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#21
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That is a great idea! haha
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#22
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Maybe some motivation for you - a trailer of incoming polish war movie Secrets of Westerplatte (why secrets, every man in Poland know what happened there...)
http://www.youtube.com/watch?feature...&v=XzpDCpMii9U Little chaotic, with a lot of computer generated objects so it will be not Saving private Ryan league, but still should enjoy watching people. |
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#23
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I think the movie's called that because while it may be true that every man knows the secrets, it is likely that some women are not privvy to them.
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Nie stój w bramie, gdy krowa ryczy!
SteamID: AThousandD ![]() |
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#24
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Any updates?
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#25
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Still truggeling with the textures that do not show up Danh :s
I have replaced all ROmeshes to static meshes (showing up blue on the map) but still the same problem. I hope I can get it working one day...
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Steam ID: <AKA>Attila My 1st map (WIP): TE-Westerplatte http://forums.tripwireinteractive.co...ad.php?t=86130 Join the AKA forums: http://akabattlegrounds.forum-pro.co.uk/ |
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#26
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A call for help: is there anyone who can help fix the texture 'bug' in my map and get the map ready for an online beta-test ?
The map is virtually ready to be played; cappoints are in, artillery/mortars are available, the map is completely built. But I'm really out of solutions about the texture bug . Some mappers already provided help, but still no solution (thx guys for your efforts !). Problem is: in the SDK map is showing normal, even when I testplay it with bots. But when the map gets cooked and played within RO2 game, most of the textures on the mesh objects are gone (the default blue/white squared texture shows everywhere). Are the textures not loaded ingame ? Are they not included during the cooking process ? I have no clue. Sollutions already tried (but no effect): - replacing all meshes to ROmeshobstacles (showing blue on the SDK map) - putting all custom made textures into the Westerplatte map in content browser Would be a shame for my hours of work, but also for the possible hours of fun for the community, to drop my first map project . It could be something small missing, so maybe a Tripwire employee can help/solve this quickly ?
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Steam ID: <AKA>Attila My 1st map (WIP): TE-Westerplatte http://forums.tripwireinteractive.co...ad.php?t=86130 Join the AKA forums: http://akabattlegrounds.forum-pro.co.uk/ |
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#27
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Are the textures missing ones you've imported into the game? i.e not in the original RO2 files?
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![]() Message me if you want a large collection of ww2 sound effects for map making. |
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#28
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Quote:
Also, sometimes the textures ARE shown on those mesh objects when the are far away, but when you walk closer it changes to the default blue/white squares.
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Steam ID: <AKA>Attila My 1st map (WIP): TE-Westerplatte http://forums.tripwireinteractive.co...ad.php?t=86130 Join the AKA forums: http://akabattlegrounds.forum-pro.co.uk/ |
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#29
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i had the same issue with a smaller map , i fixxed that with copy all stuff into a new mapfile :
try that : select all and copy ;create a new mapfile and paste into the new scene ,rebuild all ...
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DH 5.0 standard maps DH-Hill400--DH-Kommerscheidt--DH-Simonskall RO2 Custom Maps TE-Butovo--TE-Univermag--TE-Gumrakstation--TE-Koitos1943--TE-Kaukasus--TE-Odessa |
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#30
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Quote:
Thx Rekrut, going to try that as soon as I get home ! You're giving me hope again
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Steam ID: <AKA>Attila My 1st map (WIP): TE-Westerplatte http://forums.tripwireinteractive.co...ad.php?t=86130 Join the AKA forums: http://akabattlegrounds.forum-pro.co.uk/ |
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