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Old 06-28-2012, 03:10 AM
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LordGleedo LordGleedo is offline
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Default Custom Map Test - DieBresche B4 28/06/12 8pm BST / 9pm CET

Morning all,

I have a new version available for testing so would like to get as many people on my test server this evening as possible.

Custom Map Test Tonight
8pm BST - 9pm CET

Server

[40-1]Mord has kindly agreed to host the test for this map tonight - his server is here:

http://cache.www.gametracker.com/ser...b_560_95_1.png

Please add it to your favourites if it's not already there.

If you want to have a quick look around the map, jump on my server (see my sig). Join as Allies (commander if alone) to direct the action.


Client Files
Please take a moment to download and install the files form the link below:
http://lordgleedo.gamingredirect.net...ClientFiles.7z

Note: Can also be downloaded direct via the download tool (see my sig)

Server Files and Redirect Files
http://lordgleedo.gamingredirect.net...kedPCServer.7z

Change Log

-- South Woods
  • Allies spawn protection follows line of South Woods front wall
  • Moved Allies initial spawn left to guard against spawn kill shots from hill in woods


-- West Village
  • Moved Allies Spawn for West Village to make it a bit more interesting


-- Church
  • Moved Axis spawn for Church from East Village to North of church
  • Added map boundary to east of church
  • Added raised MG position east of church

Note: Axis near the church need to be careful when alllies have almost capped both West Village and Church as a huge Allied spawn protection volume gets enabled when both those objectives are taken, so you may want to fall back early to stand a chance of not being killed by the server.


-- Lumber Yard
  • Fixed the spawn protection/red screen issue that allies could potentially see if they are in a certain area when the Lumber Yard is capped by Allies. Because of this fix, the Lumber when capped now gets locked down and can not be recapped by Axis. I may try to put this back the way it was depending on feedback.
  • Fixed some dodgy AI cover nodes.
  • Axis spawn protection is now shape of the compound wall.


-- Compound
  • Moved the static MG point from between Axis final spawn points closer to left compound building.
  • Fixed mantling points near walls and added some planks up to boxes so axis can peer over the walls.


-- Misc
  • Starting adding priority to cover nodes for attacking/defensive positions in Woods, Lumber, and Compound. Others to follow.
  • Added artifical artillery and other ambient sounds.
  • Fixed a ton of player MG placement problems near sandbags, fences, bridges, boxes, log piles, barrels and pretty much any other place where you should be able to deploy an MG. Of course there is no way I can spot all problem places, so I need screenshots of where you still can't deploy where you think you should be able to
  • Fixed trees from stopping bullets etc
  • Updated the overhead map

Thank you to anyone able to turn up and help test.

Last edited by LordGleedo; 06-29-2012 at 03:35 AM.
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Old 06-28-2012, 03:46 AM
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Looking forward to it. I have the map, is it running online now?
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Old 06-28-2012, 04:05 AM
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Any news on optimization? I don't have a super powerful computer, so my usual framerate of 40 fps drops down to about 15 fps in some parts of this map. It's usually in areas with heavy amounts of trees.
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Old 06-28-2012, 05:51 AM
DazTroyer DazTroyer is offline
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If I dl the map I take it there's a specific location the file needs to go, like where ever the other maps are?

Sorry new to pc gaming, in case you hadn't noticed.

Last edited by DazTroyer; 06-28-2012 at 05:52 AM.
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Old 06-28-2012, 05:57 AM
Drecks Drecks is offline
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I have late shift so I can't join. Succes with the test.
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Old 06-28-2012, 07:07 AM
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Quote:
Originally Posted by Six_Ten View Post
Looking forward to it. I have the map, is it running online now?
Only my server in my sig will have it running for this first test, the server files will then be released shortly after that this evening if the test does not yield any massive cockups. The password on my server will be removed prior to test start.

Quote:
Originally Posted by Moskeeto View Post
Any news on optimization? I don't have a super powerful computer, so my usual framerate of 40 fps drops down to about 15 fps in some parts of this map. It's usually in areas with heavy amounts of trees.
Have you played the B3 version (post patch)? I know before the patch the fps could dip badly in woodland areas, but post patch it seemed much better to me. If you jump in this evening and try it, it may be a bit better for you. Failing that, some screenshots of the really bad areas would be good so I can focus specifically on these parts.

Quote:
Originally Posted by DazTroyer View Post
If I dl the map I take it there's a specific location the file needs to go, like where ever the other maps are?
If you download the file and open it up, you will notice a directory structure which should give you a good idea of where the files need to go. Or alternatively download and install the downloader tool (see my sig), start it up, click the 'downloads' tab and download this map from my redirect (lord gleedos redirect), and it will install it for you
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Old 06-28-2012, 07:19 AM
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[40-1]MORD [40-1]MORD is offline
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Lord, we get usually full 64 man server load on custom maps so if you want to test it on my server too Im happy to help
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Old 06-28-2012, 07:20 AM
DazTroyer DazTroyer is offline
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Thanks fella, will look into it tonight
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Old 06-28-2012, 07:48 AM
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Quote:
Originally Posted by [40-1]MORD View Post
Lord, we get usually full 64 man server load on custom maps so if you want to test it on my server too Im happy to help
TBH I am happy to switch the test to you server if you would like to host this? let me know asap and I will give you a link to the server/redirect files

Also a gametracker banner link if poss.

Thanks for offering.

Last edited by LordGleedo; 06-28-2012 at 07:50 AM.
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Old 06-28-2012, 07:59 AM
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I tested this map a few days ago and I spawned with German loud-out as a Russian (on a Classic server). Is this a feature?
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Old 06-28-2012, 08:03 AM
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[40-1]MORD [40-1]MORD is offline
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Quote:
Originally Posted by LordGleedo View Post
TBH I am happy to switch the test to you server if you would like to host this? let me know asap and I will give you a link to the server/redirect files

Also a gametracker banner link if poss.

Thanks for offering.
Yes, ofcourse send it please asap as I go to work soon
Banner in my sig, get it from there plz
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Old 06-28-2012, 08:05 AM
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Quote:
Originally Posted by Proud_God View Post
I tested this map a few days ago and I spawned with German loud-out as a Russian (on a Classic server). Is this a feature?
This loadout is an exact copy of the loadouts in Apartments so tbh I have no idea. I don't play this game enough to know what happens usually.

I will post a question on this and fix for the next release should it be wrong (which it probably is )
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Old 06-28-2012, 08:08 AM
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Quote:
Originally Posted by [40-1]MORD View Post
Yes, ofcourse send it please asap as I go to work soon
Banner in my sig, get it from there plz
Sent you a pm thanks
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Old 06-28-2012, 08:37 AM
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[40-1]MORD [40-1]MORD is offline
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Map running right now on the server.
Have bots learnt to pick up guns? I saw Russian with mp40
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Old 06-28-2012, 08:44 AM
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Quote:
Originally Posted by [40-1]MORD View Post
Map running right now on the server.
Have bots learnt to pick up guns? I saw Russian with mp40
Thanks.

I am trying to get an answer from the devs with regard to load outs.

You can set a number of enemy weapons for squad leaders as the load outs on apartment has this. Not sure why though .
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Old 06-28-2012, 11:41 AM
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Will try to join in the test. Thanks for hosting MORD.

Will get it up on our server ASAP if all goes well
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Old 06-28-2012, 12:19 PM
Agent()()9 Agent()()9 is offline
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I'll see if I can make it on at or before 9 PM to test it out. Thank you for the update!
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  #18  
Old 06-28-2012, 03:51 PM
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LordGleedo LordGleedo is offline
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The 40-1 server is running this map and is full

Thanks to Mord and his clan for hosting - I managed to gather a lot of very useful feedback, bugs, and screenshots.

I think it's clear the west village now has to move closer to the center of the map (closer toward the church) and the spawn protection or lack of for the axis when defending the woods is woeful lol.

Last edited by LordGleedo; 06-28-2012 at 04:10 PM.
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  #19  
Old 06-28-2012, 04:03 PM
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You are welcome Gleedo. If you need to do more tests just give me a shout.
I also want to thank you for fun on your map!
If any mapper needs such help with testing beta maps just drop me a message and 40-1 comes with help.
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