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#1
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Hey,
Is it just me that can't use the Mamayev assets? If I click all assets on the content browser, I can see them all, but can't place them or anything. They also don't appear in the packages at all (other than some art assets for the minimap). Am I not meant to be able to use them, or do I just need to do something? Thanks. |
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#2
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Try open the Mamayev map first. Then check the content browser
and then open your map. All stuff must be visible then. |
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#3
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Hmm, didn't seem to work. They appear in the package immediately after opening the map, but it still doesn't allow me to place them, and when I restart they're gone again.
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#4
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Right click on the package name in Content Browser, select Fully Load.
__________________
NEMO ME IMPVNE LACESSIT |
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#5
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Tried that, still no luck. It isn't a massive issue, might just save a bit of time is all.
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#6
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Is it just the static meshes you are trying to use? What method are you using to place them on the map?
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#7
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Yes it is. Just click+dragging onto the terrain.
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#8
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Have you tried holding down 's' and clicking somewhere on the terrain? I'm not confident, but it might work. And as a somewhat irrelevant warning: clicking and dragging from the content browser creates something which looks just like a static mesh but isn't actually one. It's a weird quirk the RO2 SDK has.
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#9
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I got the mamayev static meshes by going into the ro game files in my steam folder and opening the mamayev package in udk content browser.
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#10
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Quote:
.Quote:
Edit: Got it working, had to unload the props_Mamayev package, and then fully load it again. Cheers for your help everyone. Last edited by INinja132; 08-03-2012 at 07:36 AM. |
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#11
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Yeah it's really not obvious, but when you click-and-drag, that creates a ROObstacleMesh (or something like that, I forget the exact name), which is used when you want to make a destructible door that can be destroyed with a satchel. Using the 's' key method (or right-clicking and choosing "add staticmesh here") creates a StaticMeshActor, which is what you'll want to use to build your level.
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#12
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Alright, cheers. Just spent a few hours changing them all over. Knowing that might be pretty useful though, thanks.
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#13
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About 70% of my static meshes are just blue thumb nails which i cannot view or place on map please can someone explain how to use these meshes ,
they say not loaded but so do some of the ones i can see and use
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#14
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If you are referring to what I believe you are, when the SDK loads, on the content browser you need to right-click the folder that you want to use assets from, and then click 'Fully Load'. Keep doing that over and over until the option is greyed out.
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