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#1
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#2
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Being so heavily influenced by Team Fortress 2 I think this would benefit from cleaner lighting. Try using uncompressed lightmaps (RGBA8 instead of DXT3) to get rid of the colored compression artifacts and see if you get a negative impact on performance. If not, stick with that.
![]() On surfaces that aren't supposed to have shadows on them, like the doorway on the left, on the 39m picture, you can try if decreasing the resolution of the heightmap smooths the shadows out.
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#3
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Thanks for porting over these UT2004 maps
. They look great and are fun to play. Keep up the good work. I love the TF2 look of this one.
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#4
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i allready thought of a tf styled kf map
looks nice
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#5
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didnt know TF2 was heavily inspired by UT2k4 xD wow
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#6
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It was a custom map for UT2004, inspired by TF2.
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#7
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Enjoy Murphy!
Last edited by *Gaiver*; 12-02-2012 at 02:01 AM. |
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#8
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Nice map
There is a bug where zeds can't get you
Spoiler!
Edit: Pics will work now Last edited by Justluck; 02-01-2013 at 08:29 AM. |
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#9
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None of the pictures you have posted in this and other threads are working.
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#10
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Oh damn. Thanks for the info Flux.
I changed the hoster. Last edited by Justluck; 02-01-2013 at 08:31 AM. |
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