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  #1  
Old 06-30-2012, 10:24 AM
Zot Zot is offline
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Join Date: Dec 2010
Posts: 7
Default First server ok, second server fails to start

Haven't found any solution to this with my searches, so you are my last hope, obi wan forumi. Basically I'm already running a KF server on the default ports (7707 etc) on a debian box without issue, and want to add a second server. However, it exits on start up (full log in spoiler tags at the bottom). It uses the same config as the first server, -nohomedir and a separate INI with only the server name and ports changed.

I opened ports +100 for it:

7807 #UDP/IP (Game Port)
7808 #UDP/IP (Query Port)
7817 #UDP/IP (GameSpy Query Port)
28952 #TCP/IP and UDP (Allows your Server to Connect to the Master Server Browser)
8175 #TCP/IP (Port set via ListenPort that your WebAdmin will run on)
20660 #UDP/IP (Steam Port)

I've triple checked that they're all open. Then I configured a second ini file:

[URL]
Port=7807

[UWeb.WebServer]
ListenPort=8175

As I understand it, the engine sees 7807 and extrapolates that it should add +100 to each port, so this is the correct config?

And these are my two server's execution lines (note that the first server is working perfectly):

./ucc-bin server KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=tr ue?MaxPlayers=6?Mutator=MutKFAntiBlocker.MutKFAnti Blocker -nohomedir ini=KillingFloor1.ini log=logs/kf1.log

./ucc-bin server KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=tr ue?MaxPlayers=6?Mutator=MutKFAntiBlocker.MutKFAnti Blocker -nohomedir ini=KillingFloor2.ini log=logs/kf2.log

However, when booting up the second server, it all goes to ****, and seems to be centred around "port swap" or somesuch. Here's the full log.

Spoiler!

Last edited by Zot; 06-30-2012 at 09:31 PM.
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  #2  
Old 07-01-2012, 07:20 AM
tehmadcap tehmadcap is offline
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Join Date: Nov 2010
Posts: 369
Default

Quote:
Some server hosts have reported a crash when attempting to launch a second server but were able to run their server successfully after changing the [IpDrv.UdpGamespyQuery] OldQueryPortNumber= to the same increase they used for other ports on their second server.

This crash will only occur if you are copying files for your second server from your existing server that has already launched. If you copy the files from the original server then you'll also need to edit the [IpDrv.UdpGamespyQuery] OldQueryPortNumber from 7717 by the same increment, in my case 7720.
http://forums.tripwireinteractive.co...ad.php?t=30579
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  #3  
Old 07-01-2012, 10:58 AM
Zot Zot is offline
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Quote:
Originally Posted by tehmadcap View Post
Thanks dude! That fixed it. Seems like that info should be in a generic windows+linux dedicated server info thread!
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  #4  
Old 11-17-2012, 07:29 AM
Happy MOOSE Happy MOOSE is offline
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Quote:
Originally Posted by Zot View Post
Thanks dude! That fixed it. Seems like that info should be in a generic windows+linux dedicated server info thread!
Couldn't agree more. And thx 2 tehmadcap for the solution
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