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  #41  
Old 07-05-2012, 09:14 AM
bstm300 bstm300 is offline
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Originally Posted by AdamKassem View Post
How could a lv.6 support take out a scrake efficiently? I usually let the sharps take them, but if there is no other option, and I need to take out a scrake? Anyone have any good tactics to kill one fast?
Yes, I do have some good tactics for you. If it's suicide or hell on earth, team up with another support specialist such as myself and equip the hunting shotgun. Let the sharpshooter on your team hit him at least once in the head and wait until he gets to be about 5-7 feet away. Then, we both pull out our hunting shotguns and do a double blast into his upper chest. I think this type of placement increase the chances that some of your shot will hit into his head. If we hit him with 3 shots each (6 shots total), he will die.

Edit: My steam name is the same as my user name on here, and you're welcome to add me to your steams list so we can own some scrakes together.

Last edited by bstm300; 07-05-2012 at 09:17 AM.
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  #42  
Old 07-05-2012, 09:19 AM
Dafe Dafe is offline
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Originally Posted by bstm300 View Post
Yes, I do have some good tactics for you. If it's suicide or hell on earth, team up with another support specialist such as myself and equip the hunting shotgun. Let the sharpshooter on your team hit him at least once in the head and wait until he gets to be about 5-7 feet away. Then, we both pull out our hunting shotguns and do a double blast into his upper chest. I think these will increase the chances that some of your shot will hit into his head. If we hit him with 3 shots each (6 shots total), he will die.


Deffinitely another quick and easy tactic that does work!

And this song goes with my previous reply to this topic... play it loud, and remember the words!!! <a href="http://www.youtube.com/watch?v=nZklW7AMeuU" target="_blank">Rusko - Scareware Feat. Redlight [HQ] - YouTube

THEN........ Get back to the Killing Floor; The gut busket of blood bath brain splatter chunks and make it rain death!

Last edited by Dafe; 07-05-2012 at 09:21 AM.
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  #43  
Old 07-05-2012, 09:25 AM
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Merdic Merdic is offline
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Originally Posted by Dafe View Post
running around with about 40 enemies trailing them
The max spawns at a time in Killing Floor SMP is 32.

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Originally Posted by Dafe View Post
We see an FP on HOE, and everyone blasts him quickly and skillfully at the same time. You know what I mean? When you've completely shot the FP up to the point where you are blowing his body parts away into the on-comming crowd. Not wasting ammo, but being a good marksman! SKILL
>Not having a support throw one nade then HSG then 2 nades for an instakill
>Not having a sharpshooter with the M14 blast him away so fast the rest of the team didn't even know that fleshpound spawned yet
>Not having a demo kill it with only 5 nades total so he makes less smoke
>Not having a medic ready to tank should any of these methods fail
>Not having a commando crying in the corner because a fleshpound is active
>Not having a firebug accidentally hit the FP with one puff so everyone blames him for the wipe and ragequits the server

ISHYGDDT
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  #44  
Old 07-05-2012, 09:26 AM
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Amber Glass Amber Glass is offline
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That is cool, less noobs to protect, and more fun for me. I'm telling you, teamwork has been "Killed" in Killing Floor. My advice to Tripwire, when making KF2, is to force teamwork more frequently as the game intended to have. Why else would they put 6 people together? So we can take 35 minutes to complete 1 round, kiting the place and killing a zed every 30 seconds? I didn't buy this game to be bored out my mind, and there are other players like me, not like these noobs you describe who cant shoot, aim, or protect themselves, but teamwork survivors who ain't scared of SXXT! We see an FP on HOE, and everyone blasts him quickly and skillfully at the same time. You know what I mean? When you've completely shot the FP up to the point where you are blowing his body parts away into the on-comming crowd. Not wasting ammo, but being a good marksman! SKILL, that doesn't require being a pxxxy!
lol you're just saying that cuz you cant kite, though camping is definitely more fun.
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  #45  
Old 07-05-2012, 09:27 AM
bstm300 bstm300 is offline
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The only person raging the FP should be the sharpshooter after dinking him in the head with a crossbow. Rest of the team shouldn't be spamming him until he's raged and running into you at close range.
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  #46  
Old 07-05-2012, 10:39 AM
Dafe Dafe is offline
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Originally Posted by Amber Glass View Post
lol you're just saying that cuz you cant kite, though camping is definitely more fun.


lol, I can kite. I just dont enjoy it as much. I just got finished playing a Suicidal game on Foundry, and we all worked together like I've described, and not a single player died on any rounds, and we beat all 11 rounds and Patriarch. It was epically fun, and every player made it happen, and it if we kited, that game would have last almost 2 1/2 hours. We just finished under an hour. Everyone is entitled to play this game, the way they want, but I'm just not for kiting, unless it's to find another area that isn't overrun to hold off.
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  #47  
Old 07-05-2012, 11:39 AM
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Amber Glass Amber Glass is offline
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Originally Posted by bstm300 View Post
The only person raging the FP should be the sharpshooter after dinking him in the head with a crossbow. Rest of the team shouldn't be spamming him until he's raged and running into you at close range.
maybe on hard, a bow sharp should never engage FPs on sui/hoe unless he has the space to do so, and is entirely sure no one will pull aggro in the time it takes to get 3/4 bolts off, or some HC shots.
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  #48  
Old 07-05-2012, 11:51 AM
Dafe Dafe is offline
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maybe on hard, a bow sharp should never engage FPs on sui/hoe unless he has the space to do so, and is entirely sure no one will pull aggro in the time it takes to get 3/4 bolts off, or some HC shots.


exactly! it's an understood formation... when scrakes and fps arrive, medic to the front ducking, supports a few steps back on the left and right walls and everyone else shooting down the middle. No contest, the pound of flesh is EATEN!
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  #49  
Old 07-05-2012, 01:34 PM
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Originally Posted by bstm300 View Post
Then, we both pull out our hunting shotguns and do a double blast into his upper chest. ... If we hit him with 3 shots each (6 shots total), he will die.
omgwtfbbq, shooting the FP with 3 HSG shots? I'm not sure if that's 3 double barrelled shots, or 3 singular shots but either way, that takes appallingly long. And requires too many players.

I'd actually argue for Xbow sharps vs FPs on higher levels ONLY if you have a team which you play with a lot and have good communication. Two Xbow shots are hell easy to land on a FP and take him down over half his health. If you can get eg a demo with LAW to shoot him once, he's dead very quickly and very very easily.

ALso, I'd argue that at most you should have 3 players dealing with FPs at a time. If everyone's emptying their weapons into him then a) I presume you wouldn't use this tactic if there were multiple entrances to the holdout point, but if there are it's immediately TERRIBLE b) no one's shooting the zeds around him, meaning the FP goes down but the 3 gorefasts around him are in your grilll, and c) everyone's either got an empty mag or a low mag, making point b) a bigger problem.

I'd personally just get 1-2 people to deal with him and everyone else carries on with what they're doing.
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  #50  
Old 07-05-2012, 03:48 PM
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karsey22 karsey22 is offline
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This has gotten a little off topic. Anyhow, Fleshpounds should always be dealt with as safely as possible, and that is without having them hit anybody. They can one hit kill you sometimes - why risk taking damage at all. The methods I've seen posted here so far all revolve around - have 2-3 or more teammates point their weapons at the fp, perhaps with a tanking medic, and hold m1 until the fp is dead.

That is not an ideal method. It works, but it lets the fleshpound act as a tank while the other specimens close in if everyone focuses on it, sometimes the medic is out of position - its risky in general. There are certain ways to kill fleshpounds easiliy - demolitions perk is even catered towards this. If you have one player who can safely remove the fleshpound, and if you can afford it, maybe one more who knows how to assist in the combo, it will always be very efficient and quick. You won't get overrun while everyone shoots at the same target.

Here is a video of what I think are some of the easiest in-game combos to pull off when you encounter a fleshpound:

Killing Floor - Basic Fleshpound Removal - YouTube
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  #51  
Old 07-06-2012, 09:06 PM
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pie1055 pie1055 is offline
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Originally Posted by karsey22 View Post
Here is a video of what I think are some of the easiest in-game combos to pull off when you encounter a fleshpound:

Killing Floor - Basic Fleshpound Removal - YouTube
Now you just need to take that video down and replace it with one using the M99.
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  #52  
Old 07-06-2012, 10:05 PM
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karsey22 karsey22 is offline
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Originally Posted by pie1055 View Post
Now you just need to take that video down and replace it with one using the M99.
I made this video like.. a few hours before the new update lol.

It's kind of useless now :/
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  #53  
Old 07-07-2012, 07:26 AM
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Aze Aze is offline
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I made this video like.. a few hours before the new update lol.

It's kind of useless now :/
What update?
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  #54  
Old 07-08-2012, 11:24 AM
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pie1055 pie1055 is offline
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I made this video like.. a few hours before the new update lol.

It's kind of useless now :/
It's okay. TWI is working on it ^^d
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