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#1
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It's a bit annoying when you loose as attacker at the last cap because of lockdown rather than the time running out. It feels like you're being punished for capping to fast.
This could be solved by not triggering lockdown if there if there is more than total time * (1 - total caps / caps left) time remaining. With 4 caps and 20min game time this would mean there couldn't be a lockdown on cap: A until 15min remaining B until 10min remaining C until 5min remaining D game timer runs out before lockdown |
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#2
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i'd rather not have lockdown at all. fight to the death!
Last edited by r5cya; 10-01-2012 at 03:50 PM. |
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#3
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That is good in theory. But when chance skews the balance of teams and the weaker team spends the entire match stuck in their spawn... then I long for lock down. The implementation perhaps is lacking on some maps, but the idea of lock down is a fine one.
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#4
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Quote:
![]() TO THE DEATH! I SAY!
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#5
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Plz remove the lockdown from entire game!
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#6
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Quote:
![]() But i agree.Lockdown is useless
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Classic forever.
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#7
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Agreed. Lockdown was supposed to be a relief for the attacking team when they are being slaughtered and having no fun because of that, but it ended up being another victory condition for the defenders in a game where attacking is already hard enough.
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#8
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Quote:
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#9
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i'd rather be free to hunt those guys down and kill them. if TWI won't allow us that, then a guy who is afk, should be auto kicked. p.s. being afk at the end of a round, should be a offense punishable by banning. lets see how long people pull that crap when they have to ask the server admins to let them back on the servers! Last edited by r5cya; 10-04-2012 at 02:03 PM. |
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