Sure, on paper it sounds great. We were all sold a 'detailed and complex' wounding system before beta and game-launch. Unfortunately, in-game it is a different matter. Players literally take a bullet anywhere (spare head and torso shots from bolties), duck down and bandage up in two seconds. Where is the complexity in that? Never once have I seen any depth in the wound system. Has your design team been smoking pot the past few months? Did you actually get a new one in to replace the original RO:I team?
Uh no. Whether or not you're going to agree with him, you have all the power in the world to post like an adult and not a jerk who thinks he has the upper hand. If you expect more of Tripwire, they can arguably be expecting more out of you too. He's not insulting you, why don't you return the favor.
Some of you guys are taking this to such a personal level on SasQuatch that you'd warrant a punch out if you said it that way to his face -- which internet toughguys would never do.
The guy took the time out to join the discussion, seems to be speaking honestly (he actually seems to be the only one at least somewhat open on these things from TWI), and you wanna get personal with him because you think that somebody else has been lying. It's one thing to state your opinion in a calm way, but another to be a belligerant jackass.
I agree that that is not how it should work and I'm pretty sure the rest of the team agrees on that too. I also see servers with latency problems - and I'm noticing that a lot of these occurances happen when everybodies ping is 100 something. I've seen weird things happen on servers that suffer from this. I'm not saying that is the cause, but I'm saying taking a Mauser slug in the chest and walk was not a designed feature.
Bull. Did the design team do their research and take into account the previous rifle-orientated game that was RO:I? Did they take into account the prevalance of rifles over SMGs and Semi-Autos in the real war? Stating that we should be happy to 'have the challenge' as a rifleman is just a cop-out excuse, something that TWI seem to be dishing more and more out.
He didn't tell you to "live with it." He gave you an opinion and some chose to ride him over it.
Really it's great to see TW called out on things like this finally. In terms of pure gameplay there is very little difference between bandaging and cod health regen system other then a single button press. No actual consequences to getting shot, but bandaids are limited which I guess is the realism part.
You did not really answer the questions revolving in this topic.
Namely, how about that hero status and the rarity of the rare weapons being NOT rare?
Please dont pussyfoot around the crucial things, many companies do that and it gives them bad rep.
OK, i really appreciate some devs finally appearing here, its long overdue. So respect for that [...] the thread, to get an honest, straight answer about these two core gameplay issues.
Here's the thing man, if you guys just want riflemen to be "for a challenge" you might as well remove all class limits other than Commander/SL. Just let everyone grab whatever gun they feel like and be done with it. At the moment it's just a computer speed race to whoever can grab the "good" classes first, and the rest get the booby prize.
Another issue which I've tried to address but got shouted down by those with uber rigs and 1,000,00 MB/s connections. TWI proliferates all the automatic weapons, but there aren't enough for everybody -- roughly half -- so the guys with fast puters or connections (whichever is helping them load the new maps faster than other playrs) get their choice of both team and class every freaking game, hog all the goodies for themselves, and the rest of us get lmg or bolty.
If there isn't a FAIR way to assign teams and classes, then yeah, I agree, let's go COD and everybody can pick whatever they want. I don't understand why there can't be a 20 second delay from the first load to the selection screen until the buttons actually function, to give everyone except those with hideous load times an equal chance at the goodies. Hell, even auto assign, or something along those lines. Giving people with the best equipment the right to always butt to the front of the line is unfair bullscheisse and patently unfair. To me, it reeks of flat-out lazyness in terms of game design; how difficult can it be to design and implement a fair class and weapons assignment or lottery system???