immersive, competetive combat
far more realistic than RO features wise, and more realistic(hardcore)
Could you use more generic descriptions if you tried, the third quote you said it's more realistic twice in the same sentence.....
The balance of RO2 is hopelessly broken and they obviously are not going to fix it because they are too stubborn. Just look at what Ramm said privately about Darkest Hour, too stubborn/embarrassed to realise just how much better the game is than RO1.
Balanced Guns, fantastic maps, loads of content and fantastic teamwork that RO1 didn't come close to.
What did they do?
They unbalanced the guns, they made producing content for the game incredibly hard, they reduced teamwork in so many ways and reduced the game to a very specific battle with limited content and produced hardly any maps.
Just look at fallen fighters, it's basically unplayable because the guns are too accurate.
Can you imagine some RO1 and DH in particular maps and how they would go with the laser guided bullets in RO2? Imagine Hill 452, no-one would get near the trench even if the germans sat at the top of the hill with mp40's in the pillboxes lol. Imagine Tula Outskirts? It was hard to get down the hill and up the hill in that game in DH, imagine it in RO2? It would be a turkey shoot. Is that realistic, yes. Is it fun, no.
You can cry about it all you want but the market for a 100% realistic game is tiny and it was stupid of TW to try and target it. They assumed that everyone was stupid and that they could make it realistic and then throw a couple of bones to the "balanced crowd" and they would enjoy it. Think of the money that went into Arma, it was a complete failure online.
DH had so many little things that made it balanced and most importantly fun to play. They took RO and made it into the game that it should have been. Hi recoil on SMG's so they were only good at close range, made semi auto rifles less accurate than bolt actions, MG's got suppression, everything had a disadvantage and an advantage. Now you have one of the weakest guns in the game turned into arguably the best, the MP40.
Now all that are left are the diehards of which many of them are realism nuts. The actual people who post here now don't actually represent the market that TW should be targeting and are much more likely to post here because this forum has become one of the biggest WW2 history forums and don't proportionately represent the market for players.
I come here occasionally to see whether or not anything has changed but most importantly to check up on Rising Storm and some mention of Darkest Hour 2.
It's truly disappointing to see a game fail because they game chose realism over balanced fun gameplay and then have fools who have no idea how business works ask for the game to be even more realistic and then have TW essentially agree them and inevitably guaranteeing the game to fail.
The sad thing is that many of us tried to warn them about this two years ago when we saw alpha footage of the MP40 shooting 2 years ago.
I mean, it would be almost entertaining if it wasn't tragic seeing people in this forum actually congratulating Tripwire for spending so much time on the insides of two tanks considering how broken the game was at release and how it has ensured the user content that will be created for this game will be a 10th of what it was for RO1.