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  #41  
Old 12-06-2012, 04:10 AM
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TheRealGunther TheRealGunther is offline
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IMO the PPSH is superior to the MP-40 in every way with exception to accuracy during sustained auto fire.Ballistics wise the smg's are close to their real life counter parts.Where the problem is for me is the avatars themselves and how accurate they can shoot in any position.Ignoring stance and fatigue and being able to be really accurate no matter the situation.

This is why I prefer Classic weapon handling over realism.You cannot ignore fatigue and its affect on weapon sway.As well as making a huge difference in accuracy between standing and the prone position.Again for me its not really that the smg's are too accurate.Its the avatars and how they can ignore variables that does effect accuracy in real life.

Trust me their is a HUGE difference between shooting a smg from a standing position compared to being prone.In game not so much ..Classic is the closest but realism is still better than 99% of games today.When it comes to realistic weapon handling.
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  #42  
Old 12-06-2012, 06:32 AM
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Quote:
Originally Posted by Holy.Death View Post
I must check out for myself if an officer can set semi-automatic firing mode in Realism.
I think (!) in Lvl 50 you get your semi-ability for the PPSH in "realism" mode.

Thats ridiculous. Why make such unrealistic things? A full-auto-only PPSH never existed, if i remember correctely. Only in RO2 realism

Quote:
Originally Posted by Holy.Death View Post
ou can't use semi-automatic mode for these weapons (PPsh and MP40) while in Classic game mode you can.
You can switch to semi in Classic with the MP40?

I have to try. If yes: unrealistic. The MP40 has no fire-selector. She runs and runs and runs
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  #43  
Old 12-06-2012, 06:40 AM
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Cpt-Praxius Cpt-Praxius is offline
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I have the L50 PPSH with mode select, I don't play classic and stick to Action & Realism.... I have never had a problem selecting which fire mode I wanted to use in either mode, with any class that has it available, including SL & TL.

Though unless you have it at L50, you don't get the select fire. I tried.

And sure, there was never a PPSH that was created without the select fire, thus "Not Real".... But you also weren't restricted to just stick mags until you were promoted high enough, or had bayonets restricted either.

It's a friggn game.
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  #44  
Old 12-06-2012, 06:59 AM
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Quote:
Originally Posted by Susi View Post

Lets face it, RO2 tries to balance between making weapons realistic and
gameplay as fair as possible. And submachineguns are made to be effective
up to 100 meters, some are effective even to 200 meters.

And thats how it is in RO2. Submachine gun is most effective weapon in range
0-100m. In any longer range rifles and mgs are much more effective if you know
how to use them.

this

P.S. why doesnt my signature appear?? do i need to have a minimum amount of posts?
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  #45  
Old 12-06-2012, 07:05 AM
=GG= Mr Moe =GG= Mr Moe is offline
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My favorite weapons are the bolts. That said, I think the mp40 and smg's in general are just fine with their accuracy. When I've picked them up, I've really only been able to hit players at a distance by spraying and a little luck, and that is rare. But since its possible, its going to happen sometimes so I just suck it up and play on after respawning.

Bolts are more accurate for sure and I make every attempt to kill the other players as far away from me as possible to prevent them from closing and spraying me with their smgs.
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  #46  
Old 12-06-2012, 08:03 AM
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Eisprinzessin Eisprinzessin is offline
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Quote:
Originally Posted by Cpt-Praxius View Post
It's a friggn game.
Youre right, and its sad.
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  #47  
Old 12-06-2012, 08:44 AM
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Quote:
Originally Posted by Mekhazzio View Post
The fire mode makes no difference at all on weapon behavior. All weapons in the game behave the same when fired in semiauto mode as they do when you fire a single shot in automatic. There's often a new sound effect for it, but that's just cosmetic.

The MP40 has ~5% more accuracy than the PPSh, for what it's worth.
ummmm... doesn't appear to be that way

I'll make a video when I reinstall fraps

EDIT: it appears to be the animation that's the issue since semi-auto ppsh's animation has some major muzzle flip in comparison to full-auto ppsh.
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Last edited by Trotskygrad; 12-06-2012 at 12:58 PM.
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  #48  
Old 12-06-2012, 09:57 AM
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I must agree with the Op, my first shot with the mp40 right after installing the game was a hit at 150m, I was like "wtf!"

It´s way more accurate then in Ro:Ost or Dh, I never get to fire one of these so I can´t say if this is realistic or not
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  #49  
Old 12-06-2012, 10:40 AM
CaliEsd CaliEsd is offline
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Quote:
Originally Posted by PhoenixDragon View Post
.

At just 100 meters, the MP40's spread can land anywhere in a circle almost three feet across. At 200 meters, it's over five feet across. That is significantly less accurate than they are in real-life. Testing on a fully-exposed, unmoving target at 200 meters, while carefully aiming each shot, no time-pressure, and squeezing off individual rounds, the average shots-to-kill was about 2/3 of a magazine, and it took well over half a minute.
http://img.xrmb2.net/images/550666.jpeg

To hit a upright standing target with a weapon's accuracy of a 150cm radius (5 feet) at a 200m range: every 2.618th shot should be a hit.
Means: a killing message every 7.8 shot (= 2.618 x 3) when 3 hits are deadly.

If you need 20 shots for a kill then the weapon accuracy must be much worse.
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  #50  
Old 12-06-2012, 11:15 AM
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Quote:
Originally Posted by Holy.Death View Post
Why is it a problem for you to simply edit your last post?


Right now it's you who's jumping on someone who's innocent... In Realism game mode (which he meant by writing "realistic", most likely) you can't use semi-automatic mode for these weapons (PPsh and MP40) while in Classic game mode you can. Now, why do you mock him and why you even try that?

I had no idea that you can't use semi-automatic mode in Realism and always wondered why sometimes I can do this and sometimes not. It's interesting to know. I must check out for myself if an officer can set semi-automatic firing mode in Realism.
It's a level thing, firing-mode selector is unlocked on the PPSH at level 50. Classic has the PPSH set to the level 50 state without the other bonuses.
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  #51  
Old 12-06-2012, 11:26 AM
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Quote:
Originally Posted by CaliEsd View Post
To hit a upright standing target with a weapon's accuracy of a 150cm radius (5 feet) at a 200m range: every 2.618th shot should be a hit.
Means: a killing message every 7.8 shot (= 2.618 x 3) when 3 hits are deadly.
All hits do not necessarily have equal effects. 3 SMG hits to kill is only when hitting full-damage zones, which are generally limited to the torso. Extremity hits do far less damage, and thus hits to kill can potentially go all the way up to 20.
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  #52  
Old 12-06-2012, 12:24 PM
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Quote:
Originally Posted by TheRealGunther View Post
IMO the PPSH is superior to the MP-40 in every way with exception to accuracy during sustained auto fire.Ballistics wise the smg's are close to their real life counter parts.Where the problem is for me is the avatars themselves and how accurate they can shoot in any position.Ignoring stance and fatigue and being able to be really accurate no matter the situation.

This is why I prefer Classic weapon handling over realism.You cannot ignore fatigue and its affect on weapon sway.As well as making a huge difference in accuracy between standing and the prone position.Again for me its not really that the smg's are too accurate.Its the avatars and how they can ignore variables that does effect accuracy in real life.

Trust me their is a HUGE difference between shooting a smg from a standing position compared to being prone.In game not so much ..Classic is the closest but realism is still better than 99% of games today.When it comes to realistic weapon handling.

You make some great points Gunther. Especially about the differences in accuracy and stability shooting prone vs standing. The problem is this has all been discussed til folks were blue in the face. The game was released 1 year and 3 months ago and what we currently have will never change. At least in the hands of the developer. It would take a competent modder to make a more realistic firing platform from the current avatar...if it's even possible. Any takers?
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Last edited by Fishsticks; 12-06-2012 at 12:25 PM.
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  #53  
Old 12-06-2012, 01:13 PM
Sulman Sulman is offline
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As Gunther says, there is already a solution: Classic mode. It really is far better if the mechanics of Realism irritate you.
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  #54  
Old 12-06-2012, 01:20 PM
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TheRealGunther TheRealGunther is offline
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Quote:
Originally Posted by brixia91 View Post
P.S. why doesnt my signature appear?? do i need to have a minimum amount of posts?
Its probably too big anything taller than 160 will not show ...best I remember

Try adjusting the size of your sig
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