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Old 11-15-2012, 09:01 PM
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Attilaken Attilaken is offline
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Default Bullet penetration

Is there a way to set bullet penetration of a certain object when working on a map in the SDK ?
Is bullet penetration working inside the SDK ?
I tested in the SDK with an MG on a simple thin wooden board but the bullets did not penetrate.
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Old 11-15-2012, 09:19 PM
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-=}WoLvErInE{=- -=}WoLvErInE{=- is offline
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Yes it works. Built penetration is based on Physical Material assigned to the graphic Material.

when you create a mat'l shader, you'll see a slot for "Phys Material" in the material properties.


Look for package called "ENV_Surface_Types" thats where they're all stored. just assign different ones to your mat'l and test for result.


goodluck!
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Old 11-16-2012, 03:07 PM
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Attilaken Attilaken is offline
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Thank you so much ! It works like a charm

Thx again Wolf !
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