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#21
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I'm well aware that's why you brought it up. My post was pointing out why that's completely wrong: it's not the RoF that makes the AN-94 have such a tight group, it's the free-floating recoil system. Comparing the AN-94 burst-fire to a conventional ~600 RPM weapon is comparing apples to oranges, they're too different in other respects to make such a comparison useful. That's what I was trying to point out to you.
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#22
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In any case, it's worth pointing out that even if the PPSH really did have the cartoon recoil people on these forums seem to believe in, and TWI implemented it as such, the weapon has a semi-auto selector, so it'd still have an advantage at long range over the MP40.
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One German officer decried the Russian use of what he called "gangnam-style tactics" in his diary, likening the fighting style of Russian submachine-gunners to that favored by South Korean mobsters. |
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#23
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And regardless of this, a weapon with such a recoil system is completely irrelevant when discussing weapons without such a system, in which the recoil is felt immediately, not after a delay. I'm not pointing this out as a flaw in the assertion about RoF, I'm pointing it out as a flaw of using the behavior of one kind of system to imply behavior in a completely different system. |
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#24
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^ I see what you're saying now, but it was never meant as a definitive example of the point in the first place. If there were a better example, I would have used it, but it's obviously an area on which little factual study has been done. In a perfect world, the game would calculate recoil momentum out so that simply putting in the recoil impulse value would yield the proper shot groupings, but I doubt anyone has bothered to devise such calculations in any tactical shooter.
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One German officer decried the Russian use of what he called "gangnam-style tactics" in his diary, likening the fighting style of Russian submachine-gunners to that favored by South Korean mobsters. |
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#25
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I think we can all agree that the PPSh recoil and accuracy in this, any pretty much every other game is a cartoon at best, and an abomination at worst. Most people just have a hard time accepting the fact that it was the all-around better weapon.
Funny story, these same people have no problem accepting things like "k98 is better than mosin" (true, in most factors), etc. But I digress. For an interesting, if I do say so myself, analysis of comparative recoil between the MP-40 and PPSh, allow me to direct you to 6 hours of my own work, located at post #37 (page 2, i think) here: http://forums.tripwireinteractive.co...ad.php?t=86473 It is by no means perfect, but I like to think it is a fair and objective analysis that draws very interesting conclusions. Now, allow me to address the other issue in the order they are presented. I apologize for the length of this post.
Spoiler!
Spoiler!
Spoiler!
Spoiler!
Spoiler!
Thank you for reading and stay tuned tomorrow for the next exciting episode of Murdock's periodically pedantic rants!
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"But it turns out realistic doesn't always equal fun, for example the game features No Crosshair! TEH NOES!!!!1!!!one!!" -XPlay Review. |
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#26
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Furthermore, it will have considerable effect on engaging head-sized targets of personnel in cover at ranges well under 300m. This is a huge factor in the game, where lots of people like to use these things called cover, and often pop out only their head. If your head is say, 5" across, then at around 100m the SVT-40 would be far from 100% reliable for engaging a head-sized target (for example a prone machine-gunner or dug in Rifleman.) Beyond that range, the difference between the SVT-40 and a 3-MoA Mosin (which is a pretty bad condition Mosin) would only increase considerably. Last edited by Panzer Jager '43; 02-09-2013 at 12:28 PM. |
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#27
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To be perfectly honest with you, If your scoped (or unscoped for that matter) SVT is shooting 7 MoA, you've got much bigger problems to worry about.
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"But it turns out realistic doesn't always equal fun, for example the game features No Crosshair! TEH NOES!!!!1!!!one!!" -XPlay Review. |
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#28
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One German officer decried the Russian use of what he called "gangnam-style tactics" in his diary, likening the fighting style of Russian submachine-gunners to that favored by South Korean mobsters. |
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#29
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And while 7.62 Tok is a neat round for a SMG, but I'm confident in saying 9x19 is more than adequate for the same role. The biggest problem with the MP 40 is that it simply wasn't deployed in large enough numbers Quote:
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#30
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I would love to debate the whole MP-40 vs. PPSh thing in another thread if you have time, but I will not derail this one.Quote:
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I will, however, back up the claim of the stock being thin there are definitely some locations that could use reinforcement. The barrel is another story, the one on my particular piece is definitely beefy enough for what it does, more so than Mosin barrels I have seen. It also failed as a sniper rifle primarily because it was not designed as such. An FN-FAL would also fail as a sniper rifle for the same reason, as did the M1. They are battle rifles, and with optics make a decent marksman weapon, which is what we see in-game with the scoped SVT, but a sniper rifle they do not make.
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"But it turns out realistic doesn't always equal fun, for example the game features No Crosshair! TEH NOES!!!!1!!!one!!" -XPlay Review. Last edited by [Mad_Murdock]; 02-22-2013 at 03:18 PM. |
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