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#1
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On maps with multiple objectives (3+) enabled at the same time (e.g. Koitos or No Man's Hill), it can get confusing as to which objective is the closest. You have to read the distance of all objectives, which is not very intuitive and takes time. The size of the objective icon/letter should be modulated according to the distance of the objective, to get a quick overview of which objective is the closest. There should be a minimum and maximum size, and based on the distance of each objective, the size should change dynamically within that min/max range. I suggest a slightly exponential interpolation, to give more range to the close objectives.
Last edited by -=THOR=-; 02-25-2013 at 10:59 PM. |
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#2
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I see no reason why this shouldn't be in. It'd really help. make the Tact-HUD less in your face.
+1
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Formerly Extremity Specs: 8GB RAM, GTX 460, i5-3570k |
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#3
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Yes, a good idea.
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- RO-player since 2008 - RO2-Classic-Mode supporter |
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#4
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Agreed +1
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#5
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Good suggestion. Will indeed make it a lot easier to find the nearest objective in a blink of the eye.
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#6
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or simply remove the obj's from the screen altogether, they are very very annoying especially when you've just drawn a bead on an enemy and an obj. icon pops up and blocks your view,restrict them to the map view.
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Last edited by Major_Day; 02-27-2013 at 07:24 AM. |
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#7
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Bingo!! We have a winner folks!
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#8
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#9
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Finally! I would also like to add my suggestion which it to fade the icons the further away you are and if you are looking at them through objects.
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#10
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It should be smaller based on the distance.
I would also like to NEVER see it unless I manually hit my tactical display key. That and the big bold type that always pops up blocking my vision
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#11
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Your not kidding. It's always popping up everytime I spawn, that it irritating, and then when an objective is capped. If people are to dumb to dumb to hit "t" then so be it. At least make it a tick box in the setting to disable. Please, and a big thanks ahead of time.
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