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Final Map KF-HarbourV3

Title : Harbour
Filename : KF-HarbourV3
Version : 3.0
Author : Sergiusz "TAP-CHAN" Ustyniak
Email Adress : [email protected]
Download Size : 5.9mb
Download link :
[URL="http://www.moddb.com/games/killing-floor/addons/kf-harbour"][URL="http://www.moddb.com/games/killing-floor/addons/kf-harbour"][URL="http://www.moddb.com/games/killing-f...ons/kf-harbour"][URL="http://www.moddb.com/games/killing-f...ons/kf-harbour"]http://www.moddb.com/games/killing-floor/addons/kf-harbourhttp://www.moddb.com/games/killing-f...ons/kf-harbour[/URL][/URL]
Screenshots:




















Fixes:
-Fixed all the known exploits
-Increased WaveSpawnPeriod
-Few minor visual tweaks

I hope you enjoy it!
TAP-CHAN

[/URL][/URL]
 
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Anyone having a problem with their server crashing?
My servers have recently started to crash after adding a couple of new maps. The log files show that HarborV3 was running, then Brewery was started, then the server crashed.

Brewery has been running for weeks. HarborV3 is one of the maps that was just added.

I'm not pointing fingers, I'm just looking for answers.
Here are excerpts from the two most recent crashes (two different instances of KF servers running.)
Code:
Log: Server switch level: KF-Brewery?Game=KFMod.KFGameType
Log: Browse: KF-Brewery?Name=KFPlayer?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?Game=KFMod.KFGameType?VACSecured=true?MaxPlayers=6
NetComeGo: Close TcpipConnection 207.134.214.158:60755 11/18/09 17:25:24
NetComeGo: Close TcpipConnection 70.82.151.70:56387 11/18/09 17:25:24
NetComeGo: Close TcpipConnection 24.253.71.76:57325 11/18/09 17:25:24
NetComeGo: Close TcpipConnection 97.87.141.235:3338 11/18/09 17:25:24
NetComeGo: Close TcpipConnection 88.160.223.96:4812 11/18/09 17:25:24
NetComeGo: Close TcpipConnection 81.48.246.176:61219 11/18/09 17:25:24
Exit: Socket shut down
Log: Collecting garbage
Log: Purging garbage
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetFullName
Critical: DispatchDestroy
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetFullName
Critical: DispatchDestroys
Critical: UObject::PurgeGarbage
Critical: UObject::CollectGarbage
Critical: Cleanup
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: ServerTravel
Critical: UGameEngine::Tick
Critical: Level KF-Brewery
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 4 GByte 4279 MByte 4194713 KByte 473 Bytes from HD took 54.391884 seconds (53.317890 reading, 1.073994 seeking).
Log: FileManager: 0.994993 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 11/18/09 17:25:26
Code:
Log: Server switch level: KF-Brewery?Game=KFMod.KFGameType
Log: Browse: KF-Brewery?Name=KFPlayer?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?Game=KFMod.KFGameType?VACSecured=true?MaxPlayers=6
NetComeGo: Close TcpipConnection 75.16.112.48:3643 11/18/09 16:24:42
Exit: Socket shut down
Log: Collecting garbage
Log: Purging garbage
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetFullName
Critical: DispatchDestroy
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetFullName
Critical: DispatchDestroys
Critical: UObject::PurgeGarbage
Critical: UObject::CollectGarbage
Critical: Cleanup
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: ServerTravel
Critical: UGameEngine::Tick
Critical: Level KF-Brewery
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 1 GByte 609 MByte 589 KByte 156 Bytes from HD took 15.828797 seconds (15.352799 reading, 0.475997 seeking).
Log: FileManager: 0.261000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 11/18/09 16:24:45
 
Upvote 0
What do you need?
Well there is some unconventional/custom stuff in the map (really hi poly fluid surface, the fan projector, breakable wall etc.). So I'll just send you multiple map versions and we'll check what causes this. Anyway, I'm really sorry about the bug. I tested it solo and on the listen server with other testers (but not on dedicated server :/) and we have never got such issue.
 
Upvote 0
If you'd like, PM me with a link for me to DL them..

Its odd that Harbor crashes the next map loaded.

So far the error appears to always be the same (ie):
Code:
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetFullName
Critical: DispatchDestroy
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetFullName
Critical: DispatchDestroys
Critical: UObject::PurgeGarbage
Critical: UObject::CollectGarbage
Critical: Cleanup
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: ServerTravel
Critical: UGameEngine::Tick
Critical: Level KF-****the next map it tries to load*****  // my edit//
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.

Perhaps a dev could offer some insight.

Floyd
 
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Upvote 0
It shouldn't matter, but my dedicated server is running on linux.

Also, it's hosting whitelisted maps only.

The only change I've made to it is copying one of the required .utx files for KF-MosEisleyNightXS (see the thread there) other than that and configuration adjustments, there are no mutators or anything unusual on it.

I can't remember which is the map which crashed after harbor... it might have been KF-Marshes (the newest, whitelisted version), but I'm not sure...
 
Upvote 0
yes I can confirm on xp-x86 it's crashing the server also. doesn't matter what map gets loaded after, it will always crash the next game. the following errors on map load could be the problem:

Code:
ScriptLog: No Spawn points found for KF-HarbourV3.ZombieVolume6!!!!!!!!!!!!!
ScriptLog: No Spawn points found for KF-HarbourV3.ZombieVolume34!!!!!!!!!!!!!
ScriptLog: No Spawn points found for KF-HarbourV3.ZombieVolume27!!!!!!!!!!!!!
ScriptLog: KF-HarbourV3.ZombieVolume38couldn't spawn collision tester, move this volume!!!
it's a shame since this map has been gaining popularity on my server, there is an increasing number of maps causing server crashes like this. maybe something could be done on tw's end?
 
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Upvote 0