Im new to kf modding knowledge in other coding languages so not completely unknowing of what im doing.
Anyways a friend wanted us to have a server so i went to make one, got it up, etc. But hit a snag, i was told to always try to limit loaded files, so i decided to try. The same freind wanted the zabuza sword for the server. So I tryed to pull the textures from the the 3 files(animations, textures, and static mesh), after rebinding the the swords file to the new file, i came up with a snag.
In 3rd person, i can see the sword, in trader i can, in hud i can. In first person i can not, I will paste all the code and hopefully someone can tell me what i did wrong, or which one controls the first person texture then i can figure it out from there
ZabuzasSword.u
ZabuzasSwordFire
ZabuzasSwordFireB
ZabuzasSword
ZabuzasSwordAttachment
Anyways a friend wanted us to have a server so i went to make one, got it up, etc. But hit a snag, i was told to always try to limit loaded files, so i decided to try. The same freind wanted the zabuza sword for the server. So I tryed to pull the textures from the the 3 files(animations, textures, and static mesh), after rebinding the the swords file to the new file, i came up with a snag.
In 3rd person, i can see the sword, in trader i can, in hud i can. In first person i can not, I will paste all the code and hopefully someone can tell me what i did wrong, or which one controls the first person texture then i can figure it out from there
ZabuzasSword.u
Code:
class ZabuzasSword extends KFMeleeGun;
defaultproperties
{
weaponRange=90.000000
BloodSkinSwitchArray=0
BloodyMaterialRef="DeathsDoor.1"
bSpeedMeUp=True
Weight=2.000000
StandardDisplayFOV=75.000000
TraderInfoTexture=Texture'DeathsDoor_T.zabuza_shop'
bIsTier2Weapon=True
MeshRef="DeathsDoor_T.Zabuzas"
SkinRefs(0)="DeathsDoor.1"
SelectSoundRef="KF_KatanaSnd.Katana_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.katana_unselected"
SelectedHudImageRef="DeathsDoor_T.zabuza_selected"
FireModeClass(0)=Class'DeathsDoor.ZabuzasSwordFire'
FireModeClass(1)=Class'DeathsDoor.ZabuzasSwordFireB'
AIRating=0.400000
CurrentRating=0.600000
Description="Zabuzas Kubikiribocho Sword."
DisplayFOV=75.000000
Priority=110
GroupOffset=4
PickupClass=Class'DeathsDoor.ZabuzasSwordPickup'
BobDamping=8.000000
AttachmentClass=Class'DeathsDoor.ZabuzasSwordAttachment'
IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
ItemName="Kubikiribocho"
}
ZabuzasSwordFire
Code:
class ZabuzasSwordFire extends KFMeleeFire;
var() array<name> FireAnims;
simulated event ModeDoFire()
{
local int AnimToPlay;
if(FireAnims.length > 0)
{
AnimToPlay = rand(FireAnims.length);
FireAnim = FireAnims[AnimToPlay];
}
Super.ModeDoFire();
}
defaultproperties
{
FireAnims(0)="Fire"
FireAnims(1)="Fire2"
FireAnims(2)="fire3"
FireAnims(3)="Fire4"
FireAnims(4)="Fire5"
FireAnims(5)="Fire6"
MeleeDamage=135
ProxySize=0.150000
weaponRange=130.000000
DamagedelayMin=0.320000
DamagedelayMax=0.320000
hitDamageClass=Class'DeathsDoor.DamTypeZabuzasSword'
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_KatanaSnd.Katana_HitFlesh"
WideDamageMinHitAngle=0.200000
FireRate=0.670000
BotRefireRate=0.850000
}
ZabuzasSwordFireB
Code:
class ZabuzasSwordFireB extends KFMeleeFire;
defaultproperties
{
MeleeDamage=350
ProxySize=0.150000
weaponRange=95.000000
DamagedelayMin=0.650000
DamagedelayMax=0.650000
hitDamageClass=Class'DeathsDoor.DamTypeZabuzasSword'
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
WideDamageMinHitAngle=0.650000
bWaitForRelease=True
FireAnim="HardAttack"
FireRate=1.000000
BotRefireRate=0.850000
}
Code:
class ZabuzasSwordPickup extends KFWeaponPickup;
defaultproperties
{
Weight=2.000000
PowerValue=90
SpeedValue=90
RangeValue=10
Description="Kubikiribocho"
ItemName="Kubikiribocho"
ItemShortName="Kubikiribocho"
CorrespondingPerkIndex=4
InventoryType=Class'DeathsDoor.ZabuzasSword'
PickupMessage="You got the Kubikiribōchō."
PickupSound=Sound'KF_AxeSnd.Axe_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'DeathsDoor_SM.Zabuzas'
CollisionRadius=27.000000
CollisionHeight=5.000000
}
Code:
class ZabuzasSwordAttachment extends KFMeleeAttachment;
defaultproperties
{
MovementAnims(0)="JogF_Katana"
MovementAnims(1)="JogB_Katana"
MovementAnims(2)="JogL_Katana"
MovementAnims(3)="JogR_Katana"
TurnLeftAnim="TurnL_Katana"
TurnRightAnim="TurnR_Katana"
CrouchAnims(0)="CHWalkF_Katana"
CrouchAnims(1)="CHWalkB_Katana"
CrouchAnims(2)="CHWalkL_Katana"
CrouchAnims(3)="CHWalkR_Katana"
CrouchTurnRightAnim="CH_TurnR_Katana"
CrouchTurnLeftAnim="CH_TurnL_Katana"
IdleCrouchAnim="CHIdle_Katana"
IdleWeaponAnim="Idle_Katana"
IdleRestAnim="Idle_Katana"
IdleChatAnim="Idle_Katana"
IdleHeavyAnim="Idle_Katana"
IdleRifleAnim="Idle_Katana"
FireAnims(0)="FastAttack1_Katana"
FireAnims(1)="FastAttack2_Katana"
FireAnims(2)="FastAttack3_Katana"
FireAnims(3)="FastAttack4_Katana"
FireAltAnims(0)="HardAttack1_Katana"
FireAltAnims(1)="HardAttack1_Katana"
FireAltAnims(2)="HardAttack1_Katana"
FireAltAnims(3)="HardAttack1_Katana"
FireCrouchAnims(0)="CHFastAttack1_Katana"
FireCrouchAnims(1)="CHFastAttack2_Katana"
FireCrouchAnims(2)="CHFastAttack3_Katana"
FireCrouchAnims(3)="CHFastAttack4_Katana"
FireCrouchAltAnims(0)="CHHardAttack1_Katana"
FireCrouchAltAnims(1)="CHHardAttack1_Katana"
FireCrouchAltAnims(2)="CHHardAttack1_Katana"
FireCrouchAltAnims(3)="CHHardAttack1_Katana"
HitAnims(0)="HitF_Katana"
HitAnims(1)="HitB_Katana"
HitAnims(2)="HitL_Katana"
HitAnims(3)="HitR_Katana"
PostFireBlendStandAnim="Blend_Katana"
PostFireBlendCrouchAnim="CHBlend_Katana"
MeshRef="DeathsDoor_A.Zabuzas_3"
}