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  #21  
Old 02-10-2013, 08:37 AM
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I like the idea, as always very nice job with tons of details, keep up the good work

I wonder how the fights will be inside the tunnels
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  #22  
Old 03-26-2013, 02:57 PM
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hello people,

i still work on this map. and some of you ask for a te mode and i thought about it too and decided to make the map much bigger. and yeah i still work on it, but you can check out this video. i hope you enjoi it isnt perfect yet, but i still work on it

http://youtu.be/_jC6Cvys1hg

greetz Spähling
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  #23  
Old 03-26-2013, 03:08 PM
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that's so awesome
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Message me if you want a large collection of ww2 sound effects for map making.
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  #24  
Old 03-26-2013, 03:27 PM
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Quote:
Originally Posted by PsychoPigeon View Post
that's so awesome
+1
Love the bridge collapsing! Did you use Matinee for that?
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...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you...
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  #25  
Old 03-26-2013, 03:41 PM
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Holy crap! That was so amazing! The map (from what little I saw) kind of reminded me of DH for a second. Still, that bridge collapse was more amazing than I expected.
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  #26  
Old 03-26-2013, 03:55 PM
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Quote:
Originally Posted by Catalavos View Post
+1
Love the bridge collapsing! Did you use Matinee for that?
hey cata, yeah it is matinee. i did not test out 100% yet how the bots will react on that stuff. but i have a plan to force the guys not to walk over the bridge after exploding
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  #27  
Old 04-08-2013, 09:01 AM
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booooooom..... not done yet, i hope you like it. there will be a lots of cinematic action if iam done.

Stuka Crash Alpha Test. Normal Size - YouTube
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  #28  
Old 04-08-2013, 04:38 PM
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good stuff!
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WIP Maps: Bridge - Farm - Kriegszeit - Wake Island + IC:V Maps
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  #29  
Old 04-08-2013, 08:40 PM
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That's pretty amazing :3
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  #30  
Old 04-09-2013, 06:52 AM
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Great work

This guy always come with some amazing stuff for his maps

All this seems very promising, hope to see more soon
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  #31  
Old 04-21-2013, 07:56 PM
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some bugs i noticed:

Capzone A and B does not show up while caping, you don't know if you are in capzone.

Next to A i noticed that this kind of bushes are bullet proof:
http://cloud-2.steampowered.com/ugc/...5E8CEBDD331FB/

On C, you can block yourself in the tent here:
http://cloud-2.steampowered.com/ugc/...EE1CEDC5344D9/

floating grass in the trench:
http://cloud-2.steampowered.com/ugc/...EE1CEDC5344D9/
http://cloud.steampowered.com/ugc/54...DCCEC572A8D02/ map

weird thing in trench:
http://cloud-2.steampowered.com/ugc/...20B644DDD4E39/
http://cloud-2.steampowered.com/ugc/...01B1938D7EF5F/ map

blocking bushes can not walk inside:
http://cloud-2.steampowered.com/ugc/...EDD8EDFD347B6/
http://cloud-2.steampowered.com/ugc/...5BC7B1793219F/ map

Allies spawn zone are not in the good direction often, you have to turn back at spawn.

D is not displayed at the good place on the minimap (and maybe for the others)

I only remember these bugs. Hope to test it again for a bug hunting session

EDIT: and when you stchelize the barbwire at the end, you need two satchels to explode the half of the stalag barbwire, 4 satchel = no more barbwire anywhere

german bots die at the last capzone

time is too short
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  #32  
Old 04-22-2013, 10:25 PM
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Capzone A and B does not show up while caping, you don't know if you are in capzone.
- For Me B show's up. Yeah A doesnt. I got this problem on Climbup to. Idk why

Next to A i noticed that this kind of bushes are bullet proof:
- Turned collsion off now. i hope this will fix it.

On C, you can block yourself in the tent here:
- the cook thing is now a bit away from it. should fix too.

floating grass in the trench:
- was known and wasnt finished. should be done now and from now on a "bug"

weird thing in trench:
- same thing here. wasnt done. should done now and is a "bug" now if not.

blocking bushes can not walk inside:
- i check that

Allies spawn zone are not in the good direction often, you have to turn back at spawn.
- yeah i figured out to. but i think the positions are correct. but the spawnzones gone be replace later again.

D is not displayed at the good place on the minimap (and maybe for the others)
- yep i know, too. need to rework both minimaps (climbup and here)

I only remember these bugs. Hope to test it again for a bug hunting session
- Great thanks for your awesome List! thanks a lot.

EDIT: and when you stchelize the barbwire at the end, you need two satchels to explode the half of the stalag barbwire, 4 satchel = no more barbwire anywhere
- thats another long story. i think i dont gonna change this.

german bots die at the last capzone
- Should be fixed too now. forgot the pylons ^^


merci beaucoup
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  #33  
Old 04-23-2013, 10:25 AM
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  #34  
Old 05-02-2013, 06:51 PM
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Some little bugs:

A still not showing when inside the capzone.

Some terrain inside the trench:
http://steamcommunity.com/sharedfile.../?id=142866306
http://steamcommunity.com/sharedfile.../?id=142866684
map http://steamcommunity.com/sharedfile.../?id=142866347

bot blocked here:
http://steamcommunity.com/sharedfile.../?id=142866416
map http://steamcommunity.com/sharedfile.../?id=142866485

floating tree:
http://steamcommunity.com/sharedfile.../?id=142866532
map http://steamcommunity.com/sharedfile.../?id=142866585

bridge dont blow up even in 64 slots server.
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  #35  
Old 05-05-2013, 01:29 AM
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Some little bugs:
- A still not showing when inside the capzone.
- Good Question.....

Some terrain inside the trench:
http://steamcommunity.com/sharedfile.../?id=142866306
http://steamcommunity.com/sharedfile.../?id=142866684
map http://steamcommunity.com/sharedfile.../?id=142866347
-fixed

bot blocked here:
http://steamcommunity.com/sharedfile.../?id=142866416
map http://steamcommunity.com/sharedfile.../?id=142866485
- on the list


floating tree:
http://steamcommunity.com/sharedfile.../?id=142866532
map http://steamcommunity.com/sharedfile.../?id=142866585
- fixed

bridge dont blow up even in 64 slots server.
- yeah i need to make another cinematic-day and kismet day

thanks dude, for your all your work and help!!!

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  #36  
Old 05-14-2013, 01:00 AM
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Stukas in sky not moving, maybe normal:
http://steamcommunity.com/sharedfile.../?id=144976150
http://steamcommunity.com/sharedfile.../?id=144976140

floating tree:
http://steamcommunity.com/sharedfile.../?id=144975970
http://steamcommunity.com/sharedfile.../?id=144975986

grass in bunker (entry door hard to come in because ground too low):
http://steamcommunity.com/sharedfile.../?id=144976244
http://steamcommunity.com/sharedfile.../?id=144976270
grass inside this next to bunker:
http://steamcommunity.com/sharedfile.../?id=144976297
plane wing bad texture next to that:
http://steamcommunity.com/sharedfile.../?id=144976317

Maybe normal but floating machine:
http://steamcommunity.com/sharedfile.../?id=144976460
http://steamcommunity.com/sharedfile.../?id=144976475

Big water place, you can go underwater (invisible from outside) and shoot the water inside :
http://steamcommunity.com/sharedfile.../?id=144976563
http://steamcommunity.com/sharedfile.../?id=144976547
http://steamcommunity.com/sharedfile.../?id=144976557
maybe put a minefield inside ?

Must jump of ladder to get out, ladder maybe to low inside the ground:
http://steamcommunity.com/sharedfile.../?id=144976719
http://steamcommunity.com/sharedfile.../?id=144976737

Hole behind this house, you can see people inside the trench going down the ladder:
http://steamcommunity.com/sharedfile.../?id=144976753
http://steamcommunity.com/sharedfile.../?id=144976778
http://steamcommunity.com/sharedfile.../?id=144976766


And like last time, the capzone A is not shown when you are inside, really disturbing you don't know when you are inside it.

You can not mark artillery behind C when attacking C.
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Last edited by Žomano; 05-14-2013 at 01:02 AM.
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  #37  
Old 05-14-2013, 05:33 AM
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oh Žomano big thing from you again. nice work! when i come home from school tonight, i gonna fix that stuff and tomorrow we get a new version

i check all the issues later. some stuff i figured out too (like the ladder thing).
this bug with A.... good question idk... i had the same issue on climbup a while ago. argh.

thanks again!
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