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#1
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I want a mac version :<
this game looks awesome, but if I buy it I'll never touch it because I'm hardly ever on my windows computer. |
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#2
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Well its hard we need to recode the entire game to make it happen. "IF" we do it it will take some time I'm sorry
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#3
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Sadly, XNA (from Microsoft) which the game uses heavily, doesn't run on Apple devices (gee, i wonder why).
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#4
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I don't want to sound insensitive: but why did you use XNA for this particular game when you were able to successfully build killing floor to work on macs? wouldn't it make sense to plan for multi-platform development when you've supported it before?
and what about Cider? is that an option? and at very least: Could you make the sequel Mac compatible if you go that far :x? |
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#5
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power of 2 made the game not tripwire. Tripwire use unreal and have a much bigger dev team, thats why they could port KF to mac.
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#6
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We love to see mac versions in our coming games. It's not about the will it's about development time and money. We are only two people at Power of Two and only one programmer. I can tell you a small secret, our next title that we might be working on or planning... :P....will with a big chance have mac support. |
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#7
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#8
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I run the Dwarfs demo on a 2009 MacBook using Vmware Fusion in a Windows XP virtual machine. Works very well, so if that's an option for you then I suggest you do it that way.
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