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#41
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Edit: My steam name is the same as my user name on here, and you're welcome to add me to your steams list so we can own some scrakes together. Last edited by bstm300; 07-05-2012 at 09:17 AM. |
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#42
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Deffinitely another quick and easy tactic that does work! And this song goes with my previous reply to this topic... play it loud, and remember the words!!! <a href="http://www.youtube.com/watch?v=nZklW7AMeuU" target="_blank">Rusko - Scareware Feat. Redlight [HQ] - YouTube THEN........ Get back to the Killing Floor; The gut busket of blood bath brain splatter chunks and make it rain death! Last edited by Dafe; 07-05-2012 at 09:21 AM. |
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#43
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The max spawns at a time in Killing Floor SMP is 32.
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>Not having a sharpshooter with the M14 blast him away so fast the rest of the team didn't even know that fleshpound spawned yet >Not having a demo kill it with only 5 nades total so he makes less smoke >Not having a medic ready to tank should any of these methods fail >Not having a commando crying in the corner because a fleshpound is active >Not having a firebug accidentally hit the FP with one puff so everyone blames him for the wipe and ragequits the server ISHYGDDT
__________________
NYC servers: [MerFlr-1] Hell on Earth / Whitelisted / Lvl 0-6 / ISHYGDDT @ 69.28.210.43:7707 [MerFlr-2] All Difficulties / Whitelisted / ~DOSH~ @ 69.28.210.36:7707
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#44
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#45
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The only person raging the FP should be the sharpshooter after dinking him in the head with a crossbow. Rest of the team shouldn't be spamming him until he's raged and running into you at close range.
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#46
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lol, I can kite. I just dont enjoy it as much. I just got finished playing a Suicidal game on Foundry, and we all worked together like I've described, and not a single player died on any rounds, and we beat all 11 rounds and Patriarch. It was epically fun, and every player made it happen, and it if we kited, that game would have last almost 2 1/2 hours. We just finished under an hour. Everyone is entitled to play this game, the way they want, but I'm just not for kiting, unless it's to find another area that isn't overrun to hold off. |
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#47
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maybe on hard, a bow sharp should never engage FPs on sui/hoe unless he has the space to do so, and is entirely sure no one will pull aggro in the time it takes to get 3/4 bolts off, or some HC shots.
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#48
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exactly! it's an understood formation... when scrakes and fps arrive, medic to the front ducking, supports a few steps back on the left and right walls and everyone else shooting down the middle. No contest, the pound of flesh is EATEN! |
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#49
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I'd actually argue for Xbow sharps vs FPs on higher levels ONLY if you have a team which you play with a lot and have good communication. Two Xbow shots are hell easy to land on a FP and take him down over half his health. If you can get eg a demo with LAW to shoot him once, he's dead very quickly and very very easily. ALso, I'd argue that at most you should have 3 players dealing with FPs at a time. If everyone's emptying their weapons into him then a) I presume you wouldn't use this tactic if there were multiple entrances to the holdout point, but if there are it's immediately TERRIBLE b) no one's shooting the zeds around him, meaning the FP goes down but the 3 gorefasts around him are in your grilll, and c) everyone's either got an empty mag or a low mag, making point b) a bigger problem. I'd personally just get 1-2 people to deal with him and everyone else carries on with what they're doing. |
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#50
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This has gotten a little off topic. Anyhow, Fleshpounds should always be dealt with as safely as possible, and that is without having them hit anybody. They can one hit kill you sometimes - why risk taking damage at all. The methods I've seen posted here so far all revolve around - have 2-3 or more teammates point their weapons at the fp, perhaps with a tanking medic, and hold m1 until the fp is dead.
That is not an ideal method. It works, but it lets the fleshpound act as a tank while the other specimens close in if everyone focuses on it, sometimes the medic is out of position - its risky in general. There are certain ways to kill fleshpounds easiliy - demolitions perk is even catered towards this. If you have one player who can safely remove the fleshpound, and if you can afford it, maybe one more who knows how to assist in the combo, it will always be very efficient and quick. You won't get overrun while everyone shoots at the same target. Here is a video of what I think are some of the easiest in-game combos to pull off when you encounter a fleshpound: Killing Floor - Basic Fleshpound Removal - YouTube |
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#51
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#52
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It's kind of useless now :/ |
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#53
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What update?
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#54
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It's okay. TWI is working on it ^^d
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