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  #1  
Old 01-01-2013, 05:48 AM
Bauer Bauer is offline
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Default Nice penetration

... get your minds out of the gutter, I'm talking about the antitank rifle. I was around B (Mamayev) and shooting at a Russian who had just gotten out of the bunker at C. It so happened that two others ran right behind him when he got hit and I got a three in one.
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Old 01-01-2013, 06:05 AM
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Well done man
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Old 01-01-2013, 07:25 AM
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nice shot camrad!
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Old 01-01-2013, 10:07 AM
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Dat title... I am disappoint...
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Old 01-02-2013, 03:02 AM
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Nice triple kill!

At least you didn't title this thread "Triple Penetration"...
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Old 01-02-2013, 03:19 AM
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From what I recall, the game code doesn't stop any bullet when it hits a soldier. So the AT gun wasn't necessary for the triple kill.

Pretty cool though.
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Old 01-02-2013, 07:01 PM
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Panzer Jager '43 Panzer Jager '43 is offline
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Quote:
Originally Posted by Mormegil View Post
From what I recall, the game code doesn't stop any bullet when it hits a soldier. So the AT gun wasn't necessary for the triple kill.

Pretty cool though.
Perhaps, but when bullets penetrate a material they lose damage as defined by the game; so if they lost 50% of their damage, the SMG's would be nearly useless, Rifles would take 2 hits, and ATR's would still be 1 hit.
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Old 01-02-2013, 07:06 PM
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Quote:
Originally Posted by Panzer Jager '43 View Post
Perhaps, but when bullets penetrate a material they lose damage as defined by the game
Materials, yes (Although I'm not entirely sure the game is doing that, I'll have to check later). Pawns, however, are not "materials" in this sense. Without looking through the code again, I'm pretty sure hitting a soldier has zero effect on the round's damage or speed, so they would do full damage no matter how many people it goes through. I know I've seen a triple-kill with a bolt-action rifle on freshly-spawned people, before.

And this is why you avoid funneling out of the bunkers in a big wave like that.
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Old 01-03-2013, 12:35 AM
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Panzer Jager '43 Panzer Jager '43 is offline
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Quote:
Originally Posted by PhoenixDragon View Post
Materials, yes (Although I'm not entirely sure the game is doing that, I'll have to check later). Pawns, however, are not "materials" in this sense. Without looking through the code again, I'm pretty sure hitting a soldier has zero effect on the round's damage or speed, so they would do full damage no matter how many people it goes through. I know I've seen a triple-kill with a bolt-action rifle on freshly-spawned people, before.

And this is why you avoid funneling out of the bunkers in a big wave like that.
When I get double kills with a bolt, the second man was always slow-death. Never done it with an SMG.
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Old 01-03-2013, 01:11 AM
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Quote:
Originally Posted by PhoenixDragon View Post
And this is why you avoid funneling out of the bunkers in a big wave like that.
Especially that bunker.

Wave spawns.

Half the members of the wave rush to the hole in the bunker wall.

Blood sprays, chunks of flesh fly, bodies crumple, yells in Russian are cut short...

...the next wave spawns and holds a race to see who can join the growing pile of dead bodies fastest.

It's a severe problem when trying to hold B, but no less of a problem when holding C--the second bunker entrance facing the Germans is just as deadly.
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Old 01-03-2013, 01:26 AM
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Quote:
Originally Posted by Bauer View Post
... get your minds out of the gutter, I'm talking about the antitank rifle. I was around B (Mamayev) and shooting at a Russian who had just gotten out of the bunker at C. It so happened that two others ran right behind him when he got hit and I got a three in one.
Nice shot
I love bullet penetration !
An anti-tank rifle is also suitable to penetrate outer walls (like in Commissars House). Seen a sniper peaking out of a window taking cover? Just shoot some anti-tank rounds next to and under the window
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Old 01-03-2013, 02:32 AM
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It happened me this week too. But i don`t remember with which weapon.
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Old 01-03-2013, 05:16 AM
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Quote:
Originally Posted by Panzer Jager '43 View Post
When I get double kills with a bolt, the second man was always slow-death. Never done it with an SMG.
It's going to be rarer to get double-kills with a SMG simply because they require hitting either a vital zone or multiple parts to kill with a single shot. You'd have to hit both targets in a lethal fashion, or one of them will continue on alive. It'd probably be hard to get in an actual match.

I've absolutely seen multiple fresh, uninjured soldiers immediately killed by the same bullet. Even if the bullet passing through a pawn reduced its damage (Which I'm pretty sure doesn't happen), it wouldn't change the chance of slow-death at all. Slow-death only happens if they've taken a killing blow to certain areas. The killing blow could have done 1 damage or 100, it would have the same chance.

The three-kill I saw with a bolt-action had two immediately dead and one slow death, exactly as you would expect on average by looking at the code: 2/3 of kills to "critical" areas (Abdomen, upper-arm critical, and thigh critical) are slow-deaths, and 1/3 of kills to "lethal" areas (Chest, stomach) are slow-deaths. For single shots, that makes it a fairly common result, so it wouldn't be unusual to see one soldier of a multiple-kill shot go into slow death.
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Old 01-03-2013, 12:23 PM
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Quote:
Originally Posted by Nikita View Post
Especially that bunker.

Wave spawns.

Half the members of the wave rush to the hole in the bunker wall.

Blood sprays, chunks of flesh fly, bodies crumple, yells in Russian are cut short...

...the next wave spawns and holds a race to see who can join the growing pile of dead bodies fastest.
The best part of that phenomenon is that, not even 10 meters away, there's a door that exits out on the rear side of a rise, with buildings farther down that block LOS to the whole area. It costs you almost no extra transit time to leave in safety instead of running through the hole that has full exposure in a >90 degree arc all the way back to obj A. I bet if you'd just made people spawn facing that side door instead, it would drastically affect the defender win ratio on that map in pubs
Quote:
Originally Posted by Mormegil View Post
From what I recall, the game code doesn't stop any bullet when it hits a soldier. So the AT gun wasn't necessary for the triple kill.
Yup. Players and destructible objects (like the wine bottles on tables) have no effect on bullet energy. You could line up everyone on the server and kill them all with a single pistol round.
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  #15  
Old 01-03-2013, 08:01 PM
Bauer Bauer is offline
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Quote:
Originally Posted by Mekhazzio View Post
You could line up everyone on the server and kill them all with a single pistol round.
That would make an interesting video
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