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  #1  
Old 10-14-2012, 02:46 AM
Merkin Merkin is offline
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Default Longer Battles Please

The battles are finishing way too early, and find my self hardly seeing an enemy at all.. or immersing my self and taking it easy.. then suddenly END ..
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  #2  
Old 10-14-2012, 06:16 AM
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Originally Posted by Merkin View Post
The battles are finishing way too early, and find my self hardly seeing an enemy at all.. or immersing my self and taking it easy.. then suddenly END ..
Better yet, allow the Admins a CHOICE in WebAdmin to SET the Time Limits or No time limit - just a high score limit.

Now, that makes sense.
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Old 10-14-2012, 06:19 AM
Coopsta Coopsta is offline
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Again Mike is here with the rational solution.
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  #4  
Old 10-14-2012, 05:02 PM
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Originally Posted by Mike_Nomad View Post
Better yet, allow the Admins a CHOICE in WebAdmin to SET the Time Limits or No time limit - just a high score limit.

Now, that makes sense.
Already exists
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  #5  
Old 10-14-2012, 05:30 PM
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The battles are finishing way too early, and find my self hardly seeing an enemy at all.. or immersing my self and taking it easy.. then suddenly END ..
Its all map based. Longer battles would require bigger maps, simply putting a longer time limit on the battle would just favour the attacking side. For instance, if Apartments had a time limit of 40 mins, and a huge ticket count, the Soviets would almost never lose. The same problem applies to high score limit. This would be useful in a map that is completely up for grabs like fallenfighters or barracks, but on a map where the defending team cant reconquer territory, like Mamayev, there is almost no way they will be able to top the attacking teams score, and again, with no time limit, the defending team would have to be exceptionally solid to win, while the attackers can take victory much more easily.

One thing I think could help is increasing lockdown time, or doing away with it. This would be especially helpful for long maps like Bridges.
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  #6  
Old 10-14-2012, 07:23 PM
ro_sauce ro_sauce is offline
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servers can disable lockdown, i dont like it personally, so i disabled it.
can also set notimelimit, but things get... weird when you do that, kind of screws up other time-based elements.

would make things better if thor's time limits mut was whitelisted, could really customize the battles then, unfortunately its not, so people wont join unranked servers for that kind of thing.

sometimes for kicks we'll do notimelimit and inf reinforcements on the bungee cord maps, for long protracted battles that swing back and forth as each team caps/defends objectives for hours.

i think the longest battle we had was 6hours on pavlovs house. it was pretty great watching how tactics evolved, snipers and mg's would set up in certain places, and had runners getting them ammo/resupplying, tanks would flank and provide long distance support, commanders would plan out paths and give specific covering fire spots to assaults, it was really great to hear the voip chatter between teams and squads, helping to spot problem areas and suggestions to other squads who would distract or flank, and others would stick near tanks to keep AT/engineers away, importance of roles would would gain and wane depending on the areas. even lowly riflemen become important at times depending on what needed to be done.

i think once you become involved in a LONG battle, and you invest a certain amount of time, team coercion really goes through the roof as everyone commits hours to a single map, so instead of individuals just running out of spawn to do whatever, they become close-knit squads, and chat between squad leaders to help eachother obtain squad goals really became the key to winning.
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Last edited by ro_sauce; 10-14-2012 at 07:33 PM.
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  #7  
Old 10-14-2012, 09:52 PM
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Quote:
Originally Posted by ro_sauce View Post
i think once you become involved in a LONG battle, and you invest a certain amount of time, team coercion really goes through the roof ...
Which is why I'm drooling over multi-player campaign mode.
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Old 10-15-2012, 01:57 AM
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1:30h maps at least please.
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  #9  
Old 10-15-2012, 06:50 AM
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Quote:
Originally Posted by Mike_Nomad View Post
Better yet, allow the Admins a CHOICE in WebAdmin to SET the Time Limits or No time limit - just a high score limit.

Now, that makes sense.
Quote:
Originally Posted by Zetsumei View Post
Already exists

SHOW ME.... and assure me the server will perform properly and remain RANKED.
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Last edited by Mike_Nomad; 10-15-2012 at 07:48 PM.
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  #10  
Old 10-15-2012, 01:43 PM
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If there were longer battles, I'd never get any XP at all. I pop in, play for 15-20 minutes. That's my style.
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  #11  
Old 10-15-2012, 02:08 PM
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BuenaventuraDurruti BuenaventuraDurruti is offline
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Quote:
Originally Posted by Ritterkreuz View Post
If there were longer battles, I'd never get any XP at all. I pop in, play for 15-20 minutes. That's my style.
I share this style of gameplay most times. The rare time that I am able to overcome my ADD and time constraints, a good match of Bridges will do just the trick. I think the no time limit/ inf reenforcements is an interesting idea on maps without fixed attackers/defenders, and Ill have to try that sometime when I dont care if I piss my day away. Most times however, I can only justify playing for an hour tops per day. (And this is why Im looking at another 2 months at least to finally get hero rifleman...)

Personally, I think that it would be the best thing if one host has two servers that offer both extremes. One server being dedicated to maps that are over 45 mins apiece, and one that has just the quick fixes of Apartments, Spartanovka, and the like.

Last edited by BuenaventuraDurruti; 10-15-2012 at 02:11 PM.
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  #12  
Old 10-15-2012, 06:40 PM
ro_sauce ro_sauce is offline
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Quote:
Originally Posted by Mike_Nomad View Post
SHOW ME.... and assure me the server will remain RANKED.
gametypes->territory->bdisabletimelimit
server remains ranked.

have you not experimented with all the settings yet?

Quote:
Originally Posted by BuenaventuraDurruti View Post
I think the no time limit/ inf reenforcements is an interesting idea on maps without fixed attackers/defenders, and Ill have to try that sometime when I dont care if I piss my day away. Most times however, I can only justify playing for an hour tops per day.
the only time i do the disabled timelimit+no reinf limit, is when a large group of people want to commit to a game like that, and then gradually others sprinkle in, some leave, some stay, depending on if they can do the time.

otherwise i just keep it on stock limits.
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Last edited by ro_sauce; 10-15-2012 at 06:42 PM.
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  #13  
Old 10-15-2012, 07:48 PM
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Quote:
Originally Posted by ro_sauce View Post
gametypes->territory->bdisabletimelimit
server remains ranked.

have you not experimented with all the settings yet?
Of course I try things..... I saw that it couldn't work as we run Realism Mode. Have you tried it on custom maps?

You said it yourself above..... no time limit causes weirdness.

I'd love to lose the time limits and use a Team High Score Settng instead... There are many minor changes I'd like.... but I believe at this time, I can forget it.
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Last edited by Mike_Nomad; 10-17-2012 at 06:51 AM.
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  #14  
Old 10-15-2012, 08:00 PM
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r5cya r5cya is offline
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Quote:
Originally Posted by Ritterkreuz View Post
If there were longer battles, I'd never get any XP at all. I pop in, play for 15-20 minutes. That's my style.
Quote:
Originally Posted by BuenaventuraDurruti View Post
I share this style of gameplay most times. The rare time that I am able to overcome my ADD and time constraints, a good match of Bridges will do just the trick. I think the no time limit/ inf reenforcements is an interesting idea on maps without fixed attackers/defenders, and Ill have to try that sometime when I dont care if I piss my day away. Most times however, I can only justify playing for an hour tops per day. (And this is why Im looking at another 2 months at least to finally get hero rifleman...)

Personally, I think that it would be the best thing if one host has two servers that offer both extremes. One server being dedicated to maps that are over 45 mins apiece, and one that has just the quick fixes of Apartments, Spartanovka, and the like.
two great reasons to elimnate the level-ups!
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