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  #21  
Old 12-28-2012, 03:15 AM
danh danh is offline
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Quote:
Originally Posted by Attilaken View Post
'near the end' you say; well I can simulate that by removing the radio in the last cappoint combined with only x mortar rounds available (the number needs to be tested in light of balancing). Consider it done
That is a great idea! haha
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  #22  
Old 01-11-2013, 02:08 PM
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morticore morticore is offline
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Maybe some motivation for you - a trailer of incoming polish war movie Secrets of Westerplatte (why secrets, every man in Poland know what happened there...)
http://www.youtube.com/watch?feature...&v=XzpDCpMii9U

Little chaotic, with a lot of computer generated objects so it will be not Saving private Ryan league, but still should enjoy watching people.
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  #23  
Old 01-11-2013, 03:43 PM
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I. Kant I. Kant is offline
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I think the movie's called that because while it may be true that every man knows the secrets, it is likely that some women are not privvy to them.
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  #24  
Old 01-27-2013, 03:16 AM
danh danh is offline
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Any updates?
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  #25  
Old 01-29-2013, 11:31 AM
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Attilaken Attilaken is offline
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Still truggeling with the textures that do not show up Danh :s
I have replaced all ROmeshes to static meshes (showing up blue on the map) but still the same problem. I hope I can get it working one day...
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  #26  
Old 03-06-2013, 01:40 AM
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Attilaken Attilaken is offline
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A call for help: is there anyone who can help fix the texture 'bug' in my map and get the map ready for an online beta-test ?

The map is virtually ready to be played; cappoints are in, artillery/mortars are available, the map is completely built. But I'm really out of solutions about the texture bug .

Some mappers already provided help, but still no solution (thx guys for your efforts !).

Problem is: in the SDK map is showing normal, even when I testplay it with bots. But when the map gets cooked and played within RO2 game, most of the textures on the mesh objects are gone (the default blue/white squared texture shows everywhere). Are the textures not loaded ingame ? Are they not included during the cooking process ? I have no clue.

Sollutions already tried (but no effect):
- replacing all meshes to ROmeshobstacles (showing blue on the SDK map)
- putting all custom made textures into the Westerplatte map in content browser

Would be a shame for my hours of work, but also for the possible hours of fun for the community, to drop my first map project .

It could be something small missing, so maybe a Tripwire employee can help/solve this quickly ?
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  #27  
Old 03-06-2013, 10:35 AM
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PsychoPigeon PsychoPigeon is offline
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Are the textures missing ones you've imported into the game? i.e not in the original RO2 files?
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  #28  
Old 03-06-2013, 11:47 AM
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Attilaken Attilaken is offline
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Quote:
Originally Posted by PsychoPigeon View Post
Are the textures missing ones you've imported into the game? i.e not in the original RO2 files?
The textures missing are not only from imported ones, but also from regular meshes like the green trucks, sandbags, iron tank blockades, certain walls of buildings. The trees and grass are shown as it should.

Also, sometimes the textures ARE shown on those mesh objects when the are far away, but when you walk closer it changes to the default blue/white squares.
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  #29  
Old 03-09-2013, 05:53 AM
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BOH-rekrut BOH-rekrut is online now
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i had the same issue with a smaller map , i fixxed that with copy all stuff into a new mapfile :

try that : select all and copy ;create a new mapfile and paste into the new scene ,rebuild all ...
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  #30  
Old 03-12-2013, 12:09 PM
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Attilaken Attilaken is offline
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Quote:
Originally Posted by BOH-rekrut View Post
i had the same issue with a smaller map , i fixxed that with copy all stuff into a new mapfile :

try that : select all and copy ;create a new mapfile and paste into the new scene ,rebuild all ...

Thx Rekrut, going to try that as soon as I get home !
You're giving me hope again
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