Hi all. First of all, happy new year to everybody
So, the serious buziness ;
In RO:Osftront, we have to take all the points in order to win the battle (or to defend it or to have more than the opponent, depending of the map).
What do you think about different kind of points ? I explain :
A/ The victory points (those you have in ROI)
B/ Bonuses points =
a/ reinforcments supply point
b/ better weapons points
c/ better tanks points
d/ special points
Examples :
a/ when you have this point, you win 2% more of reinfs per minute ...
b/ you can have 2 SVT's more for the game ...
c/ you can have a most powerful tank for 1 spawn each 5 minutes ...
d/ when you have this point, you have one more salve of artillery each 5 minutes ...
Those bonuses points are not needed to win the battle, but they may help. They can be owned by nobody at the beginning (meaning the teams will have to fight to get it) or allowed to one team at the beginning (if it is an attack/defence map) but will give less bonuses to the defender than the attacker. I think it might be interessant, because you'll have to divide your team (or not) : Will you try to rush the primary points to win fast ? or will you try to get these reinf point and try to kill your opponent with human waves ?
A max of 2 bonuses point on a map is good, and this can be change by the server admins (from none to 2), and can be choose randomly each round. It could be used in a campaign (if you have X reinfs points, you have X more reinfs than the other team etc.).
Problems : some guys may focus on the secondary points and forget the primary points. But after all, it's the game ...
So, what do you guys think about that idea ?
Sounds good (more "fun" and diversity in the gameplay), or it's not realist (or too "Codish" ?) at all ? If yes, should it be allowed in clan matches ?
So, the serious buziness ;
In RO:Osftront, we have to take all the points in order to win the battle (or to defend it or to have more than the opponent, depending of the map).
What do you think about different kind of points ? I explain :
A/ The victory points (those you have in ROI)
B/ Bonuses points =
a/ reinforcments supply point
b/ better weapons points
c/ better tanks points
d/ special points
Examples :
a/ when you have this point, you win 2% more of reinfs per minute ...
b/ you can have 2 SVT's more for the game ...
c/ you can have a most powerful tank for 1 spawn each 5 minutes ...
d/ when you have this point, you have one more salve of artillery each 5 minutes ...
Those bonuses points are not needed to win the battle, but they may help. They can be owned by nobody at the beginning (meaning the teams will have to fight to get it) or allowed to one team at the beginning (if it is an attack/defence map) but will give less bonuses to the defender than the attacker. I think it might be interessant, because you'll have to divide your team (or not) : Will you try to rush the primary points to win fast ? or will you try to get these reinf point and try to kill your opponent with human waves ?
A max of 2 bonuses point on a map is good, and this can be change by the server admins (from none to 2), and can be choose randomly each round. It could be used in a campaign (if you have X reinfs points, you have X more reinfs than the other team etc.).
Problems : some guys may focus on the secondary points and forget the primary points. But after all, it's the game ...
So, what do you guys think about that idea ?
Sounds good (more "fun" and diversity in the gameplay), or it's not realist (or too "Codish" ?) at all ? If yes, should it be allowed in clan matches ?