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  #21  
Old 01-09-2013, 08:58 PM
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Comrade Kaizer Comrade Kaizer is offline
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Didn't notice this thread until now. There are times where I find myself wrestling with SDK issues as well. As a young budding custom mapper, I'll take everything posted here into account.
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  #22  
Old 02-06-2013, 12:36 AM
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hey guys,

after 5 hours of searching and a lots of bluescreens, i figured out a problem with "MotionInJoy" and SDK. MIJ is a nice tool, to use your PS3 or X-Box Controller for your Computer and play Games on Steam with Steam Big Pictures.

But the MijXfilt.sys of MotionInJoy or the drivers making problems together with sdk. i dont know why. the only solution for me was, uninstall the motioninjoydrivers.

greetz Spähling

ps: thanks trwecks for all your time
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  #23  
Old 02-08-2013, 11:07 PM
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Spaehling Spaehling is offline
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hey guys,

found something new. beware of tanks and firefight swag told once, we need to setup roles for firefight in te. and i was wondering what iam doing wrong. until i realized i had gametype for pie: firefight.
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  #24  
Old 02-15-2013, 10:39 AM
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Spaehling Spaehling is offline
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Hey Guys,

please beware of renaming any of your windows files in sdk. like open file and rename map. not a good idea!
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  #25  
Old 02-18-2013, 01:43 AM
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Quote:
Originally Posted by Spaehling View Post
Hey Guys,

please beware of renaming any of your windows files in sdk. like open file and rename map. not a good idea!
Can you be more specific with this? What kind of problems it will cause?
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  #26  
Old 02-18-2013, 11:47 AM
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Spaehling Spaehling is offline
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Quote:
Originally Posted by Viceman View Post
Can you be more specific with this? What kind of problems it will cause?
its force a crash on sdk. sorry i thought it is clear ^^. i think all the problems in this thread, force a crash on sdk.

and i ment with that. if go into SDK, click on open file and then rename a map in the window that pops up, force always a crash on my sdk, when i got open a map. (only tested it with larger maps)

edit: changed it on the first page too

Last edited by Spaehling; 02-18-2013 at 11:49 AM.
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  #27  
Old 03-16-2013, 01:42 PM
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Default Bad Pylon forces Crash

Hey Guys,

another thing what blocked me the last 3-4 Days is a not working Pylon that forces a Crash on full build the path. If the problem arent the Covernodes and the Mantle-Makers it could be a bad Pylon.

I fixed it with deleting all the pylons and make them new.
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  #28  
Old 03-20-2013, 08:00 PM
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Default Adding a Covernode and Update Prefabs.

Adding a Covernode and Update Prefab.

For me it happens today, that i forgot to setup 2 covernodes at a prefab. The first covernode was no problem to add and update, but the other covernode forced always a crash.

simple fix was, turning prefab to normal actors, select the missing covernode and create a new prefab.

if you want to have the same name, rename the old prefab (or delete), restart sdk and rename the new prefab to the old name.
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  #29  
Old 05-07-2013, 12:32 PM
Cranston_29thid Cranston_29thid is offline
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Can this topic be stickied? There's some really good stuff in here.
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  #30  
Old 05-08-2013, 08:50 PM
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Nightingale Nightingale is offline
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Advice for avoiding crashes when rotating multiple actors/BSP brushes:

Select your group and press the space bar until the gizmo is set to rotation mode. If the outer ring does not turn yellow when you hover your cursor over it, that means it will crash if you try to move the group. Try re-selecting the group, or displacing the group before rotating it.
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  #31  
Old 05-08-2013, 10:14 PM
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Spaehling Spaehling is offline
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@Nightingale: thx, is added to the main list.
@Cranston_29thid: yeah would be cool, if its sticky.
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