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Old 07-06-2012, 08:38 AM
Drecks Drecks is online now
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Default Countdown S&D

So this morning I tried something different. I tried to change my Countdown map into a Countdown S&D. So instead of capture terrain the team had to destroy an objective. So I gave both teams and engineer and added satchel objectives with a ROPlacebleVolume. Took out the normal objective in the Kismet logic and gave it a Satchelobjective. Added countdowntime and of we went.

It did not work as i want. I can destroy the objective but there wont be a restart after they destroyed the objective. I might look further.
I guess these Satchelobjective are additional objectives. I need to turn them into some main objective.

My theory was the attacking team also had to defend the engineer
As he provided the charge to destroy the objective.
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Old 07-06-2012, 05:17 PM
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I demand more! Make this work!
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Old 07-06-2012, 06:14 PM
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I demand more! Make this work!
While in office you could try to look to your right. If there is a blind wall. look tot he left. If there is a blind wall too. They gave you the worst room of the building. Then look over your shoulder. You probably see some TWI coder hanging at the coffee machine. His weekend just started so he has time enough for to post some directions so we can make it work.

Last edited by Drecks; 07-06-2012 at 06:15 PM.
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Old 07-06-2012, 06:20 PM
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Quote:
Originally Posted by Drecks View Post
My theory was the attacking team also had to defend the engineer
As he provided the charge to destroy the objective.
Good idea, this way you don't have players making suicide runs just to destroy the objective. They need to live!
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Old 07-09-2012, 12:45 PM
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can you somehow combine it to two locations to place the bomb. The biggest thing of S&D over countdown is that countdown is too limited in attack and defend options.

If you have 2 or 3 places where a bomb must be placed then you get much more dynamic gameplay.
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Old 07-09-2012, 12:53 PM
Drecks Drecks is online now
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Two options was my first idea. But I tried it with one to test. Did not invest in this anymorel. Busy polishing Coldsteel and planning other stuff made this end up in the refrigerator....
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Old 07-09-2012, 04:01 PM
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S&D with 2 out of 3/4 objectives randomly spawning each round! Pretty please?

You'll be my hero.....

Last edited by LugNut; 07-09-2012 at 04:02 PM.
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Old 07-09-2012, 06:39 PM
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Quote:
Originally Posted by Zetsumei View Post
can you somehow combine it to two locations to place the bomb. The biggest thing of S&D over countdown is that countdown is too limited in attack and defend options.

If you have 2 or 3 places where a bomb must be placed then you get much more dynamic gameplay.
Important to remember that these satchels cant be diffused, meaning unlike CODs Search and destroy, you CANNOT afford to let the bomb get planted, so you have to design maps bearing in mind that attacker advantage.

Mind you, if you had mostly somewhat competitive/serious players playing this mod/mut/map, then it could be great - every entrance to the bomb site is to be watched, and communication would be key!
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Old 07-11-2012, 08:10 PM
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Definitely would need to be able to disarm the bomb, otherwise half the fun of S&D is lost.
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Old 07-26-2012, 07:46 PM
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Bomb disarm isn't necessarily important, because it's not like just anyone on the attacking team can plant a bomb. Satchels are limited in availability. It's more of a VIP Escort or Baton Relay game mode, really.

This sounds interesting. I'll take a peek at the code side of it and see what might be needed.
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Old 07-28-2012, 12:20 PM
Ceraetes Ceraetes is offline
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I've been working on something similar too. Except that instead of having 1 engineer in the team, there is only 1 bomb that can be picked up in the map and has to be planted. For the moment, I'm planning on having multiple targets to spawn in the map and you need to destroy 1 of those before the time runs out.
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Old 07-28-2012, 01:40 PM
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Really cool idea, hope to see it working soon
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