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  #1  
Old 09-21-2012, 04:58 PM
fetkatten fetkatten is offline
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Default TE-WestHarbor (work in progress)

Hey guys.

I've been working on this map for 2.5 week now and done all the graphics myself (apart from the skybox, water and particles). Since this was a school assigment I'm "done" with it but I will need to test it and tweak it to make it fun to play.

Hope u guys like it and for those who are intrested there are picture of the process here:
http://www.worldofleveldesign.net/fo...-student/page2

and a video here:
UDK (RO2 SDK) level design project - West Harbor - YouTube
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  #2  
Old 09-21-2012, 08:53 PM
migmadmarine migmadmarine is offline
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This certainly looks like it could be interesting. What happens if you fall in the water?
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Old 09-21-2012, 09:19 PM
danh danh is offline
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You should place a transparent mesh underneath the water to simulate swimming. Then you should create a map boundary for the water to simulate how long you can stay in the water. It would be funny to see people explode after 10 seconds of being in the water. Otherwise you can place blocking volumes everywhere.
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Old 09-22-2012, 02:39 AM
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Extension7 Extension7 is offline
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Looks good! May I ask what kind of project you have?

It looks great for some small contained firefights though! Can't wait to try it because those custom buildings looks sweet.
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Last edited by Extension7; 09-22-2012 at 02:41 AM.
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  #5  
Old 09-22-2012, 09:47 AM
fetkatten fetkatten is offline
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Extremity:
Thanks
Real-life Scene to In-game Level
Description: In this assignment we were to create a playable level based upon a real-life, fairly known, local place, multi- or single-player. Lighting, theme and mood plays a great role in this assignment.

The map countains 2, 3 sniper locations but also close quarter areas to mix things up. The fog and darkness works well to make it more dynamic. It's easier to get a kill up close but you can still take a shot at range.

Migmadmarine:
Falling into the water kills you but this is pretty hard to actually do. I could add the function to swim and add ladders if this adds to the gameplay but I need to test it first.


I could add the map here for beta-testing on monday. I really want to do alot of changes (especially on graphics and lights) but I would rather test it first to see what you guys think
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  #6  
Old 09-23-2012, 01:33 PM
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koschi koschi is offline
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this looks like i could be a realy fun map!
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  #7  
Old 09-24-2012, 11:50 AM
fetkatten fetkatten is offline
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I added it to the beta section:
http://forums.tripwireinteractive.co...ad.php?t=83760
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Old 09-24-2012, 09:45 PM
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Moskeeto Moskeeto is online now
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Do you generally work with the Unreal Engine in that class? Why did you choose to make it for RO2, and what games did other students generally work with?
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Old 09-25-2012, 11:56 AM
fetkatten fetkatten is offline
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Quote:
Originally Posted by Moskeeto View Post
Do you generally work with the Unreal Engine in that class? Why did you choose to make it for RO2, and what games did other students generally work with?
Real-life Scene to In-game Level
In this assignment we are to create a playable level based upon a real-life, fairly known, local place, multi- or single-player. Lighting, theme and mood plays a great role in this assignment.

I was walking around and pretty much thought "this would be an awesome location for RO2", started taking photos and went from there.

We usually choose between unity, udk and cryengine but when we make games we use our own engines that our programmers build. So we work with game projects 50% and 50% level design (which includes classes, analysis, 3d modelling, UDK etc etc).
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Old 09-25-2012, 06:49 PM
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Nylle Nylle is offline
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Looks like some really interasting gameplay!
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  #11  
Old 09-26-2012, 05:03 PM
fetkatten fetkatten is offline
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Quote:
Originally Posted by Nylle View Post
Looks like some really interasting gameplay!
thx m8. The map is available for download in the beta section!
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