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Old 07-20-2006, 02:10 PM
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Default Next Update

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Tripwire is happy to announce our next free update for Red Orchestra: Ostfront 41-45, due out next Thursday, July 27th, to be downloaded automatically off Steam. This is the next in our planned series of free content updates for the game. A quick summary of the new content:
  • Brand new map - "Lyes Krovy". This is a brutal close-quarters fight for a German trench-and-bunker position in a forest in northern Russia, in the summer of 1944. The Soviet forces get to assault into and through a strongly-fortified position, while the Germans fight hard to hold them off. This one has rapidly become a firm favourite with the test team!
  • Brand new weapon system - smoke grenades. We've teased about this one on the forums... on some maps, infantry commanders will now have smoke instead of explosive grenades, which can be used to create quick cover for assault routes, or to momentarily blind the defenders. We're finding that clever use of smoke can change tactical stalemates at a stroke!
  • Tank reloading: we've listened to the requests and we have changed the tank reloading so that you now choose the next round to load, without having to unload first. Quicker, more realistic, more intuitive.
  • Victory conditions changed so round can no longer end in stalemate "No Decisive Victory" situations.
  • Multiple fixes, including a fix from Creative Labs for choppy VOIP with EAX, no more players "bouncing" off prone players and no more "telefragging" when players change stance.
  • See the forum post for the full change log!
And here are a bunch of screenshots for you:

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Old 07-20-2006, 02:16 PM
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How on earth do you guys do it?

Great news and many many thanks for your Absolutely fantastic support.
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Old 07-20-2006, 02:17 PM
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Default And the changelog:

New Features:
  • LvesKrovy – new infantry map featuring close quarters combat in a trench and forest environment.
  • Smoke Grenades
  • Streamlined and enhanced some interface functionality to make it easier for new players to get into the game.

Changes:
  • Merged in the UT2004 3369 optimizations to improve server and client CPU performance. 3369 changelog can be found here: http://www.unrealtournament.com/news...c.html?id=2988 NOTE: Not all 3369 changes were merged in, only the ones relevant to RO.
  • New tank cannon round switching system – this new system allows you to select the next round that will be loaded after you fire off the current round. This system more closely matches the real functionality of the tank cannons/ammunition of the period, as well as eliminating the “double reload time” issue where the player had to wait until the current round type was reloaded before switching to another round type after firing.
  • New win conditions (removing “No Decisive Victory”) – this feature change was requested by many players and clans/ladders/leagues. Rounds will no longer end in a stalemate if the time runs out before either side captures all objectives. Instead, the game will assign a winner based by evaluating the following set of criteria in order: which side holds the most objectives, which side has the higher total score, and which team has the most reinforcements.
  • The scoreboard has been enhanced with additional information included a total team score, total objectives held by each team, and the round time remaining.
  • The objective map now breaks out the primary (required) objectives from the secondary objectives to make it more clear what the players should be attacking/defending.
  • Changed the chat text color so that it will be more easily readable against more difficult background colors.
  • Tracers now start at the tip of the 3rd person weapon instead of appearing to come out of the players head.
  • Improved the 3rd person upper body movement while prone. The upper body will now be able to adapt better to terrain while prone helping prevent many of the times when 3rd person players would appear to be aiming up in the air in 3rd person while they were aiming straight forward in first person.
  • The 3rd person players now much more closely match where the first person player is aiming in regard to the pitch axis.

Fixes:
  • New default sound driver from Creative Labs that should fix the issue of having choppy VOIP while using the Hardware 3d or EAX sound setting.
  • Fixed players bouncing off of other players that were prone (This was making it very difficult to perform melee attacks on prone players).
  • Fixed a problem where you could get telefragged by proning/unproning and crouching/uncrouching players.
  • Fixed a graphical glitch that would cause red squares on terrain where blood had splattered.
  • Fixed an exploit where commanders could call in artillery strikes on a position that they marked in a previous round.
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Old 07-20-2006, 02:26 PM
Rogers1337 Rogers1337 is offline
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Thanks to everyone at tripwire for showing such dedication to this game, its wonderful to see a company that still believes in listening to its community, thanks so much.
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Old 07-20-2006, 02:32 PM
Maschine Pistole-38 Maschine Pistole-38 is offline
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After almost three years, you guys still amaze me. Great work, can't wait to try out the new patch.
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Old 07-20-2006, 02:34 PM
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Quote:
Originally Posted by ButchCassidy
How on earth do you guys do it?

Great news and many many thanks for your Absolutely fantastic support.
Because we are awesome.
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Old 07-20-2006, 02:34 PM
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sounds good.
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Old 07-20-2006, 02:39 PM
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Great news. Now all we need is the tank blank fireing and nade switching bug fixed, and we're ready to go
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Old 07-20-2006, 02:40 PM
TheScar TheScar is offline
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new map,smoke on some maps,tank reloading changed,text colour fixed ... you guys made my day
Keep up the good work
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Old 07-20-2006, 02:44 PM
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Amazing! Great work.
Bayonetting will be so much more fun thanks to the prone bounce fix.
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Old 07-20-2006, 02:45 PM
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Finally i can truly kill a kraut who is prone from behind!

Finally i can pop a few HE rounds at the North village without fear of being blown to sh*t
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Old 07-20-2006, 02:45 PM
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Good changes, but smokegrenades are not one of them IMO.
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Old 07-20-2006, 02:48 PM
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What a pleasant surprise! I was just thinking that RO needs more maps with trench fighting. Nice!
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Old 07-20-2006, 02:49 PM
King Ragnar King Ragnar is offline
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Well as long as they are not on every map and they are in low numbers then im all for them.
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Old 07-20-2006, 02:49 PM
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Oh my God I love you guys.
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Old 07-20-2006, 02:49 PM
Krokar Krokar is offline
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<3 you devs
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Old 07-20-2006, 02:52 PM
Conscript Conscript is offline
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Looks good, thanks TW
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Old 07-20-2006, 02:54 PM
Moe_Rahn Moe_Rahn is offline
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Quote:
Originally Posted by King Ragnar
Well as long as they are not on every map and they are in low numbers then im all for them.
Well, in the first post, it says they're only for commanders, only on some maps, and then they're in lieu of regular grenades for the commander. So I don't think they'll be all over the place.
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Old 07-20-2006, 02:55 PM
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nice surprise RO-Team.
Cheers!
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Old 07-20-2006, 02:56 PM
killerbee_zor killerbee_zor is offline
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STILL no new uniforms....... and NO louder tank sounds.....

Last edited by killerbee_zor; 07-20-2006 at 03:01 PM.
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