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#1
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Hey all, just a quick query. Seems im redoing my G36C animations, I have noticed something. I have redone my PutDown animation and thought I better test this just incase and while im at the animation at the time. I tested it and it worked as planned BUT I also have the PullUp animation playing (when I don't have one) as the PutDown but in reverse. Is this an intended feature for the weapons where it plays the animation backwards are is my weapon looking from the previous file (I don't think it is as it's pretty much the exact reverse of what I just made)?
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#2
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I think the 9mm uses a reversed Animation but the rest are different, not certain about that, infact I'm probably wrong but it's My best guess. I'd recommend making two different Animations, mainly because it's good practice and it looks just a tad better when there's a wide variety of sequences.
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#3
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Yeah I was a little confused as for all I know, all weapons have both animations but from my test I did I had a major shock and wanted to know if it was intended etc.
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