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#21
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Prax sums what I think, almost to a T. I'm a pre-order InB4Reset, and most of the things they said would be coming, haven't (not going to bringing up the things they misled about either in their dev vids, I'm assuming so they got more sales pre-launch) ....instead they continually shift priorities, I have ADD...and they make me seem "normal" for my ability to bounce from one thing to another. I am interested in a PTO game, but not if the "free content" I was told prior, is now going to be "sorry, time to pay up instead to experiance the full thing"
The way they handled the release/game, is appauling. I might have paid if we were told upfront from the start we would be required to pay, not "free content" to "we found our loop hole to make this something we can charge for" ontop of the lack of anything substantial added since release... I miss being able to attatch/detach the bayo's in game, I miss the variety of vehicles, ect.ect. RO2 seems to depend on the community for making new maps (not talking RO1 rehashes either) bah I give up.... I don't want to sound like a jackass about it, but there is a lot of frustration and anger built up...Wish them luck in whatever they decide to do, I'm just no longer going to be appart of it. /endrant |
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#22
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I'm pretty sure that people were asking for a new map from TW before the Mamayev Kurgan was released. And It was the action game mode that was developed in there spare time, classic game mode was developed and released because of the community ''cries'' that Realism game mode isn't so hardcore or realistic as Ro:OS
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#23
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Well, keep in mind that those community "cries" weren't necessarily for a new game mode, but for a better Realism mode that is similar to what many servers are running 'Custom' settings. I for one didn't want a new game mode, I wanted a mode that is probably halfway between Realism and Classic. It was TWI that went for the separate mode.
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#24
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Regardless, yes people were wanting new maps for a while. People were wanting a lot of things for a while, like new weapons, vehicles, etc. There were whispers of weapons in the works, half tracks, two light tanks... All sorts of stuff, yet in the end only two maps came about. This is a company that's been around for a few years now with more than one game under their belt (ROCA, RO1, KF, RO2, Dwarfs, Break Blocks, Ball) Now look at Torn Banner Studios who came from a similar background of modding who only have their original mod and Chivalry under their belt.... Their game isn't even a year old yet they were able to put out a huge update with tons of fixes, new game modes, new maps for those game modes and for existing ones..... And more content such as weapons and new additional features such as environmental hazzards. During this whole time they were open with the community as to what was going to happen, what exactly was going on, stats, numbers, screenshots, etc. etc. Both Chivalry and RO2 are UE3 games.... they both offer gaming experiences other developers have either ignored or did wrong. Chivalry has a higher minimum system requirement than RO2 does, yet runs flawlessly on my system with everything maxed out. RO2? Like I said, it's now completely unplayable for me because it locks up my entire system to the point of having to power it down at the button, even at the same settings I used to use for my GF 210.... So explain that to me? What am I supposed to do? Take my brand new $300+ video card out and put my old hunk of crap back in just so I can play RO2 at 21 fps like before while not being able to play anything else? Fk that..... I expected a hell of a lot more from Tripwire than this BS and after defending them and holding out on blind faith for so long with little gain, I feel like I and everybody else just had a freshly boiled sausage rammed up our a*ses. Bouncing back to Torn Banner and Chivalry.... For all their efforts with their game and keeping their community in the loop, not to mention actually listening to their community and doing what they have been asking for.... what has it got them? A popular game played on average by 7-8 thousand players on an average day, competing with such games as Far Cry 3 and Call of Duty, etc. And a community as devoted, as picky, as protective, as dedicated and as addicted to their favourite game as the RO community used to be. Now look around here and see the "shell of a former self" this place ended up as. What's the excuse for those devs who are new to the biz and just released their fist retail game.... And what's the excuse for Tripwire who've been at this a lot longer and should have more experience? That the UE3 is a whole new beast and more complicated than the UE2? That it takes a lot longer to do things in the UE3? Funny that Torn Banner's mod was on the Source Engine and this is their first game on the UE3..... Yet ended up with piles more stuff coming out for their game in one single patch in less than one year than what TW has put out there for RO2 in well over a year. RO2 is more detailed and has more dynamic elements to deal with? Graphics are about par in my books.... Chiv has locational damage and accurate limb damage effects beyond just bullet hole decals and the random limb severing from explosions, or the protected area cow carcass insta-swap. Tank physics are complicated? Tank modeling of the interiors are complex and take time to do? Then maybe they should have simplified things a bit better so they didn't end up biting off more than they could chew..... What's the point in all that modeled detail when it takes 2 years to do one tank?? It sure looks like 2 years by the rate things are going. I honestly don't care what sort of parroted explanations can be brought up..... There simply is no excuse for how they have conducted themselves and RO2 anymore. Last edited by Cpt-Praxius; 02-08-2013 at 07:54 AM. |
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#25
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Pracius is right in alot of accounts. I upgraded my machine ( new mobo/cpu/gfx ) and the game ran WORSE than it did before ( again ONLY ro2 had that problem )
I abandoned it for a while, reinstalled on a whim and only custom maps excite me. Still i have to play on all low... Last edited by BlackLabel; 02-08-2013 at 08:49 AM. |
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#26
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Did you delete the old config files and allow new ones to be created?
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#27
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I do not know now much more they would need to do to finish the campaign but I am Sure not many people would play it . With the maps we have now favoring one team by so much most people will not play the campaign At the least what you would end up having, is all the vets playing one side and all the new players playing the other and just quitting So in ending, what TWI would end up having to do is re-balancing a lot maps |
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#28
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When I bought RO2 I was fully aware that it would probably take a few years before the game reached it's full potential, such was also the case with RO1. Quote:
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I do agree that TWI's full dedication to Rising Storm, does come across as neglectance of the main game. |
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#29
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So well i agree to some extent they have neglecting RO lets hope the RS is worth the neglect |
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#30
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Weird that upgrading video cards gave you less fps. I went from a single nvidia 480 to SLI 670 4 gbs and my fps went so far up, i cant even get the game to go below 120 fps if i tried, with any amount of AA.
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