I thought it would spice up the current specimens a bit if they had new attacks added to them. So here's a few I thought up.
Clot: Nothing really to improve here. It's the basic drone and should stay that way with nothing special. Though I still stand by my idea to make the occasional clot crawl on the ground with its arms if both its legs are removed.
Stalker: This specimen currently has one attack. It gets kind of old. A new animation at the very least would be good. Or maybe a triple attack of 3 fast blows right after each other. I mean, after all that sneaking up on you and she only lands one hit before you turn around and peg her? That's hardly enough to make the stalker effective. I don't think i've ever been killed by one. Their low health makes them negligible as a threat. Make people actually care when they hear her nearby!
Siren: At first I thought, add a new scream that damages armor only or makes your vision go all crappy so you can't see to aim. But then I thought, naw that would get really annoying really fast. Her screams are already annoying sounding as is. So now my idea is to give her the option of breaking out of her restraints and becoming a melee machine (think banshee from zombie master. something like that.) this would make the siren more challenging and fun to go up against AND solve my issue of wanting a specimen that can haul *** at you which so far no specimen can really do. Get rid of that dumb biting attack she does and replace it with a real melee attack. And since it would be random when she breaks out it would mix up the gameplay and make it that much less predictable. You could also give her a milder scream when unbound that doesn't shake your view and does far less damage then her normal scream.
Crawler: Crawlers are pretty damn effective as is. They're feared by beserkers and are usually the ones to land the killing blow on you when you're running away to heal. My only idea for them thus so far is to give them the ability to run on ceilings on walls. I know, an extremely far-fetched task and it probably isn't even possible with the ut 2.5 engine but I think we all agree it would be kickass.
Gorefast: Give them a vertical "power strike". One that is slow and easy to dodge but if it lands it does massive damage. That's pretty much it for gorefasts. Haven't given them much thought being that they are pretty damn efficient as well.
Scrakes: Change their name to "scarke: battle master of the thousand suns" and give them another chainsaw hand and chainsaw feet.
If not that, then give them a slow power strike as well.
Bloat: Bloats aren't very feared and I think they should be. If crawlers can be feared then why can't the big blobby thing with 10000 health also be feared. When I see a specimen my instinct should be to shoot it, not start up a conversation while waiting for the next group of crawlers to show up. I think the bloat should explode into a bunch of weak tiny crawling specimens of some sort that sort of act like homing missles that explode next to people in little acid explosions. They would do minimum damage of course and would be about as easy to hit as a spore in halo to prevent bloats from becoming too powerful because of this. Other then that, I think their explosion should have a slightly bigger radius and it shouldn't look like rain falling out of a cloud. It should look like acid is actually spraying everywhere. Oh and add some faint sizzling steam effects or something when the acid hits the ground.
Fleshpound: Two suggestions for the fleshpound. It doesn't actually have a pound attack despite it having pound in its name. I think it should have an attack (either a new animation or a power attack but it sort of already has a power attack. oh well, it's the fp why not give it two power attacks lol.) where it actually pounds the ground and shakes the view of anyone nearby. If anyone is unlucky enough to be caught in this attack they will suffer heavy damage. Just to make sure the fp doesn't rape every beserker with this attack, i think it should only be allowed to use the attack once every 10 seconds and only when it is raged. and hell, add some new ground scarring effects just for that attack. make it realistic.
My second idea for the fp is this: If they can die from being raged then why not make them blow up? Like a grenade explosion but not as damaging as if you were standing over a grenade. How cool would it be if you damaged a fp enough while it was raged and then it started super raging and shaking and starts glowing orange or something but its belly machine blows up cuz it cant handle it. At the very least it makes killing a fp that much more satisfying. Also it shouldn't happen everytime a fp dies. It could look cheesy if done badly but TWI is awesome so that's not really possible.
Patty: Nothing really to add here. His running animation needs some tune-ups but thats not what this thread is about. I do think he needs to spawn better specimens when he needs to heal. The current ones he spawns are hardly a diversion. You can just shoot through them without breaking your stride as you pursue the patty to his heal spot. Other then that, why not give him the ability to jump in the air and land with a big thwomp next to someone occasionally? He was able to do that in the mod and doing flying leaping spin kicks and ****. What happened to that?
Clot: Nothing really to improve here. It's the basic drone and should stay that way with nothing special. Though I still stand by my idea to make the occasional clot crawl on the ground with its arms if both its legs are removed.
Stalker: This specimen currently has one attack. It gets kind of old. A new animation at the very least would be good. Or maybe a triple attack of 3 fast blows right after each other. I mean, after all that sneaking up on you and she only lands one hit before you turn around and peg her? That's hardly enough to make the stalker effective. I don't think i've ever been killed by one. Their low health makes them negligible as a threat. Make people actually care when they hear her nearby!
Siren: At first I thought, add a new scream that damages armor only or makes your vision go all crappy so you can't see to aim. But then I thought, naw that would get really annoying really fast. Her screams are already annoying sounding as is. So now my idea is to give her the option of breaking out of her restraints and becoming a melee machine (think banshee from zombie master. something like that.) this would make the siren more challenging and fun to go up against AND solve my issue of wanting a specimen that can haul *** at you which so far no specimen can really do. Get rid of that dumb biting attack she does and replace it with a real melee attack. And since it would be random when she breaks out it would mix up the gameplay and make it that much less predictable. You could also give her a milder scream when unbound that doesn't shake your view and does far less damage then her normal scream.
Crawler: Crawlers are pretty damn effective as is. They're feared by beserkers and are usually the ones to land the killing blow on you when you're running away to heal. My only idea for them thus so far is to give them the ability to run on ceilings on walls. I know, an extremely far-fetched task and it probably isn't even possible with the ut 2.5 engine but I think we all agree it would be kickass.
Gorefast: Give them a vertical "power strike". One that is slow and easy to dodge but if it lands it does massive damage. That's pretty much it for gorefasts. Haven't given them much thought being that they are pretty damn efficient as well.
Scrakes: Change their name to "scarke: battle master of the thousand suns" and give them another chainsaw hand and chainsaw feet.
If not that, then give them a slow power strike as well.
Bloat: Bloats aren't very feared and I think they should be. If crawlers can be feared then why can't the big blobby thing with 10000 health also be feared. When I see a specimen my instinct should be to shoot it, not start up a conversation while waiting for the next group of crawlers to show up. I think the bloat should explode into a bunch of weak tiny crawling specimens of some sort that sort of act like homing missles that explode next to people in little acid explosions. They would do minimum damage of course and would be about as easy to hit as a spore in halo to prevent bloats from becoming too powerful because of this. Other then that, I think their explosion should have a slightly bigger radius and it shouldn't look like rain falling out of a cloud. It should look like acid is actually spraying everywhere. Oh and add some faint sizzling steam effects or something when the acid hits the ground.
Fleshpound: Two suggestions for the fleshpound. It doesn't actually have a pound attack despite it having pound in its name. I think it should have an attack (either a new animation or a power attack but it sort of already has a power attack. oh well, it's the fp why not give it two power attacks lol.) where it actually pounds the ground and shakes the view of anyone nearby. If anyone is unlucky enough to be caught in this attack they will suffer heavy damage. Just to make sure the fp doesn't rape every beserker with this attack, i think it should only be allowed to use the attack once every 10 seconds and only when it is raged. and hell, add some new ground scarring effects just for that attack. make it realistic.
My second idea for the fp is this: If they can die from being raged then why not make them blow up? Like a grenade explosion but not as damaging as if you were standing over a grenade. How cool would it be if you damaged a fp enough while it was raged and then it started super raging and shaking and starts glowing orange or something but its belly machine blows up cuz it cant handle it. At the very least it makes killing a fp that much more satisfying. Also it shouldn't happen everytime a fp dies. It could look cheesy if done badly but TWI is awesome so that's not really possible.
Patty: Nothing really to add here. His running animation needs some tune-ups but thats not what this thread is about. I do think he needs to spawn better specimens when he needs to heal. The current ones he spawns are hardly a diversion. You can just shoot through them without breaking your stride as you pursue the patty to his heal spot. Other then that, why not give him the ability to jump in the air and land with a big thwomp next to someone occasionally? He was able to do that in the mod and doing flying leaping spin kicks and ****. What happened to that?