So, I made a sewer mesh with a 32-uu deep channel that the player can walk in. I want to prevent the player from being able to "teleport" on top of the walkway from the channel as he moves from side to side, and to force him to use the covernodes to climb up onto it instead.
The covernodes seem to work well enough, but even with bCanStepUpOn disabled on the sewer meshes, the player is still able to teleport-walk directly on top of the walkway. Does this only work if the player is moving from one mesh to another mesh? Do I have to split my sewer mesh into 2 meshes if I want to get this to work? Or is there some easier way?
Oh, and a tiny question which doesn't deserve its own thread: How do I get multiple coverlinks to appear for one ROCoverLink actor?