Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra 2 / Rising Storm Forums > RO2/RS General > Ideas and Suggestions

Reply
 
Thread Tools Display Modes
  #1  
Old 11-24-2012, 03:08 PM
Mormegil's Avatar
Mormegil Mormegil is offline
Senior Member
 
Join Date: Nov 2005
Location: Nargothrond
Posts: 3,920
Default Smoke shells for Tank Squad Leaders on Barashka

It's pretty tough crossing the river in Barashka. The smokes the TLs and SL have don't go very far. I'd suggest giving the tank squad leaders smoke shells like in Gumrak. That would let them lay down a decent smoke screen during a critical push. Otherwise, D or A never gets capped.
__________________

IS-2: Greatest Tank of Clone War II
"Soda Popinki" in game
Reply With Quote
  #2  
Old 11-24-2012, 03:50 PM
Blitzk.-Bob Blitzk.-Bob is offline
TWIL Senior Admin Staff
 
Join Date: Nov 2011
Location: Germany
Posts: 803
Default

Quote:
Originally Posted by Mormegil View Post
It's pretty tough crossing the river in Barashka. The smokes the TLs and SL have don't go very far. I'd suggest giving the tank squad leaders smoke shells like in Gumrak. That would let them lay down a decent smoke screen during a critical push. Otherwise, D or A never gets capped.
I think just tank platoon commanders have smoke, even on Gumrak.
My suggestion is to remove the commander with a tank platoon commander.
Giving smoke to the tank squad leaders would probably end up in a completely smoked map.

Barashka has enough tanks to use them as moving cover, it's an interesting map which can be played really tactical.
Like IRL tanks need infantry and vice versa.


Regards,
Blitzkrieg-Bob
Reply With Quote
  #3  
Old 11-24-2012, 05:10 PM
Major_Day's Avatar
Major_Day Major_Day is offline
Senior Member
 
Join Date: Feb 2007
Location: Glasgow, Scotland
Posts: 2,547
Default

Quote:
Originally Posted by Blitzk.-Bob View Post
I think just tank platoon commanders have smoke, even on Gumrak.
My suggestion is to remove the commander with a tank platoon commander.
Giving smoke to the tank squad leaders would probably end up in a completely smoked map.

Barashka has enough tanks to use them as moving cover, it's an interesting map which can be played really tactical.
Like IRL tanks need infantry and vice versa.


Regards,
Blitzkrieg-Bob
I agree we tank platoon commanders to take charge for tactical reasons.
__________________
Reply With Quote
  #4  
Old 11-24-2012, 07:04 PM
Mormegil's Avatar
Mormegil Mormegil is offline
Senior Member
 
Join Date: Nov 2005
Location: Nargothrond
Posts: 3,920
Default

I'll have to double check, but I thought there was only one tank squad leader. While I wouldn't mind a tank platoon leader, it could cause confusion, as they can call artillery too. That might be an issue, since they don't have to go to the radio, and can call it on the fly.
__________________

IS-2: Greatest Tank of Clone War II
"Soda Popinki" in game
Reply With Quote
  #5  
Old 11-26-2012, 02:16 PM
Trotskygrad's Avatar
Trotskygrad Trotskygrad is offline
Senior Member
 
Join Date: Aug 2011
Location: on top of corner ruins
Posts: 920
Default

yes to SL, no to tank platoon commanders.
__________________
"Shilko, wars are not won by the most competent army—they are won by the least incompetent army."
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:05 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC