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#1
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It's pretty tough crossing the river in Barashka. The smokes the TLs and SL have don't go very far. I'd suggest giving the tank squad leaders smoke shells like in Gumrak. That would let them lay down a decent smoke screen during a critical push. Otherwise, D or A never gets capped.
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![]() IS-2: Greatest Tank of Clone War II "Soda Popinki" in game |
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#2
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My suggestion is to remove the commander with a tank platoon commander. Giving smoke to the tank squad leaders would probably end up in a completely smoked map. Barashka has enough tanks to use them as moving cover, it's an interesting map which can be played really tactical. Like IRL tanks need infantry and vice versa. Regards, Blitzkrieg-Bob |
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#3
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Quote:
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#4
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I'll have to double check, but I thought there was only one tank squad leader. While I wouldn't mind a tank platoon leader, it could cause confusion, as they can call artillery too. That might be an issue, since they don't have to go to the radio, and can call it on the fly.
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![]() IS-2: Greatest Tank of Clone War II "Soda Popinki" in game |
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#5
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yes to SL, no to tank platoon commanders.
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"Shilko, wars are not won by the most competent army—they are won by the least incompetent army." |
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