hold out for a draw and now it seems unfair that the team with most points will win

It would be better if there were an option to turn that change on and off as a server setting or mutator, because it would be better for public play, but as i said before it will detract from the intense firefights you get at the end of clanmatches when your desperately holding on for a point.
Reply With Quote
  #85  
Old 07-20-2006, 07:35 PM
zeep zeep is offline
Senior Member
 
Join Date: Nov 2005
Posts: 388
Default

Nice job devs!
__________________
Infantry enthousiast
Reply With Quote
  #86  
Old 07-20-2006, 07:56 PM
CrazyThumbs's Avatar
CrazyThumbs CrazyThumbs is offline
Senior Member
 
Join Date: Jun 2006
Posts: 388
Default

Hope this means demo soon.
Reply With Quote
  #87  
Old 07-20-2006, 08:01 PM
Nimsky's Avatar
Nimsky Nimsky is offline
Senior Member
 
Join Date: Nov 2005
Location: Elitist Prick Nude Beach
Posts: 4,137
Default

Quote:
Originally Posted by JCoquillon
As for the nay sayers about smoke grenades, just wait until you've seen them used in game.

It just makes for more fluid gameplay, you see an assualt that would previously have stalled and become a 5 min sniping session suddenly regain momentum with a well placed smoke screen. Smoke goes down, commander yells "ATTACK" and players just get up and go, the smoke creates the illusions of safety and gives people just enough motivation to move.

Or a last minute charge to defend an objective becomes all the more effective and intense as you provide cover against the defending attackers in the objective and close to point blank range with them before opening up.

They work well for defence and attack and it's up to the commander to make sure he uses them wisely and at the right time.

They also help focus gameplay and players will see smoke and head towards it as it lets them know where combat is.

I also find myself on maps with smoke sticking close to the commander and hunting him down when i spawn so I can benefit from the smoke he carries when it's laid down. Anything that increases teamplay, and encouarges people to stick together and follow the commander's directions without forcing them to do it is a good thing in my book.
If a commander dies, can other people pick up his smoke grenade? Or is there really just one per round?
__________________

RedOrchestra.NL: Dutch RO Resource
Reply With Quote
  #88  
Old 07-20-2006, 08:08 PM
Floyd Floyd is online now
Senior Member
 
Join Date: Feb 2006
Location: Waterproof
Posts: 3,763
Default

Thanks for the effort and hard work, guys.
Reply With Quote
  #89  
Old 07-20-2006, 08:32 PM
[-I-]Nutcruncher [-I-]Nutcruncher is offline
Member
 
Join Date: Feb 2006
Posts: 78
Default

YAY!:

New tank cannon round switching system!!!!!!!
Fixed players bouncing off of other players that were prone !!!!!!!!!!!!
Improved the 3rd person upper body movement while prone.
Fixed a problem where you could get telefragged by proning/unproning and crouching/uncrouching players.!!!!!!!!!!!!

Boooo!:
Fixed an exploit where commanders could call in artillery strikes on a position that they marked in a previous round.

__________________
Reply With Quote
  #90  
Old 07-20-2006, 08:47 PM
|ULF|_Monkeyman |ULF|_Monkeyman is offline
Senior Member
 
Join Date: Jul 2006
Posts: 254
Default

Very nice TW! Thanks Guys!
*Gives TW a big fat sockmonkey hug*
__________________

We are what we pretend to be,
so we must be careful what we pretend to be.
Reply With Quote
  #91  
Old 07-20-2006, 09:09 PM
Lustmord's Avatar
Lustmord Lustmord is offline
Senior Member
 
Join Date: Feb 2006
Location: Hungary
Posts: 173
Default

KIller,TW!!!Cant wait for it
__________________

Steam | Xfire
Reply With Quote
  #92  
Old 07-20-2006, 09:24 PM
bystander bystander is offline
Member
 
Join Date: Feb 2006
Posts: 38
Default

Anything that helps server CPU utilization is time well spent. Thanks!
__________________

innocent bystander
admin, after hourz
www.after-hourz.com
Reply With Quote
  #93  
Old 07-20-2006, 09:25 PM
aag567 aag567 is offline
Senior Member
 
Join Date: Jun 2006
Posts: 327
Default

Smoke grenades? Sweet!
__________________
For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100k in size.
Reply With Quote
  #94  
Old 07-20-2006, 09:41 PM
deceiver deceiver is offline
Senior Member
 
Join Date: Jan 2006
Location: Laval, Québec
Posts: 142
Default

Now, THAT is an update. Kudos to Tripwire!
Reply With Quote
  #95  
Old 07-20-2006, 09:46 PM
Capt.Marion's Avatar
Capt.Marion Capt.Marion is offline
Senior Member
 
Join Date: Feb 2006
Location: Beantown
Posts: 2,049
Default

*gasp* wow, another patch/ bonus pack already!? Jesus I love this company...
__________________
__________________
Capt.Marion
Reply With Quote
  #96  
Old 07-20-2006, 10:19 PM
3rd Reich Mike 3rd Reich Mike is offline
Junior Member
 
Join Date: Jul 2006
Location: Frederick, Maryland
Posts: 17
Default

Not sure if someone else brought this up, but there is a mention that this is a free update/improvement...does the attention to the word "free" mean that we'll have to pay for something else soon?
Reply With Quote
  Click here to go to the next developer post in this thread.   #97  
Old 07-20-2006, 10:28 PM
Yoshiro's Avatar
Yoshiro Yoshiro is online now
In Soviet Russia, Yoshiro is a cake
 
Join Date: Oct 2005
Posts: 8,733
Default

Quote:
Originally Posted by 3rd Reich Mike
Not sure if someone else brought this up, but there is a mention that this is a free update/improvement...does the attention to the word "free" mean that we'll have to pay for something else soon?
No, we have no scheduled "pay for" updates at this time.
__________________

Pretty, what do we blow up first? - Myn Donos
Reply With Quote
  Click here to go to the next developer post in this thread.   #98  
Old 07-20-2006, 10:54 PM
[TW]Ramm-Jaeger's Avatar
[TW]Ramm-Jaeger [TW]Ramm-Jaeger is offline
Tripwire Interactive President
 
Join Date: Oct 2005
Posts: 1,724
Default

Quote:
Originally Posted by 3rd Reich Mike
Not sure if someone else brought this up, but there is a mention that this is a free update/improvement...does the attention to the word "free" mean that we'll have to pay for something else soon?
The attention to the word free is just added because we want to make sure poeple get the word that Tripwire keeps adding value to thier games long after the release just because we love the game and want to reward the community for buying it in the first place
Reply With Quote
  Click here to go to the next developer post in this thread.   #99  
Old 07-20-2006, 10:56 PM
Yoshiro's Avatar
Yoshiro Yoshiro is online now
In Soviet Russia, Yoshiro is a cake
 
Join Date: Oct 2005
Posts: 8,733
Default

Quote:
Originally Posted by [RO]Ramm-Jaeger
The attention to the word free is just added because we want to make sure poeple get the word that Tripwire keeps adding value to thier games long after the release just because we love the game and want to reward the community for buying it in the first place
Oh sure, upstage my reply. But as John said, we hope Red Orchestra: Ostfront becomes one of the jewels of your gaming collection. As previously stated by the team, we have free updates planned well into the end of the year and perhaps a bit beyond.
__________________

Pretty, what do we blow up first? - Myn Donos
Reply With Quote
  #100  
Old 07-20-2006, 11:08 PM
Zbojnik Zbojnik is offline
Senior Member
 
Join Date: Mar 2006
Location: Chicago
Posts: 670
Default

I love you people. Great new, thanks a bunch.
__________________
Reply With Quote
Reply
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:00 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC