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Draw on Map (Pre-Round)

REZ

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Nov 21, 2005
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A little late at this point for ideas, but here goes..

If any of you have played Alien Swarm, you would know that in between rounds you are able to draw on the overhead map. I think it would be a cool idea to give the Squad leader only the ability to draw on the overhead map before the round starts in order to give the troops an idea of the overall plan/tactic for the next round.

Depending on how many different squads there are the game could designate a color on the map to a certain squad. Then the Squad Leader can draw lines showing his squads where to go before the round starts. Giving only the highest ranked soldier the opportunity to draw on the map will limit the penis pics etc.

Not only during public games, but I imagine clanners would use this as well. (There used to be a seperate prog for RO that did this. It would be cool to see it integrated into the game)
 
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That'd be pretty cool.

I see no reason why not to add this in as an update other than dickhead commanders drawing penises.

Other than that it can prove very useful for the Platoon Leaders to show which squad goes should go where, and you can get team points for doing such things like defending, moving, or attacking the area pointed out, as an incentive to actually listen to your commanders choices.

(Since from the menu screenies I see that you need a certain level of honor points which are team points to advance levels.)
 
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Well I wasnt thinking the drawing could be done dynamically during the actual round. I meant for it to be a pre-round event prior to the map starting.. then once the map has started, the ability to draw is turned off.

Being able to draw during the round, and then having that info disseminated to soldiers out in active combat doesnt make sense to me. If it's built around a human world, then it should be kept as close to that as possible. Magic maps that dynamically update while you're out in the battlefield is unrealistic to me, at least in WWII.

So I'd say using it pre-round start is like the Squad Leader having all of his men around him, telling them what the mission is and how they're going to accomplish it (he draws color coordinated lines on the map showing each squad where they should go, he tells them on the mic (using VOIP) why they are going to that particular spot and what they are expected to do there.. basically sets a loose plan/tactic for the upcoming round). Once the round starts, the info on the map disappears and/or is static and can not be changed.
 
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Fenix611 said:
Then why arent you complaining about the GPS soldiers have in the game? (minimap)

All I can say is I don't blame you for not knowing my stance on the 'radar'.. there's a lot to read in these forums. I am vehemently against the mini-map/radar that has been added to the Relaxed Realism setting. I'm hoping it is not available on the Realistic setting. It's been posted elsewhere.

During the beginnings of Ostfront, I was one of the people who didnt like the GPS style map, and I especially didnt like the 'blinking' cap zones on the map that tell you which capzone is under attack even though you dont have guys there to actually see that it is under attack. I always hated that blinking icon.

But.. this thread isnt about those things. It's about simulating a pre-round 'meeting' with your Squad leader in which time he tells you what the initial plan is and how you as a team are going to try to win the map. Once the battle starts, the only way to change the plan is to do an audible and communicate through the VOIP - no magically updating map.
 
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I like this idea, it would really help new people who do not really know where to go at the start.

Somebody said in this thread that the radar is bad, well i see it as ok since it only tells your team mates locations not enemies like CoD for example, in real war you would know where your team mates are so its realistic to know, what better way than a simple radar.

No need to nit pick every little thing, and you guys probably have not even played the game so how can you whine.
 
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teemu92 said:
No need to nit pick every little thing, and you guys probably have not even played the game so how can you whine.

Now, now... don't start that in here :mad:.


You could have left it at this..
teemu92 said:
I like this idea, it would really help new people who do not really know where to go at the start.
 
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I like the idea of setting up map layouts. Reminded me of how you can mark and do things on the map in the DSi Zelda games.

But one problem I see is that while you have a leader doing this for each squad, you have players sitting around in idle, waiting for them to think of what to do, drawing it all out..... then possibly changing their mind, only to end up with the plan not working and your map is stuck with this drawing on it for the rest of the round.

If it was to be added into the game, then it should be only by the radio where the leader(s) call in recon planes, artillery, etc..... just as how the recon plane info trickles down the chain of command, the leader could draw out maps on the fly as the battle changes to different situations, and each team has that information trickle down the chain of command in a similar fashion.

The draw back for this is that the commander/leader(s) would probably be stuck by the radio the entire game fiddling with Arty, Recon and Map Plans, rather than being in objective cap zones and helping the team by shooting the enemy or popping smoke, etc.

Pros and Cons I guess..... maybe it would just give the player as commander two styles of game play to choose from.... behind the line of combat, dishing out orders and calling in support.... or being in the thick of things with his men (& women?)

Oh and if you're drawing lines/paths on the map for players to follow, you should be able to mark key points of that path they should follow where they'd get points for actually listening:

If I draw a path for a squad to flank left, head behind a building and crawl past some sandbags, than veer right towards the objective and hold the position by the flack gun because there is less resistance in that path and nobody is covering it, then the players who actually head behind the build get a point, crawl past the sandbags get a point and hold position by the flack gun get a point..... as sometimes you will have to deviate from the path a bit, but if you stayed on the main plan, you should have some sort of reward to give people some incentive to actually listen to your plan.

Those players could still not listen to your plan and hit the same objective in their own way, but there just won't be any extra cookies for their effort other than the kill/cap points that already exist.

You should also be able to add little notes on the map, telling team mates that this specific area is prone to heavy enemy activity, or a sniper likes to hang out here often, or MG's generally cover this area, etc.... while other players have the option to remove these details off their map if they wish..... or fade these markings on the map so they're transparent and don't clog up the map with crap due to someone with big hands drawing up the details.
 
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Being able to draw during the round, and then having that info disseminated to soldiers out in active combat doesnt make sense to me. If it's built around a human world, then it should be kept as close to that as possible. Magic maps that dynamically update while you're out in the battlefield is unrealistic to me, at least in WWII.
I think that would be okay if it were the squad leader and not the commander who can draw during the round and only to his squad (maybe not exactly draw, but do the same as we can do in BF2), while the commander would still draw on the map prior to the battle as you suggested, but the whole team would be able to see it. The squad leader is supposed to fight near his squad, thus it makes sense to me if only he can mark objectives on the map during the round.
 
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before condemning this idea try to think of ways it could work,

I too am vehemently against any sort of spotting gps coordinates etc...

however, maybe when the commander gives new "orders" they only show when you spawn again... as in you are leaving the new base/spawn and these are the updated tactical plans... this is only a random idea in this direction, I am sure there is room for improvement... but before you start drawing parallels with COD and BFBC2 try to picture what can be
 
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Love the idea REZ!;)

Maybe you can even limit drawing, as in 1 change per 5 minutes or so. So you can change something, drips down slowly and when the situation changes you can alter it.

But the 'pre-round only' map drawing could be added after launch fairly easily I guess.
Would help people who don't know yet that corner A is covered by a MG34 99% of the time.:rolleyes:
 
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before condemning this idea try to think of ways it could work,

I too am vehemently against any sort of spotting gps coordinates etc...

however, maybe when the commander gives new "orders" they only show when you spawn again... as in you are leaving the new base/spawn and these are the updated tactical plans... this is only a random idea in this direction, I am sure there is room for improvement... but before you start drawing parallels with COD and BFBC2 try to picture what can be


This?

And when you regroup with your commander (commander gives a morale bonus, right?) So why not give people a map update when they are inside this range???
 
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