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#1
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This thread inspired me to post an idea I've been thinking about for months regarding how the game is played.
Firstly, get rid of Cap Zones as we know them entirely. Replace them with "Areas" and "Objectives". HOW IT'S PLAYED. Areas:
Last edited by Rabid Penguin; 06-29-2012 at 07:34 PM. |
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#2
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Just a question, would the zones cover the whole map? Cause I don't think that would work, as you would constantly be running to the next zone to cap, while the enemy is doing the same. Ie: too much reward in running all over the map.
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aka Wakke |
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#3
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Quote:
Each area isn't going to be too small either (possibly what I said earlier about each floor of a building being a separate area wouldn't work, i may edit that). For a small map, like Apartments, you might only have 6-8 areas, and for a large one like Mamayev-Kurgan or Red October Factory, 15-20, so there's not too many areas to try to control. The areas would be set out so each team can't just avoid and circle each other; I see it as basically a way of creating a "front line" from one side of the map to the other. You'd have to capture areas progressively, slowly moving your front line forward. You could end up with salients and cut off squads in a friendly territory completely surrounded by enemy territory. Basically, think of how Risk works. Another way to look at is similar to how the online campaign mode is intended to work, but within a map rather than map-to-map. Here's a quick hypthetical game: Each team spawns at opposite ends of the map and moves forward toward the centre, capturing areas as they move through them uncontested. Eventually both teams will run into each other near the middle of the map, creating a frontline. Then, by using teamwork and tactics, you push your frontline forward by moving into the enemy-controlled areas and killing him, thereby capturing that area. This could even be a new game type. Call it "Frontline"
Last edited by Rabid Penguin; 06-29-2012 at 08:59 PM. |
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#4
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I think that gametype would be perfect if we are able to have 150 vs 150 matches.
With our current player size, I still think you have too little men to cover all that ground.
__________________
aka Wakke |
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