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  #21  
Old 06-04-2012, 05:41 PM
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C_Gibby C_Gibby is offline
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I have to agree with using the CBS off perk.

But screw the price. It needs a significant reduction. I say bring it to match the regular pumpy at 500.

Or 600. That seems fine. But the ammo should also match the regular pumpy. It's the same stats for its shots, so logically they should cost the same.
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  #22  
Old 06-05-2012, 09:39 AM
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Amber Glass Amber Glass is offline
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definitely agree on the pricing, at the very least reduce the price of ammo to match the pump, they have the same exact stats ammunition wise, doesnt make sense the combat's ammo costs 3x as much
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  #23  
Old 06-06-2012, 12:40 AM
The Clown The Clown is offline
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Rather then decrease its price to match its usefulness, give it a buff to match it's price. I think they need to increase total ammo held - from 48 shells to 56 (and from 62 to 72 with the L6 ammo bonus) - and maybe speed the reload up a bit.
Currently, its semi-auto capability is something of a detriment: you expend the magazine too quickly and it reloads to slowly. A boost to total ammo and reload speed should make it's primary advantage over the pump action more prominent.
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  #24  
Old 06-06-2012, 09:57 AM
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if all they did was add one more shell to the magazine i'd be content
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  #25  
Old 06-06-2012, 12:27 PM
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Lacedaemonius Lacedaemonius is offline
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Quote:
Originally Posted by The Clown View Post
Rather then decrease its price to match its usefulness, give it a buff to match it's price. I think they need to increase total ammo held - from 48 shells to 56 (and from 62 to 72 with the L6 ammo bonus) - and maybe speed the reload up a bit.
Currently, its semi-auto capability is something of a detriment: you expend the magazine too quickly and it reloads to slowly. A boost to total ammo and reload speed should make it's primary advantage over the pump action more prominent.
I'm for this, but I still think the price is too much. They ought (imho) to ditch that ****ty tacticool reflex sight and drop the drice down to 1000-1500 quid, making it 2-3x more expensive than the shotgun always, in addition to the rather hefty ammo price your proposal would entail.
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  #26  
Old 06-12-2012, 11:39 AM
Azukki Azukki is offline
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Originally Posted by Lacedaemonius View Post
I disagree, while the MP5 is certainly great for the sharpshooter the MP7 is far better because of the greater spread, allowing for easier headshots in close quarters. Oh, and you spawn with one.
I find it very hard to fire just one shot with the MP7 while aiming, so that usually means only ten potential kills per mag. MP5 fires at a slower rate that makes it manageable to fire one shot at a time, so that's a potential of 32 kills per mag.
Also, on HoE, the MP7 takes two shots even as sharp.
Spawning with one is definitely a plus, though.
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  #27  
Old 06-13-2012, 12:42 PM
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Left 4 Dinner Left 4 Dinner is offline
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IMO, the MP5 is a great upgrade from the MP7. Now, maybe its because I joined during the christmas event, thanks the free weekend thing, but I like using the mp5 because it basically gives you 3 healing darts at once, where as the mp7 only gives 2 darts at a time. Being a lvl 6 medic, the recharge is amazing, but it sucks being able to ony use two healing darts, because people keep moving randomly, and sometimes lag makes it miss, or even the fake green puff makes me think that i hit the palyer, when actually, I didnt.


As for the other weapons, I only know that the claymore is a nice substitue for the katana/axe pair. Ive used it a few times, and although its a slow hitter, it works well with my lvl 4 zerker. However, I would never use the claymore as an off perk weapon. Too slow, weights too much, and doesnt fit any of the other perks that well.


Husk cannon, I just dont feel like its that good at all. yes it has charged shots, yes it can fire long distances and even stun husks, but its easy to chew through the ammo.

And as for the combat shotgun, its very useful for soloist, but in groups, its too easy to waste shots by accidently firing more shots than what was nessacry.
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