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#21
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I like the idea, as always very nice job with tons of details, keep up the good work ![]() I wonder how the fights will be inside the tunnels
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#22
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hello people,
i still work on this map. and some of you ask for a te mode and i thought about it too and decided to make the map much bigger. and yeah i still work on it, but you can check out this video. i hope you enjoi it isnt perfect yet, but i still work on ithttp://youtu.be/_jC6Cvys1hg greetz Spähling |
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#23
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that's so awesome
__________________
![]() Message me if you want a large collection of ww2 sound effects for map making. |
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#24
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+1
Love the bridge collapsing! Did you use Matinee for that?
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...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you... |
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#25
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Holy crap! That was so amazing! The map (from what little I saw) kind of reminded me of DH for a second. Still, that bridge collapse was more amazing than I expected.
__________________
Formerly Extremity Specs: 8GB RAM, GTX 460, i5-3570k |
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#26
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hey cata, yeah it is matinee. i did not test out 100% yet how the bots will react on that stuff. but i have a plan to force the guys not to walk over the bridge after exploding
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#27
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booooooom..... not done yet, i hope you like it. there will be a lots of cinematic action if iam done.
![]() Stuka Crash Alpha Test. Normal Size - YouTube |
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#28
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good stuff!
__________________
![]() WIP Maps: Bridge - Farm - Kriegszeit - Wake Island + IC:V Maps |
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#29
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That's pretty amazing :3
__________________
Formerly Extremity Specs: 8GB RAM, GTX 460, i5-3570k |
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#30
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Great work
This guy always come with some amazing stuff for his maps ![]() All this seems very promising, hope to see more soon
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#31
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some bugs i noticed:
Capzone A and B does not show up while caping, you don't know if you are in capzone. Next to A i noticed that this kind of bushes are bullet proof: http://cloud-2.steampowered.com/ugc/...5E8CEBDD331FB/ On C, you can block yourself in the tent here: http://cloud-2.steampowered.com/ugc/...EE1CEDC5344D9/ floating grass in the trench: http://cloud-2.steampowered.com/ugc/...EE1CEDC5344D9/ http://cloud.steampowered.com/ugc/54...DCCEC572A8D02/ map weird thing in trench: http://cloud-2.steampowered.com/ugc/...20B644DDD4E39/ http://cloud-2.steampowered.com/ugc/...01B1938D7EF5F/ map blocking bushes can not walk inside: http://cloud-2.steampowered.com/ugc/...EDD8EDFD347B6/ http://cloud-2.steampowered.com/ugc/...5BC7B1793219F/ map Allies spawn zone are not in the good direction often, you have to turn back at spawn. D is not displayed at the good place on the minimap (and maybe for the others) I only remember these bugs. Hope to test it again for a bug hunting session ![]() EDIT: and when you stchelize the barbwire at the end, you need two satchels to explode the half of the stalag barbwire, 4 satchel = no more barbwire anywhere ![]() german bots die at the last capzone time is too short Last edited by Žomano; 04-21-2013 at 08:04 PM. |
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#32
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Capzone A and B does not show up while caping, you don't know if you are in capzone.
- For Me B show's up. Yeah A doesnt. I got this problem on Climbup to. Idk why ![]() Next to A i noticed that this kind of bushes are bullet proof: - Turned collsion off now. i hope this will fix it. On C, you can block yourself in the tent here: - the cook thing is now a bit away from it. should fix too. floating grass in the trench: - was known and wasnt finished. should be done now and from now on a "bug" ![]() weird thing in trench: - same thing here. wasnt done. should done now and is a "bug" now if not. blocking bushes can not walk inside: - i check that Allies spawn zone are not in the good direction often, you have to turn back at spawn. - yeah i figured out to. but i think the positions are correct. but the spawnzones gone be replace later again. D is not displayed at the good place on the minimap (and maybe for the others) - yep i know, too. need to rework both minimaps (climbup and here) I only remember these bugs. Hope to test it again for a bug hunting session ![]() - Great thanks for your awesome List! thanks a lot. EDIT: and when you stchelize the barbwire at the end, you need two satchels to explode the half of the stalag barbwire, 4 satchel = no more barbwire anywhere ![]() - thats another long story. i think i dont gonna change this. ![]() german bots die at the last capzone - Should be fixed too now. forgot the pylons ^^ merci beaucoup
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#33
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#34
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Some little bugs:
A still not showing when inside the capzone. Some terrain inside the trench: http://steamcommunity.com/sharedfile.../?id=142866306 http://steamcommunity.com/sharedfile.../?id=142866684 map http://steamcommunity.com/sharedfile.../?id=142866347 bot blocked here: http://steamcommunity.com/sharedfile.../?id=142866416 map http://steamcommunity.com/sharedfile.../?id=142866485 floating tree: http://steamcommunity.com/sharedfile.../?id=142866532 map http://steamcommunity.com/sharedfile.../?id=142866585 bridge dont blow up even in 64 slots server. |
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#35
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Some little bugs:
- A still not showing when inside the capzone. - Good Question..... Some terrain inside the trench: http://steamcommunity.com/sharedfile.../?id=142866306 http://steamcommunity.com/sharedfile.../?id=142866684 map http://steamcommunity.com/sharedfile.../?id=142866347 -fixed bot blocked here: http://steamcommunity.com/sharedfile.../?id=142866416 map http://steamcommunity.com/sharedfile.../?id=142866485 - on the list floating tree: http://steamcommunity.com/sharedfile.../?id=142866532 map http://steamcommunity.com/sharedfile.../?id=142866585 - fixed bridge dont blow up even in 64 slots server. - yeah i need to make another cinematic-day and kismet day ![]() thanks dude, for your all your work and help!!!
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#37
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oh Žomano big thing from you again. nice work! when i come home from school tonight, i gonna fix that stuff and tomorrow we get a new version
i check all the issues later. some stuff i figured out too (like the ladder thing). this bug with A.... good question idk... i had the same issue on climbup a while ago. argh. thanks again! |
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