KFO FP Challenge Sibyl Complex
First Version
Yes
http://steamcommunity.com/sharedfiles/filedetails/?id=258373575
KFO special game-type Fleshpound challenge. On normal solo you get one FP wave one and one added per wave for 10 waves. Two FPs spawn just before the Pat. Waves are scaled for player count and difficulty, I put a limit of 4 enemies spawned at one time.. this does not seem to be in effect for what the Pat spawns. My first map with game music, I play with music off so I had no idea none of my maps had music. I worked out a modular logic for building objectives so making this conversion took only a few hours... spent more time tracking down how to make the music work, then make up a track list I liked. Seem pretty solid logic wise, I shortened the Pat camera time in case of FP in your face when he spawns... still wanted a momentary switch off so player knew when he spawned. The only thing I don't know is how scaling for players will work out, round bonus of 400 base amount helps you get what you need... but by wave 10 of a 6 man HOE it might get pretty ugly or impossible... or with the 4 enemy max spawn limit it might be too easy.
12 megs
https://www.dropbox.com/s/txis7r5boxi76k5/KFO-FP_Challenge_SibylComplex_BetaV00_WS.rom
First Version
Yes
http://steamcommunity.com/sharedfiles/filedetails/?id=258373575
KFO special game-type Fleshpound challenge. On normal solo you get one FP wave one and one added per wave for 10 waves. Two FPs spawn just before the Pat. Waves are scaled for player count and difficulty, I put a limit of 4 enemies spawned at one time.. this does not seem to be in effect for what the Pat spawns. My first map with game music, I play with music off so I had no idea none of my maps had music. I worked out a modular logic for building objectives so making this conversion took only a few hours... spent more time tracking down how to make the music work, then make up a track list I liked. Seem pretty solid logic wise, I shortened the Pat camera time in case of FP in your face when he spawns... still wanted a momentary switch off so player knew when he spawned. The only thing I don't know is how scaling for players will work out, round bonus of 400 base amount helps you get what you need... but by wave 10 of a 6 man HOE it might get pretty ugly or impossible... or with the 4 enemy max spawn limit it might be too easy.
12 megs
https://www.dropbox.com/s/txis7r5boxi76k5/KFO-FP_Challenge_SibylComplex_BetaV00_WS.rom