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#21
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I played yesterday evening this map as a tanker.
I had very irritating moments because my tank was very often stuck to a house / building.
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Intel I7-920 - 2,67ghz, 6 gb ram, nvidia gtx 560 TI twin fan 2gb, win7 64bit - Creative X-FI Xtreme soundcard. |
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#22
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Its a good even for infantry. Played as Engineer the most time, i had a blast, destroyed many tanks as possible, and killed a lot of enemies.
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#23
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My suggestions:
- Increase the map time to at least 30 minutes or more. Its a big map and 20 minutes just seems too short for it. It will help create more epic battles if one side doesn't dominate and capture all the objectives early. - Increase the reinforcements to go with the time increase (obviously). Other thoughts. I really like how this turned out (other than the above) and I was skeptical at first. I was hoping for a new map from TWI instead of a remake. Barashka looks great and it plays out much better than the ROOST version. Its different enough that its almost NOT the same map except where the objectives are. I would also add that I actually like the absence of troop carriers on the map. While the map is big enough to use them, you don't have players/individuals racing off making unrealistic attacks at random places all over the map. Without them the fighting seems a bit more concentrated. Also, I could go with a tank or two less for each side as I would prefer more players going infantry. However, its not bad as it is now and I know that tankers need some attention and I wouldn't want to take away from them. Just noting I wouldn't complain if the amounts were reduced.
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#24
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It's a great map, and I'd agree with LordSteve, playing engineer is a hoot.
![]() I've yet to see Allies win though, the best I've seen is for them to hold C and push a bit into the Axis area on the other side of the river. Or delay the inevitable as much as possible as they get pushed back. |
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#25
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I'm actually a bit dissapointed with the map because it's really a performance killer for me. I play on mixed details (textures on high, details on medium and pretty much everything other on low) and I have only about 25FPS max (in the bridge area). When I use the tank scopes, FPS goes sometimes to only 15
All other maps except Spartanovka runs at about 50+ FPS... Many other people on the server were also complaining about performance in this map... I personally think there is too much USELESS objects in this map - for example those big buildings on spawns. And some other objects have too much details - eg. the destroyed hangars and civilian buildings.BTW I also got stucked with the tank so many times in this map |
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#26
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#27
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Played the map twice yesterday for 4 rounds in total. Both times, Germans won the map within less than 10 minutes. It was PZ 4's turkey shooting Russian infantry as always.
In my eyes, a boring map and it doesn't look good either. I have everything maxed-out graphic wise and it looks cartoonish. |
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#28
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I haven't played infantry on it yet, but suspect the suggestion of a few less tanks might make it a lot better for the infantry aspect. Though I'd miss the scenes of rolling tank squads.
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![]() IS-2: Greatest Tank of Clone War II "Soda Popinki" in game |
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#29
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Though that said, the level of cover is still far greater than the RO1 version.
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#30
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#31
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Even Pavlovs runs better than this one. And that runs around 30-ish on medium-high settings. |
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#32
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There are moments of slight choppiness, but it's nothing compared to the Winterwald map when looking at the field.
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#33
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Quote:
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![]() IS-2: Greatest Tank of Clone War II "Soda Popinki" in game |
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#34
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Ro barashka was a map i always enjoyed, although i remember it being less popular with a quite lot of players.
I miss the snow and iced over river personally, but this is a decent looking remake. I've only tried it with bots to take a look and hopefully it will become more popular. The addition of some armour should help that - as well as carriers for infantry. |
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#35
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I never liked the original - even with carriers and this one is as boring as the RO1 version. Not sure why devs chose this map to remake since there are a lot better combined arms maps to select from. I tend to log off from the server when this map shows up.
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#36
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It's a beautiful map and I think it's better than mamyev, but it's just an Ok map. I do tend to log off servers when they switch to this map(especially when there are more than 1 round) and I do think there are more appealing ro1 maps to be remade.
Carriers, New tanks, and Panzerfausts would really spice up the map. I think just about every ro1 vet would like to see Leningrad remade for a good combined arms as well as some of thiose other fantasticly large custom tank/troop maps. Last edited by akb; 12-05-2012 at 01:05 PM. |
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