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  #21  
Old 03-15-2013, 12:14 AM
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VietViking VietViking is online now
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Quote:
Originally Posted by Fafnir_6 View Post
Every single one of your RO2 maps has been excellent and fun to play. I always get jazzed when one of them comes up in the rotation. I can't wait to play this one.

Cheers and thank you for your many long hours of work,

Fafnir_6
Yeah, his maps are all fantastic. I've recently picked up Darkest Hour from the latest steam sale and have a blast playing on his maps there as well. They are all really well researched and detailed. I really cannot thank you enough rekrut, and I'm really stoked for this new map and all your future ones.
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  #22  
Old 03-17-2013, 04:18 PM
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BOH-rekrut BOH-rekrut is offline
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new update

map is almost finished

last step is to place all covernodes

first release next weekend

Red Orchestra 2 : TE-MyshkovaRiver Part 1 - YouTube

Red Orchestra 2 . TE-MyshkovaRiver Part 2 - YouTube
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DH 5.0 standard maps
DH-Hill400--DH-Kommerscheidt--DH-Simonskall
RO2 Custom Maps
TE-Butovo--TE-Univermag--TE-Gumrakstation--TE-Koitos1943--TE-Kaukasus--TE-Odessa

Last edited by BOH-rekrut; 03-17-2013 at 06:18 PM.
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  #23  
Old 03-17-2013, 04:52 PM
danh danh is offline
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cool

where is part 2?
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  #24  
Old 03-17-2013, 05:35 PM
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Hi,

Good Job
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  #25  
Old 03-17-2013, 06:47 PM
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Don't know if you can tone down the white trees... they look kinda out of place. Otherwise absolutely astonding work, the variety/scope is breathtaking.
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  #26  
Old 03-17-2013, 07:18 PM
danh danh is offline
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The tree materials aren't lit so they appear super white without shadow.
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  #27  
Old 03-19-2013, 09:07 PM
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Great video, looks like it'll be a fun map.

Preemptive suggestions though - if there are objectives that are primarily named after a particular building, like for example "The School", I think the objective borders should be within the building themselves and not spill outside the general area.

It sets a nice contrast. You have this large map with wide open expanses and then objectives that would have to be entered that are subject to tighter quarters. Instead of having a group of players line up on the outside wall and initiate a capture while having enemies planted in defensive positions within.

C objective in Mamayev is a prime example of this. Instead of merely lining up in the trench right before the bunker, the bunker objective should be within the confines of the bunkers themselves and not begin a yard shorter than entry. Just encourages players to get in and get the objective, not line up on imaginary lines.

Sorry, I'm kind of divulging here. Look forward to the map, reminds me of Stavelot.
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  #28  
Old 03-19-2013, 09:24 PM
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Looking great! This is gonna' be a fun one.
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  #29  
Old 03-20-2013, 11:54 AM
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first we test the map and ve some impressive time one it and than i can change some things
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DH 5.0 standard maps
DH-Hill400--DH-Kommerscheidt--DH-Simonskall
RO2 Custom Maps
TE-Butovo--TE-Univermag--TE-Gumrakstation--TE-Koitos1943--TE-Kaukasus--TE-Odessa
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