You do understand this is a video game at the end of the day. There are always numbers involved and I'm obviously speaking from a game play stand point and essentially the parameters of how this feature has been programmed.
OK, now I see what you are saying. Firstly, there is no "deviation" like you get in the BF series. The bullet follows correct ballistics: if you take an aimed shot correctly, it will go exactly where you aimed.
There is no random offset used to simulate stuff like shaking or moving added to the path of the bullet. How it works is the game makes the bullet fly the way a real one would, but then makes the gun move so you can't always tell exactly where it is aimed, just like real life.
So in the case of blind firing, the bullet always follows the exact ballistic path from muzzle to impact - you simply can't tell exactly where the muzzle is pointing, you can't see the target and thus have no idea how to adjust your fire, and thus any shot is a wild-assed guess, and as such is always totally inaccurate, because it is unaimed.
I wasn't trying to be rude. I simply could not understand how an inaccurate shot could get LESS ACCURATE. Now I see that what you were really asking is how does RO2 handle ballistics, and I can tell you that it is nothing at all like most FPS games.I understand what the definition of blind firing is and the results that entail. Your replies are just ad hominem now and I won't bother explaining myself again.
As I said, I apologise that I seemed rude, I wasn't trying to. It just seemed like one of those questions that hadn't been thought through properly.All I was doing was nurturing the topic for further discussion and just delving a bit into the hard code of said feature, but it turned into something else apparently.
Blind firing is by definition inaccurate. There is no artificial inaccuracy added by the game because there doesn't need to be. You can't see the target, you're not aiming at it, and as such you have no accuracy at all.
Even if the game did add some sort of deviation, because you're not using a sight to actually aim at a target, you would never know how accurate you had been. So adding code to make the shot less accurate would be totally pointless.
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