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#201
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smoke nades now no one will see my tiger untill its too late
![]() ![]() then i go BANG ![]() and the new trench map in the woods wow its from the film cross of iron
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#202
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#203
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I'd say that I'll have to agree with Mike Nomad; the tank engine/drivetrain characteristics are as realistic as can be expected given the engine limitations (looking forward to PhysiX support in the future).
Especially noticeable is the way the suspension behaves...lurching forward and dipping when the brakes are applied. Also, I've noticed that the recoil of the main gun tends to put a lot of pressure on the chassis to absorb it, and it just seems reasonable that this recoil as well as the vehicle's weight could force it to slip, especially on damp grass, snow, or a reverse slope. As an anecdote, I was driving my Bradley down a moderately sloped hill in Korea one winter (1992, I think), and although we were moving in a straight line down the road, the entire chassis was at a 30-40 degree angle to the direction of travel and I was powerless to control the vehicle except for a slight pressure on the accelerator to keep us from slipping off the road. 26-ton bobsled, indeed! My commander and gunner buttoned up in anticipation of a rollover which fortunately never happened.
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[FONT=Tahoma]21.FD(Lw)Gardner is the one-man clan![/FONT] [FONT=Tahoma]21st FeldDivision (Luftwaffe) "Meindl"[/FONT]
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#204
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If the dead bodies are on the server side there wouldn't be a ragdoll deatail selecter in the options and I don't know how you can hit dead bodies, my bullets just go through them!
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#205
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What regulates how long burning hulls stay? |
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#206
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I was able to prove it to myself. I'm prone turn to my right and see 2 enemies who are prone. They are lined up straight away from my line of fire (if there was penetration the bullets would have struck both). They are turned away from me. I hit the first guy and I get the death message. I keep firing straight "through" him towards the 2nd. He spins around just as I finished emptying my clip. I start to reload he fires and hits me. Which appears to prove to me that for some short time the body is still stopping bullets. |
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#207
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i not wanna be impatiently, but can we have a screenshot from the smokegrenades? ( i know im very very curiously
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#208
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YES! ![]() I'm sooooooo happy to hear you say that. I'M BUYING A NEW COMPUTER JUST FOR YOUR NEXT GAME ON UE3!!!!!!!11 |
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#209
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come on! give us the update plz !!!
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#210
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Great work you guys. I cant tell you how many times i tryed sneaking up and killing someone when they were prone with the bayonet only to bounce off them and land in clear sight. Im really excited to see how the smoke adds to the gameplay, being huge on the infantry aspect of the game and all.
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#211
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The update will come when it's ready... :-P
And Rez, take an Ambien... :-P
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![]() | Forum Moderator & Support | ![]() I am not an employee, my posts are my own. |
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#212
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But to say that, from the changelog, i expected some bit "more" fixes/improvement in the gameplay section as well im missing badly a delay for exiting of from vehicles for example (though, the relaod fix for tanks, is a great thing! Realy) and maybe some other "rather" small issues from the suggestion forum, which have become by times realy annyoing, like the strange recoil for the MGs as well. Im just asking if there are any hopes to see this fixed in future, or will there be less support the more we are close to UT2007 (UE3 ?). I just woud like to know, why its not done yet, maybe cause of the short time, or if this is still in discussion and in consideration for future updates maybe ? |
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Keep in mind some fixes/changes take longer then others. It is not that we do not want to add some of these things. We have infact tried to implement several changes/fixes and we could not get them working intime for this patch so we pulled them for further work and testing. Thus is the nature of coding.
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![]() Pretty, what do we blow up first? - Myn Donos |
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#214
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#215
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hey, why don't have tanks these smoke launchers?
i mean, would be great to release smoke and retreat. |
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#216
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Community Manager: Total Gaming Network & CS-Nation Quote:
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#218
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Thanks for the update guys looks great keep it up!!!
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#219
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I'm happy I get my smoke nades finnally. Not being able to scoot past certain places because an mg is completly covering a choke point has been driving me up a wall. WOOHOO!!! SMOKE NADES!!!
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#220
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