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#1
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Is there a way to set bullet penetration of a certain object when working on a map in the SDK ?
Is bullet penetration working inside the SDK ? I tested in the SDK with an MG on a simple thin wooden board but the bullets did not penetrate.
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Steam ID: <AKA>Attila My 1st map (WIP): TE-Westerplatte http://forums.tripwireinteractive.co...ad.php?t=86130 Join the AKA forums: http://akabattlegrounds.forum-pro.co.uk/ |
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#2
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Yes it works. Built penetration is based on Physical Material assigned to the graphic Material.
when you create a mat'l shader, you'll see a slot for "Phys Material" in the material properties. Look for package called "ENV_Surface_Types" thats where they're all stored. just assign different ones to your mat'l and test for result. goodluck!
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![]() WIP Maps: Bridge - Farm - Kriegszeit - Wake Island + IC:V Maps |
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#3
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Thank you so much ! It works like a charm
![]() Thx again Wolf !
__________________
Steam ID: <AKA>Attila My 1st map (WIP): TE-Westerplatte http://forums.tripwireinteractive.co...ad.php?t=86130 Join the AKA forums: http://akabattlegrounds.forum-pro.co.uk/ |
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